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Healers be happy - No nerf in pvp

STAR WARS: The Old Republic > English > PvP
Healers be happy - No nerf in pvp

Blotter's Avatar


Blotter
03.19.2012 , 03:03 PM | #51
Quote: Originally Posted by Dzhokhar View Post
Um... Sage regeneration isn't zoned like other classes. No matter how much force a Sage has, their regen rate is the same.
Exactly (altho I play Sorc). We're getting screwed with the change to consumption. We have NO WAY to regenerate force other than wating or trying to hide in order to Seethe. NONE. Anyone who uses consumption as a healer now is a moron. Plain and simple. 15%of your health to get 48 force back when getting focus-fired is around every corner, especially if people know you and know you heal and have set a target over your head? No way. Total screwjob.

As it is, we can barely kill anyone if spec'd full healing, so why take away our ability to heal well too? Unless people think we can viably run around with our glowstick trying to regenerate force with our crappy melee attack so we can find a safe spot to stand STATIONARY IN LIGHT ARMOR while everyone else runs away and our now-longer heals are either interrupted by damage, an interrupt ability, focus-fire and people wailing on us or people running out of range while you sat there trying to cast, STATIONARY AND IN LIGHT ARMOR.

Good for yuo guys who whined like babies. You got the nerfs you wanted. Now sorcs/sages healing will be even easier pickins.

I seriously dont' think BW even plays this *********** game after reading some of these changes.
Captain Bubblevendor Targetdummy reporting for doody.

Nhaok's Avatar


Nhaok
03.19.2012 , 03:06 PM | #52
Slow heals and lowered resources will make for not very much healing. Lets just say healing is "buffed" with expertise. With slow cast times healers will be interrupted more making for much less healing. Juke you say? First, juking is good to have a enemy waste an interrupt ... but wait, that interrupt was also a stun, so you break stun and begin casting your now much needed heal as your healing target and yourself are both going down... BAM!... another interrupt. By this time resurgence has come back up and you toss it on the most needed player, you switch to dark heal or innervate because your infusion is still locked. You cast in vain as this heal is either keeping pace with your healing target or yourself (not both) while either you or he is still getting slaughtered. Quick recast bubble on both of you. Renew resurgence on proper target. Oh crap! Im low and target is low but so is targets target. Cast either innervate or infusion on myself before I die... Bam! intrupt. Target kills his target (maybe comes to my aid). Now my target kills me and kills my healing target because he still has close to full health while healing target is low.


TL;DR
Hard to heal when you are:

1) Juking (while good) = canceled heal = no healing output
2) Interrupted over and over from players with 2-3 interrupts one being only less than 10 seconds.
3) Having to heal yourself just to stay afloat so no healing output going to team.
4) This on top of having resources nerfed.

Healing "buffed"? Considering only expertise maybe.... considering 1.2 sorc and other changes..... Noe-pp. Incoming mar/sent rerolls and subsequent QQ storm about them on the forums.
Evil will always triumph because good is dumb.
-Dark Helmet

Blotter's Avatar


Blotter
03.19.2012 , 03:08 PM | #53
Quote: Originally Posted by Sithtraller View Post
I know that via expertise healers get a relativ good buff, BUT thats not the problem, the problem bh and sorchealers have with the changes on PTR right now are:

For Bh/Trooper healers if a teamm8 is underpressure they wont be able to manage their heat for long aka they'll be overheating pretty fast

Sorcs wont have ANY burstheal at all the bubble absorbs about 3.5k dmg, dark infusion is a 2.5k cast, so not worth it in PvP and juking a 2.5sec cast is a joke ! So you'll have to use dark heal... a heal that CRITS for 2k heal on live... so with the expertise buff probably around 2.4k heal and noncrit yes it makes 1.4k than, thats absurd.... if yxou look at the damage that can be done in 1.5 seconds. innervat is our only good heal but has a 9 second cooldown.. if at least the 4 piece setbonus would reduce cooldown of innervat by 1.5sec as in pve or like other casters get, so i have to pve to get the 2 piece setbonus and take out the armaments for the setbonus and be viable in PvP

