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Crew Skills in Game Update 1.2

STAR WARS: The Old Republic > English > General Discussion
Crew Skills in Game Update 1.2
First BioWare Post First BioWare Post

Blondesolid's Avatar


Blondesolid
03.20.2012 , 12:16 PM | #31
Quote: Originally Posted by PhaseB View Post
If one can reverse from Orange Gear now, PLEASE please expand the rewarded loot from Heroic Quests. Please allow us to pick the loot from any class, since that is where a lot of the Orange Gear "drops" and it is bound.

Otherwise, it will be impossible to get a lot of the schematics. If it will be confusing too for players (they can choose stuff that they can't use), then only activate this once a player reaches 50 or have it be activatable from the options screen.

Another possibility would be to make Orange quest rewards bound to account, so we can mail it to our armorcrafter, but this has a lot of additional implications that may be unwanted.
This pretty much, otherwise the only way to get your pick updated is to drop whatever you have and start up a armormech'n

Tarka's Avatar


Tarka
03.20.2012 , 12:16 PM | #32
My response to the article: Meh.

I was hoping for changes that actually promoted the sale of "finished" goods by crafters. Where sub-assemblies are married together by crafters. But tnstead, 1.2 seems to be nothing more than further emphasising a "mod crafting" system that relies solely on the sale of modifications and empty moddable gear.
  • What happened to the "crafters will be sought out and be able to make niches for themselves" philosophy that you were pushing pre-launch?
    .
  • Where's the "supply and demand" situation in the crew skills that are now becoming even MORE reliant on moddable gear?
When everyone can RE everything they need, or just modify anything they own "on the fly", then there really are no "niches". Just churning out of mods into a market which eventually will become ultimately saturated by worthless items.

In short, this isn't a crafting system for crafters. It's a crafting system for non-crafters.

Very dissappointing. By allowing everyone to customise anything whenever they like, you are creating a worthless economy and itemisation synergy that comprises of nothing more than lots of same empty moddable items, that look the same, and little variance. All waiting for players to buy them and customise them both in stats and colour.

Very dull indeed.

When everyone is a "hero", then no one is.
Likewise, when everyone can craft the same thing, then there are no "niches".
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

Drewhat's Avatar


Drewhat
03.20.2012 , 12:18 PM | #33
Do we know what happens if you crit on an augment? Can you augment an augment?

Drewhat's Avatar


Drewhat
03.20.2012 , 12:25 PM | #34
or can armormech RE unassembled columni/tionese gear?

kodimynatt's Avatar


kodimynatt
03.20.2012 , 12:40 PM | #35
I think the overall lack of discussion on this post really shows how bioware and EA have completely shunned their core players forcing them to play other games

Rouncer's Avatar


Rouncer
03.20.2012 , 12:40 PM | #36
Quote:
Some minor changes include producing an additional implant on a crafting critical
From the Biochem section, guessing that should say additional adrenal/stim and not implant or are crafted implants no longer eligible for augment slots?

TheTbone's Avatar


TheTbone
03.20.2012 , 12:42 PM | #37
Can orange gear schematics only be obtained from FULLY MODIFIABLE gear or can you get it from any PARTIALLY MODIFIABLE gear as well?
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Tarka's Avatar


Tarka
03.20.2012 , 12:42 PM | #38
Quote: Originally Posted by TheTbone View Post
Can orange gear schematics only be obtained from FULLY MODIFIABLE gear or can you get it from any PARTIALLY MODIFIABLE gear as well?
Iirc, the only partially modifiable gear in the game is the current Tionese, Columni and Rakata sets. And they are becoming fully modifiable again as of 1.2.

http://www.swtor.com/community/showthread.php?t=363056

Quote:
Players can now remove Armoring modifications from items with set bonuses and transfer those set bonuses to Custom (orange) items. These modifications can only be transferred to an item that is equipped in the same slot.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

wyrmac's Avatar


wyrmac
03.20.2012 , 12:45 PM | #39
It seems to say that armormech can learn the shell schematics from orange gear, but I am unclear if synthweavers can as well, I have a synthweaver who has the voss mystic social set, I want to keep the look, will he be able to RE a social set, and learn its pattern?

GeorgZoeller's Avatar


GeorgZoeller
03.20.2012 , 12:45 PM | #40 Click here to go to the next staff post in this thread. Next  
Quote: Originally Posted by Nyhm View Post
Wait. We just heard a day or two ago that White Crystals are being removed from the vendors, and no way to get them after. and that they MAY come back, but devs havent made up their mind yet.

Now in the article I read this:

So... are white crystals staying in game or not?
The key word is 'available'. White crystals are not available in Game Update 1.2.