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Does anyone actually think that Resolve is actually a working system?

STAR WARS: The Old Republic > English > PvP
Does anyone actually think that Resolve is actually a working system?

Astarica's Avatar


Astarica
03.18.2012 , 01:35 PM | #11
Resolve works fine. A better system would really mean 'eliminate CC'. Aside from the rare moments where you get bashed into the terrain somehow and thus become perma stunned (which nothing will prevent anyway, because you're actually inside terrain), I know exactly what to expect from Resolve. It basically says if you get CCed once you can't get CCed again (use your CC breaker on the second one when you've a full resolve bar).

Dulwaithe's Avatar


Dulwaithe
03.18.2012 , 01:53 PM | #12
Quote: Originally Posted by Astarica View Post
Resolve works fine. A better system would really mean 'eliminate CC'. Aside from the rare moments where you get bashed into the terrain somehow and thus become perma stunned (which nothing will prevent anyway, because you're actually inside terrain), I know exactly what to expect from Resolve. It basically says if you get CCed once you can't get CCed again (use your CC breaker on the second one when you've a full resolve bar).
Too add to this, it's easy to mistake a root for a stun sometimes, particularly as melee. Also, using a cc on someone who's immune (jugg/guardians after leap or smug/agents in hunker down) can give the impression that something is broken when it isn't.
If there's one thing I'm known for, it's daring rescues. That, and impeccable timing. Snappy comebacks are a close third...

marzieus's Avatar


marzieus
03.18.2012 , 01:57 PM | #13
Resolve works perfectly fine. Myself and a fellow Shadow tested all manner of combination of stuns, roots, etc. Figured out rough values for each one. If used properly the Resolve bar is your best friend.
LonestarDalamar
<Temple of Inglip> Dark Reaper

Baerik's Avatar


Baerik
03.18.2012 , 05:42 PM | #14
Quote: Originally Posted by Astarica View Post
Resolve works fine. A better system would really mean 'eliminate CC'
Or... and I know this is a crazy idea here,

but try Diminishing Returns!

I can hear the crys/jeers now "*Gasp* he mentioned using a system that WoW uses, how dare he"

Grow up.

It works, it's tested, tried and true. It's stable, guaranteed, predictable and reliable and there is nothing better than that especially in the PVP environment.

I'm not stupid, I know the difference between stuns, snares, immunities and all of that crap and I assure you, multiple times, while having a full resolve bar, or even a bar that was ticking down to empty (meaning it's still basically full) I have been gripped by BH/Troopers and grappled into fire traps, I have been choked by Sith warriors... etc

I have been effected by CC's at multiple times where I shouldn't have been due to the level of resolve and yet I still was.
Baerik Level 50 Immortal Juggernaut Sith Warrior
Guild Master of <Dark Side Up> - Died on May 20th, 2012
Tank for <Eternal> on Bastion

Astarica's Avatar


Astarica
03.18.2012 , 05:54 PM | #15
I'm not sure how more 'diminishing' it gets when basically every CC after the first one doesn't work (CC break out of second one, fill resolve bar the end).

Yes for some classes getting rooted is as bad as stunned, but rooting abilities are relatively rare on ranged classes. Yes you can be chain rooted by another melee but that guy has to be in melee range to do it so it's not like he's gaining a tactical advantage.

Basically with CC breaker up Resolve means only first CC works. Without CC breaker it means only first two CC works. If your opponent is very clever they can sometimes get 3 in (a 1/4, 1/2, and 3/4 ability) but you're talking about a very smart opponent and also that you didn't accidentally get any resolve just from being the massive number of AE CC effects that gets tossed around in this game.

The idea of Resolve is to prevent loss of character control effects. There's no meaningful counter you can do after you get stunned/KB/blinded/whatever, but you can definitely counter meaningfully against a root effect in most circumstances. That's why root/snare, as crippling as they are, do not build resolve, because you can fight back against those abilities.

Easpeak's Avatar


Easpeak
03.18.2012 , 05:58 PM | #16
They should double check how much the specials fill the resolve bar. some specials fill 1/5 and some fill it 3/4. So I've had instances where I am being pushed 3 times in a row and I fly around like a rag-doll and still be at 70% resolve bar filled. The animations don't really help either. Sometimes a full stun special, that fill 66-75% of the resolve bar, lasting 4 seconds actually incapacitates you for less time than getting pushed/kicked - the getting up and falling down animation take up another 2 seconds.
Easpeak
Easpeax
Maedex
Heffalo

Baerik's Avatar


Baerik
03.18.2012 , 05:59 PM | #17
I like how everyone responds with how resolve SHOULD work... thanks, once again... not an idiot.

I'm commenting on how it ACTUALLY works in practice.

In theory, it's a wonderful idea. In practice it falls extremely short of the mark and is nothing other than a big let down.

I don't need anymore lessons on how it SHOULD work, I'm merely commenting on the situation as I see it and as I have experienced it. I unfortunately can't supply video to this effect because, quite simply, my machine isn't good enough to do that. But I'm saying with raised palm and full sincerity that I have experienced this multiple times and it's annoying especially when you know it's supposed to be different than it is.
Baerik Level 50 Immortal Juggernaut Sith Warrior
Guild Master of <Dark Side Up> - Died on May 20th, 2012
Tank for <Eternal> on Bastion

Grubfist's Avatar


Grubfist
03.18.2012 , 06:00 PM | #18
I want to see it not drain until after all CC effects have worn off of you.

Other than that, I love Resolve.

LarkBenson's Avatar


LarkBenson
03.18.2012 , 06:03 PM | #19
I've got two battlemaster characters, one of which got the title before Ilum made it cake. In other words, I've played a ******** of WZs.

I have literally never seen resolve not work as intended.

I have no way of knowing whether or not people just don't understand how it works or are experiencing bugs, but I strongly suspect the former.

Easpeak's Avatar


Easpeak
03.18.2012 , 06:06 PM | #20
Quote: Originally Posted by Grubfist View Post
I want to see it not drain until after all CC effects have worn off of you.

Other than that, I love Resolve.
This too, I've experienced that at times the resolve kicks in but I'm still being stunned and when the stun wears off so has half of my resolve.
Easpeak
Easpeax
Maedex
Heffalo