operativ healers will be the gods with my ophealertwink the 1.5 sec cast easily crits for 3.5k already while the 2sec cast does 4.1k to 4.5k (same as the 2.5sec of sorcerers !!! ) so with 1.2 the 1.5sec heal will crit for 4k? while the sorchealers crits for 2.4k? okay the operativ 1.5sec heal needs an ta but cmon DAKRHEAL should crit on 1.2 with the buff for at least 3k than sorcs would be fine...
but i havent seen any sorc stating that this is the case or giving out any numbers, perhaps dark heal got buffed? if so why did no one on the forums tell anyone? so i just guess it didnt and if it didnt get revamped somehow sorc healers are screwed pvpwhiseas good healeras! forcereg beeing crippled because in full warhero gear you gonna dmg you with 3k to get only 48force which is only nearly a dark heal that will than heal for 2.4k? no way...
Ha...you mentioned the set bonuses for sorc healers...don't even get us started. What a complete screwjob from BW.
Captain Bubblevendor Targetdummy reporting for doody.

Sir_Toothless's Avatar


Sir_Toothless
03.19.2012 , 03:13 PM | #54
Quote: Originally Posted by Blotter View Post
Bubble - Gone instantluy from the opening hit, even with talents...and then you're debuffed for 12 seconds if you have the gear...15 seconds if not.

AoE heal - Interrupted. Anyone who notices you casting this that doesn't interrupt you, cc you, start to beat on you like a runaway sisterwife in hopes it kills the cast...is terrible, especially in front of a door or by the turrets.

Nuke heal - Interrupted, and now with more frequent interrupts.

Quick heal - Waste of force...terrible force cost to heal ratio.

Insta-cast HoT - Can't keep up with dmg, even when stacked with the channeled HoT.

Channeled HoT - Can't keep up with dmg, even stacked with the insta-cast HoT.

We need all these tools tosynergize in order to do a good job. BW is making it far harder for them to synergize with some of these changes. LOnger cast times mean that stacking heal effects will happen less frequently and the nerf to resource management is awful.
Except your instant hot gives your quick heal an effective crit chance of 100%.

Thus for a sorc:

1.2 Resurgence->DH will heal for more on average than 1.1.5 REsurgence->DI while taking the same amount of time to cast, and consuming less of your force resource.

You're chance for a 'critted burst' goes away, but your average healing goes up.

The only real loss thats sorc healers suffered was the fix to double-tapping DI, which was needed, and now consumption will take your health every time, which was needed.

But then again, Sorcs feel that maybe their QQing can make their class OP again, just like QQing got these changes.
<({[|Shadow Hand|]})>
Coup Torrent - 50 Scoundrel - <Strange Brew>
Foil Torrent - 50 Op. - <Total Carnage>
Psyclone Torrent - 50 Shadow - <Strange Brew>

Blotter's Avatar


Blotter
03.19.2012 , 03:17 PM | #55
Quote: Originally Posted by Nhaok View Post
Slow heals and lowered resources will make for not very much healing. Lets just say healing is "buffed" with expertise. With slow cast times healers will be interrupted more making for much less healing. Juke you say? First, juking is good to have a enemy waste an interrupt ... but wait, that interrupt was also a stun, so you break stun and begin casting your now much needed heal as your healing target and yourself are both going down... BAM!... another interrupt. By this time resurgence has come back up and you toss it on the most needed player, you switch to dark heal or innervate because your infusion is still locked. You cast in vain as this heal is either keeping pace with your healing target or yourself (not both) while either you or he is still getting slaughtered. Quick recast bubble on both of you. Renew resurgence on proper target. Oh crap! Im low and target is low but so is targets target. Cast either innervate or infusion on myself before I die... Bam! intrupt. Target kills his target (maybe comes to my aid). Now my target kills me and kills my healing target because he still has close to full health while healing target is low.


TL;DR
Hard to heal when you are:

1) Juking (while good) = canceled heal = no healing output
2) Interrupted over and over from players with 2-3 interrupts one being only less than 10 seconds.
3) Having to heal yourself just to stay afloat so no healing output going to team.
4) This on top of having resources nerfed.

Healing "buffed"? Considering only expertise maybe.... considering 1.2 sorc and other changes..... Noe-pp. Incoming mar/sent rerolls and subsequent QQ storm about them on the forums.
Not to mention we have one interrupt with a long cooldown and one stun worth anything in PvP if spec'd healing...and again, that stun has a long cd. Whirlwind might as well not exist if you have the full cast time on it...a rarity you can get it off. Seriously. Corruption sorcs and their sage coutnerparts are hosed in 1.2 if there are no changes to what I'm reading. As it is, even in mostly BM gear, you spend most of your time healing yourself and getting ff'd or stunlocked. What more is needed to "nerf" healing than givnig us almost no tools to stop people from casting at us or escape them and then sticking us in light armor and making all our heals (except one) stationary casts? Corruption Sorcerer = TOR Target Dummy ALREADY. It's about to get worse. Much worse.

