Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Crew Skills in Game Update 1.2

STAR WARS: The Old Republic > English > General Discussion
Crew Skills in Game Update 1.2
First BioWare Post First BioWare Post

Quintan's Avatar


Quintan
03.20.2012 , 03:55 PM | #111
This Georg Zoeller is a real tool..

GeorgZoeller's Avatar


GeorgZoeller
03.20.2012 , 03:55 PM | #112 This is the last staff post in this thread.  
Hey,

A bunch of you have brought up the point that reverse engineering orange quest item appearances would be a risky business.

That's true - which is why we did not enable reverse engineering for these. It would be pretty frustrating for players to destroy the quest reward they worked so hard to get for a chance at being able to craft the appearance.

Instead, many of the these appearances are now available through tradeable schematics found through mission discoveries.

Another clarification regarding augment slots:

In the mid-term (e.g. past Game Update 1.2), we are planning on adding means to the game that allow you to add augment slots to equipment you already have.

So while critical crafted appearances are the only source of augment slots in Game Update 1.2., this is a temporary arrangement that will change in the future when we implement means to retrofit existing gear (including social) with augment slots (without devaluing crafters in the process).

MorgonKara's Avatar


MorgonKara
03.20.2012 , 04:00 PM | #113
Looks awesome.
Armormech-Armstech-Chemist-Mor-gon-M'orgon-Maxxi
Armormech-Armstech-Biochem-Artifice-Synthweaving-Cybertech
The Craft Legacy ~The Ebon Hawk

Joefjr's Avatar


Joefjr
03.20.2012 , 04:00 PM | #114
Quote: Originally Posted by Tarka View Post
SNIP
Btw, you DO realise that as of 1.2 the FP and Ops gear becomes fully moddable AND RE'able don't you? Why bother running a flashpoint for gear, when you can just buy it at a low price on the GTN due to it being in abundance?
SNIP
Orange crafted armor has no mods in it so that point is moot.

jmarFTL's Avatar


jmarFTL
03.20.2012 , 04:03 PM | #115
Quote: Originally Posted by Tarka View Post
Btw, you DO realise that as of 1.2 the FP and Ops gear becomes fully moddable AND RE'able don't you? Why bother running a flashpoint for gear, when you can just buy it at a low price on the GTN due to it being in abundance?
For the appearance. Same reason armor sells on the GTN now. You are still not understanding this. People don't want to wear the FP and Ops gear because they all look the same. They want to look how they want. That's the entire point of changing it so you can take the mods out of the high-end gear.

People will need to go to crafters in order to get the appearance that they like. Since the color system is not unlimited, but still needs to be matched to chest, there is still value in having tons of chestpieces with different colors. Same with having lightsabers with different hilt designs, and guns with different appearances as well. You'll be able to find the one you like and purchase it from a crafter who has found that appearance and RE'd it.

You keep saying "it's so easy to buy it" and then in the same breath you say "this system does nothing for crafters." Who are they buying it from then? The people that took the time to hunt down multiple copies of that appearance, RE them until they got the schematic and got the crit-crafted version.

But I agree, this is pointless, because you keep saying the same thing over again, I keep pointing out how you're wrong, and you continue posting misconceptions and things that betray you have no understanding of what's going on.

Tarka's Avatar


Tarka
03.20.2012 , 04:05 PM | #116
Quote: Originally Posted by Joefjr View Post
Orange crafted armor has no mods in it so that point is moot.
You missed the point.
If purple drops are RE'able, guess what's going to happen?
Orange critted versions are possibly going to appear in abundance on the GTN.

Furthermore, the purple items are becoming fully moddable. Meaning that you can extract (and presumably RE) the mods in them. Potentially causing an influx of said mods on the GTN.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

Tarka's Avatar


Tarka
03.20.2012 , 04:08 PM | #117
Quote: Originally Posted by jmarFTL View Post
For the appearance. Same reason armor sells on the GTN now. You are still not understanding this. People don't want to wear the FP and Ops gear because they all look the same. They want to look how they want. That's the entire point of changing it so you can take the mods out of the high-end gear.

People will need to go to crafters in order to get the appearance that they like. Since the color system is not unlimited, but still needs to be matched to chest, there is still value in having tons of chestpieces with different colors. Same with having lightsabers with different hilt designs, and guns with different appearances as well. You'll be able to find the one you like and purchase it from a crafter who has found that appearance and RE'd it.

