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Corso's tanking in 1.2 - rocket jump instead of harpoon?!

STAR WARS: The Old Republic > English > Classes
Corso's tanking in 1.2 - rocket jump instead of harpoon?!

NRieh's Avatar

03.19.2012 , 03:55 AM | #1
Ok, ladies and gentlebeings....

Possibly, that was just a trolling post. Also possibly it's not something we ever see live. Of just a bug. I REALLY hope for it, as it is NOT on patch list. But here's the thread on PTS.

He no longer uses a rope to pull NPCs to him, he uses a rocket to jump to them. Totally sucks if you depend on him to bring NPCs into range for you... also not mentioned in the patch notes.

Take away giggling(still unclear), nefr whatever. But breaking the BEST ever CC-friendly tanking feature?!
Not. Fun.

Nexdine's Avatar

03.19.2012 , 05:21 AM | #2
Thanks for mentioning it. I'm sure this thread will be closed and referenced there but the reference is good. Not good news, I wonder what the rationale might be? Hoping for bug, I don't think that needs change even though I don't use the harpoon personally.

LordXalas's Avatar

03.19.2012 , 11:49 AM | #3
as a gunslinger i benched corso right away for bowdaar cause his only gap closer was harpoon which was totally useless (since i killed harpoon guy before he can use flameguard). With this he actually can use flameguard and emp without standing back like a total tool

Quilland's Avatar

03.19.2012 , 11:54 AM | #4

Admittely I don't use Corso much lately on my scoundrel but if I want a tank that goes TO the target I'll get out Bowdaar. Corso was nice for crowd control because he'd pull a target to me away from the one I'd hit with tranquilizer. Corso also nicely pulls the target to him and typically into a perfect position so I can backblast them.

As the OP stated, Corso is the CC-friendly tank. Bowdaar is a good tank but short on subtlety.
If I wanted to use Corso as a AOE melee tank all I'd have to do is turn off his harpoon ability but if I wanted a melee range tank I already have Bowdaar. It makes no sense to make both companion tanks the same.

Troopers have a 2 tank companions also. One is a ranged tank with a harpoon ability(tow cable) and the other is a melee tank with no harpoon ability. Why remove the capability but only from the smuggler class who can really make use of it.

I really hope they do NOT implement this.

happysister's Avatar

03.19.2012 , 11:58 AM | #5
THEY BETTER NOT TAKE AWAY HIS HARPOON!!! that's going to mess up my scoundrel's play style in an ungodly way! i NEED him to pull one mob at a time! it just works so beautifully. >_<
Lorhin - Gunslinger | Sashel - Scoundrel
Shylar - Guardian | Meewa - Sage
RIP my old servers [The Corsair, Canderous Ordo, Jedi Covenant] .

GalnarDegana's Avatar

03.19.2012 , 12:42 PM | #6
I love this on Scoundrel (hated it on Gunslinger, but I can turn it off, so who cares). This is a great tool to use in many situations. Don't have any idea why they'd change it.
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NRieh's Avatar

03.19.2012 , 01:20 PM | #7
Forgive me my caps, but

Heading for Team Corso(c) to bring more firepower to initial PTS thread, but I'm not really hoping they're going to change their mind.

Here's "golden" quote.

Thanks guys - looks like this missed the patch notes. Game Update 1.2 has a huge number of changes and sometimes smaller stuff can get omitted by accident in the patch note process.

I can confirm that this is an intended change. We will get the notes updated as soon as we can.


- Cameron

Ybini's Avatar

03.19.2012 , 01:33 PM | #8
Hmm maybe it'd been better if it were harpoon for scoundrel and rocketjump for gunslinger. I always hated having the mob closer, and I always turned his harpoon off.

So its better for me. Guess not so much for the others.

GymQuirk's Avatar

03.19.2012 , 01:38 PM | #9
Corso sans harpoon means Lightspring becomes a bit trickier. I suspect this is part of the reasoning for the change.

NRieh's Avatar

03.19.2012 , 02:05 PM | #10
Quote: Originally Posted by GymQuirk View Post
Corso sans harpoon means Lightspring becomes a bit trickier. I suspect this is part of the reasoning for the change.
Oh yes, briliant reasoning for changes! First nerf mission and bosses and then - nerf players, as it's way too easy for them. [/sarcasm off]

The only "reasoning" I see is that some players still do not know how skills autouse toggles on\off. As they keep QQing about mobs dragged behind their cover.