Oh, but wait...you still need extrication to get those easy huttball scores? Screwjob. Yuo'll be seeing a lot more lightning and madness spec'd sorcerers who used to heal if this happens and guess what? That will lead to new complaints to nerf sorcerer dps specs and the nerf-feeback-loop will continue unabated.
Captain Bubblevendor Targetdummy reporting for doody.

MrXen's Avatar


MrXen
03.19.2012 , 03:22 PM | #56
Quote: Originally Posted by AMKSED View Post
You also get 23-24% more damage reduction.

Think bro, think.

You forget he is a healer, he presses his 1 button, or his 2 button, or his 3 button, and can't be killed while healing allies causing his team to win the game...he is too good to think.





If this expertise/15% healing buff is true then I'm so out of here and anyone who wants my account can have it lol. Because if that is the case there is no point to playing any class or spec other than healing, literally no point.

Sir_Toothless's Avatar


Sir_Toothless
03.19.2012 , 03:25 PM | #57
Quote: Originally Posted by MrXen View Post
You forget he is a healer, he presses his 1 button, or his 2 button, or his 3 button, and can't be killed while healing allies causing his team to win the game...he is too good to think.





If this expertise/15% healing buff is true then I'm so out of here and anyone who wants my account can have it lol. Because if that is the case there is no point to playing any class or spec other than healing, literally no point.
Good Luck planting a bomb with only heal specced classes.
<({[|Shadow Hand|]})>
Coup Torrent - 50 Scoundrel - <Strange Brew>
Foil Torrent - 50 Op. - <Total Carnage>
Psyclone Torrent - 50 Shadow - <Strange Brew>

Blotter's Avatar


Blotter
03.19.2012 , 03:27 PM | #58
Quote: Originally Posted by Sir_Toothless View Post
Except your instant hot gives your quick heal an effective crit chance of 100%.

Thus for a sorc:

1.2 Resurgence->DH will heal for more on average than 1.1.5 REsurgence->DI while taking the same amount of time to cast, and consuming less of your force resource.

You're chance for a 'critted burst' goes away, but your average healing goes up.

The only real loss thats sorc healers suffered was the fix to double-tapping DI, which was needed, and now consumption will take your health every time, which was needed.

But then again, Sorcs feel that maybe their QQing can make their class OP again, just like QQing got these changes.
Except if you're using that crit quick heal instead of one of the other ones, you're an idiot. Your math is wrong. It will not beat a crit of DI and it won't beat Innervate crits.

Nobody is disagreeing wih the double tap fix...that was not working as intended and isn't part of the conversation about what people are reasonable concerned about.

What makes you think Sorc HEALERS were OP? Depending on the WZ they frequently get beat on the healing chart. Huttball is not as good for us as classes that can run around healing at the same time. We wear light armor. All our casts are stationary except one. We get focus fired and destroyed fairly quickly without the survivability of other healers. We have very little in the way of crowd control powers, interrupts or the ability to escape. We can barely kill any of te other classes unless we win a long drawn-out battle of attrition and don't do much dmg overall in any event. So tell us...what was OP about sorc HEALERS?
Captain Bubblevendor Targetdummy reporting for doody.

iceperson's Avatar


iceperson
03.19.2012 , 03:34 PM | #59
Quote: Originally Posted by OGsam View Post
Yeah seriously, how do half the people out there not realise healers benefit from Expertise SO much more?
i wasn't aware that non-healers couldn't receive heals from healers. interesting, maybe they can balance everything by letting healers target non-healers for their heal spells...

Varicite's Avatar


Varicite
03.19.2012 , 03:38 PM | #60
Quote: Originally Posted by iceperson View Post
i wasn't aware that non-healers couldn't receive heals from healers. interesting, maybe they can balance everything by letting healers target non-healers for their heal spells...
I would appreciate that, because I sure could use some heals in WZs.
Quote: Originally Posted by JayPres View Post
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