You keep saying "it's so easy to buy it" and then in the same breath you say "this system does nothing for crafters." Who are they buying it from then? The people that took the time to hunt down multiple copies of that appearance, RE them until they got the schematic and got the crit-crafted version.

But I agree, this is pointless, because you keep saying the same thing over again, I keep pointing out how you're wrong, and you continue posting misconceptions and things that betray you have no understanding of what's going on.
You are putting words in my mouth, you have been making wild assumptions about what I said, and therefore missing the point. And I'm really not interested in discussing it with you any further.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

prodarkwolf's Avatar


prodarkwolf
03.20.2012 , 04:11 PM | #118
if this go live like that will kill the game, or at least lot of people will quit ( me and everyone on my guild at least)

all the critical craft with augment thing is absurd and the worst idea possible, they could have made a buckle to add an augment in everyitem (armormech would do it for ranged weapons, synt for force armors etc) so crafter would gain someting and woldnt kill the game.


like it is now, everyone will be forced to break every item that drops with better stats( or better look, or higher prestige one, like nigthmode operations per example) and the chances to get the schematics arent 100% i think.

SO, with this nigthmare that they call a patch we will go to the new operation, something drops, we break it, and we can gain NOTHING, so we need to spend dkp again when it drops untill we get the schematic, and of course, armormech and synthweaving will be THE ABSOLUTE MUST HAVE tradeskills now, great. they nerfed biochem many times because we was forced to have it, but didnt learn nothing and they are doing the same mistake again.


short answer: we will be forced to have syntweaving or armormech so wrong here.

we will be forced to break every item that drops( since u will want to have the latest nigthmare operation gear)and it wont have 100% chance to get the schematic.

we wont change the gear never, since lvl 10 gear will be THE SAME as lvl 100000000 mega nigthmare 100people operation.

tat least the operation gear MUST HAVE the augment slot on it, so the people that et together to kill a boss and get an item can equip it, it is more fair than a lvl 10 getting that look on the auction house for money.

Some fix to this: the buckle idea like i said.

or the Look Tab,

u can do many things, but pls forget this awfull idea

Joefjr's Avatar


Joefjr
03.20.2012 , 04:12 PM | #119
Quote: Originally Posted by Tarka View Post
You missed the point.
If purple drops are RE'able, guess what's going to happen?
Orange critted versions are possibly going to appear in abundance on the GTN.

Furthermore, the purple items are becoming fully moddable. Meaning that you can extract (and presumably RE) the mods in them. Potentially causing an influx of said mods on the GTN.
Only the Mod and the Enh NOT the Armoring that has the Teir bonus built into it, and the materials to craft those higher end mods will not be easy to come by so there wont be a huge influx of them on the market.


Let me guess your one of them elitist people who think that only people who do NM operations deserve any loot above HM fp's.


Quote: Originally Posted by prodarkwolf View Post

SNIP
Some fix to this: the buckle idea like i said.
SNIP


What they should of done in the first place, funny part is how they said that most players are "poor" and they give us patch 1.2 Legacy when it should be called 1.2 HUGE CREDIT SINK!!!!!!111OnEEe

Tarka's Avatar


Tarka
03.20.2012 , 04:17 PM | #120
Quote: Originally Posted by Joefjr View Post
Only the Mod and the Enh NOT the Armoring that has the Teir bonus built into it, and the materials to craft those higher end mods will not be easy to come by so there wont be a huge influx of them on the market.


Let me guess your one of them elitist people who think that only people who do NM operations deserve any loot above HM fp's.
  • Players can now remove Armoring modifications from items with set bonuses and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot.
  • Some high-end item modifications are now restricted to particular item slots and may only be transferred into the same slot on a new item.

Also
  • Endgame crafting materials (Biometric Crystal Alloy, Self-Perpetuating Power Cells, Alien Data Cubes, and Rakata Energy Nodes) now drop less frequently but are freely tradable.

Drop less, but freely tradable. Meaning sellable too.

And finally:

  • Players may now reverse engineer many endgame items to research schematics for items and mods. Tier 2 (new) endgame items can be reverse engineered, and players have a chance to learn how to craft these items up on reverse engineering them. Set Armorings do not provide schematics for crafters.
    .
  • Players with the appropriate professions are now able to reverse engineer random drop items and acquire materials from them. This includes Operation materials from endgame items.


Granted, the armouring mods aren't craftable. Fair enough. But the gear is still becoming fully moddable.

Btw, your guess is incorrect.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours