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"Advanced Classes = Fundamentally Different Class Designs"

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
"Advanced Classes = Fundamentally Different Class Designs"

CorellianWannabe's Avatar


CorellianWannabe
03.18.2012 , 08:12 PM | #461
Quote: Originally Posted by Ancientwolfgr View Post
Were glad to see even in a game, nobody wants to be held accountable for decisions they make.
I take it then that you never reallocate skill points, since you made a decision as to how to spend them? You never hit Esc in a dialogue since you made your decision? You would never drop a crafting skill for another?

Or are only some decisions worthy of being 'held accountable'?

MajikMyst's Avatar


MajikMyst
03.18.2012 , 08:17 PM | #462
Quote: Originally Posted by CorellianWannabe View Post
Or are only some decisions worthy of being 'held accountable'?
Welcome to life.. Good luck getting a refund on a house or a car.. However it is much easier to get that refund on a set of towels or a blender..

There is no reason anyone should be allowed to change their class.. There is no arguement for such an ability.. Roll a new character and be happy..
Who is the more foolish? The fool or the fool that follows him?

[.] Lost but never forgotten!! 12-01-2011 R.I.P.

Wetworks's Avatar


Wetworks
03.19.2012 , 03:01 AM | #463
Quote: Originally Posted by MajikMyst View Post
Welcome to life.. Good luck getting a refund on a house or a car.. However it is much easier to get that refund on a set of towels or a blender..

There is no reason anyone should be allowed to change their class.. There is no arguement for such an ability.. Roll a new character and be happy..
I can think of many reasons to have AC change, one current example would be the recent changes coming to classes, and the current state of upset customers. If AC change was an option plenty of these frustrated players would be a little less gun ho on quitting knowing that they have the option to change AC while BW "balances".

Truly the argument to not allow AC change is completely moot now with all recent updates.
A sith pureblood trooper? But I cant swap my AC to hold a smaller gun and a few different abilities?

I know, I know....heard all the same points against AC change.....always the same ones,

-Decisions matter

-AC is the class

-Some dev said it pre release

-Play the mirror class opposing faction

While the people for AC change have given detailed points on how it would improve gameplay and community.

-Alleviate stress of knowing your only AC is going through major overhauls of balance, swap AC, and move on.

-No need for 16 character slots when 8 is sufficient w/AC change option

-WZ premades Arena- customers will be left out do to a unpopular (Weaker) AC's

-End game PvE- Customers will be left out do to unpopular (Weaker) AC's

-Farming Valor/Datacrons/Codex/Achievements/Crafting/Companion Affection/Same story all over again (but then if all those things carried over all characters like Legacy, AC change would not be such an issue).

-Playing on the other faction for a mirror class is not an option for the customers who play w/friends/guild on one faction.

-Less focus on alts and more focus on endgame, SWTOR content that BW has expressed they hoped more players would have taken part in, but haven't.

-Entertainment reasons alone should prevail, more options I have w/a character the longer I will play=better for BW.

-AC change is optional, in no way does it effect players gameplay who do not want to take part in it.

aznthecapn's Avatar


aznthecapn
03.19.2012 , 07:29 PM | #464
Quote: Originally Posted by Wetworks View Post
While the people for AC change have given detailed points on how it would improve gameplay and community.
The anti-AC side has also given numerous and detailed points. Disagreeing with them doesn't invalidate them.


Quote: Originally Posted by Wetworks View Post
-Alleviate stress of knowing your only AC is going through major overhauls of balance, swap AC, and move on.
Major overhauls of balance won't occur on live servers. At least they shouldn't. I certainly haven't ever seen it happen. When it does, its usually via expansion or protracted time on a test server. They don't deploy all the nerfs one month and all the buffs the next. No need to change AC for minor shifts in balance. That's FOTM swapping and should be prohibited.

Quote: Originally Posted by Wetworks View Post
-No need for 16 character slots when 8 is sufficient w/AC change option
Adding character slots solves this. Its in the works, no need.

Quote: Originally Posted by Wetworks View Post
-WZ premades Arena- customers will be left out do to a unpopular (Weaker) AC's
A community issue - not a gameplay issue. Balance is part of the system. It should be Bioware's priority to make all the classes desirable.

Quote: Originally Posted by Wetworks View Post
-End game PvE- Customers will be left out do to unpopular (Weaker) AC's
See above.

Quote: Originally Posted by Wetworks View Post
-Farming Valor/Datacrons/Codex/Achievements/Crafting/Companion Affection/Same story all over again (but then if all those things carried over all characters like Legacy, AC change would not be such an issue).
If you want a second character, its expected you put in the same kind of work.

Quote: Originally Posted by Wetworks View Post
-Playing on the other faction for a mirror class is not an option for the customers who play w/friends/guild on one faction.
Get your friends to make alts over there too. Or make new friends. Its not ideal, but its still fun.

Quote: Originally Posted by Wetworks View Post
-Less focus on alts and more focus on endgame, SWTOR content that BW has expressed they hoped more players would have taken part in, but haven't.
Endgame content needs work. Alts will always be a focus.

Quote: Originally Posted by Wetworks View Post
-Entertainment reasons alone should prevail, more options I have w/a character the longer I will play=better for BW.
The more alts you have, the longer you will play = better for Bioware.

Quote: Originally Posted by Wetworks View Post
-AC change is optional, in no way does it effect players gameplay who do not want to take part in it.
Yes, it does. Any changes made in a massively multiplayer game effect the entire community. "Why not buff Snipers? It won't effect you if you don't play one." Its part of being in a social game - everything effects everyone. Unless you play this game as a single player format, no grouping or guild, it will effect someone. And if you do, you can roll the mirror AC and there's no problems!


AC changing for leveling only. Not at max level.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

Wetworks's Avatar


Wetworks
03.20.2012 , 01:22 PM | #465
http://www.swtor.com/community/showt...361921&page=10

nothing new, same argument

-Decisions matter

-AC is the class

-Some dev said it pre release

-Play the mirror class opposing faction

Once again the same argument against AC change, while pro AC change gives valid points on how AC change can enrich the customer playing experience.

KedoFost's Avatar


KedoFost
03.20.2012 , 01:27 PM | #466
Instead of everyone saying no or yes to this problem, why not try and find middle ground. I understand people want to change and I understand people don't want it because it would cause problems, but why not this....

Allow it, so the people who do want it can get it, but at a cost... Make it an extensive and tedious process. Costing around 500k (or more idk) Credits, just to be able to start, THEN have an extensive quest chain that more or less gives you slow and gradual shift into the other Advanced Class. Or make it even harder (just throwing out an idea.) AND have a 30 days cool down before your allowed to do this change again.

This would make everyone happy by....

1) Allowing those to change who are willing to WORK for it. Its not as easy as "YAY! i spend "X" amount of credits and easy streak all the way!" NO i don't believe in that. If you want it, you down right work yourself to the bone to get it. (Allow this to be done as many times as you want.)

2) This would make those who don't want it happy because it still forces the idea of starting the a new character (Chase away the people who want everything handed to them.) If your not willing to work for it, you shouldn't have it. So for those who are worried about the "Switch-and-run" like in WoW, you don't have to because of the time you have to invest into it.

I myself love my main character, I don't want to have to start over or make an Alt, Ive had alts before that became my main and I was forced to neglect my main character I liked more. But i would be willing too put in the time and credits to change his AC if I could, but I'm fine either way it is put in or not.

aznthecapn's Avatar


aznthecapn
03.20.2012 , 04:18 PM | #467
Quote: Originally Posted by Wetworks View Post
nothing new, same argument

-Decisions matter

-AC is the class

-Some dev said it pre release

-Play the mirror class opposing faction
A new argument isn't needed.

Pro-Ac has been making the same arguments since before release as well. Its ALL the same arguments. Nothing has changed in months of the discussion. Patronizing the opposing side isn't going to win the discussion for you. It also isn't going to convince Bioware to change their minds.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

Wetworks's Avatar


Wetworks
03.21.2012 , 01:40 PM | #468
Quote: Originally Posted by aznthecapn View Post
A new argument isn't needed.

Pro-Ac has been making the same arguments since before release as well. Its ALL the same arguments. Nothing has changed in months of the discussion. Patronizing the opposing side isn't going to win the discussion for you. It also isn't going to convince Bioware to change their minds.
Except pro AC argument has given examples on how it would improve gameplay and customer experience, while against give examples that are not ingame related....that being said hard to debate someone who thinks its ok for AC change while you level, just not at 50....defeats many of your points.

RWCFlorida's Avatar


RWCFlorida
03.21.2012 , 01:46 PM | #469
Admittadly I didn't read all of the posts here, so if it has been said I apologize. But in every other MMO your storyline and quest line was the same, tied only by your faction, and slightly different from start based on race (in some of them), so I fail to see how having 4 different stories per faction is somehow bad, and yet we are asking for more? You can also choose to make the opposite decisions as you did on your previous run through (which only changes minor details but please show me this option in any other MMO).
Georg <The Harbinger> Level 46 Marauder Carnage Spec

Raximillian's Avatar


Raximillian
03.21.2012 , 02:26 PM | #470
Quote: Originally Posted by Wetworks View Post
http://www.swtor.com/community/showt...361921&page=10

nothing new, same argument

-Decisions matter

-AC is the class

-Some dev said it pre release

-Play the mirror class opposing faction

Once again the same argument against AC change, while pro AC change gives valid points on how AC change can enrich the customer playing experience.
Sure, nice way to paint it...

You forgot:

-Dilutes classes (makes them virtually specs, not classes).

Also, I could say that your "valid points" for pro-AC change are:

-I'm to lazy to level another character...

And some people have explicitly stated that in their replies. So yeah, it all depends how you paint it. It's easy to paint a rosy picture for your side of the argument.

It all boils down to personal opinions. Some people think it's a good idea, others think it is a bad idea. I personally think it is a bad idea, and currently, BW thinks it is a bad idea. Can it change? Sure, anything can change. Would it make the game better or worse? That's up to discussion. To me, it would make it worse.