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Found out this morning my class got nerfed HARD..

STAR WARS: The Old Republic > English > PvP
Found out this morning my class got nerfed HARD..

Eihnlazer's Avatar


Eihnlazer
03.17.2012 , 05:10 PM | #21
Gunnery tree seems to have gotten balanced alot so thats not an issue.


Combat medic however......... good god *** were they thinking. Im gonna try it out but if it works like what i just read they have destroyed my class..........


Buffs. Kolto bomb now hits "1" extra person.

Nerfs. Our healing costs more ammo, by alot. We have less crit chance on heals. Our only 2 dps options got nerfed (mortor volley has smaller radius and charged bolts does 10% less damage).



Guess ima be spending alot of time leveling alts since my main wich i spent so much time working on is almost useless now.
You know what this means.

astrocanis's Avatar


astrocanis
03.17.2012 , 05:14 PM | #22
Quote: Originally Posted by Eihnlazer View Post
Gunnery tree seems to have gotten balanced alot so thats not an issue.


Combat medic however......... good god *** were they thinking. Im gonna try it out but if it works like what i just read they have destroyed my class..........


Buffs. Kolto bomb now hits "1" extra person.

Nerfs. Our healing costs more ammo, by alot. We have less crit chance on heals. Our only 2 dps options got nerfed (mortor volley has smaller radius and charged bolts does 10% less damage).



Guess ima be spending alot of time leveling alts since my main wich i spent so much time working on is almost useless now.
They are generally "adjusting" healing across the board. I'm not sure why, but Blizzard apparently started a trend: balance the game on the backs of healers.

Worked so well for them that I no longer play their games. Any of them (yep - I guess I'm a bit vindictive =P).

For some reason, a lot of people would prefer that healing be insignificant in these games. GW2, in fact, is building a whole game around "selfish heals", those heals that are only for ME! If a healer is not a guaranteed kill, people fret that maybe they aren't as uber as they like to tell their guildies they are.

Turn-XGundam's Avatar


Turn-XGundam
03.17.2012 , 05:15 PM | #23
Quote: Originally Posted by fungihoujo View Post
Umm... it's like WHOOOSH right over his head. No longer viable? TM got a slight damage nerf and a slight increase in cast time- but, elsewhere they were buffed. In the end, good players may find this a buff.

If you're explicitly looking for the one class you can press one button all day? Actually, mercs with TM are still the only class that can do that- albeit much more poorly. There's no other class you can rely on one specific ability- force lightning for sorcs does less than half what TM does- mara/juggs... err, only ability you could really spam is basic attack... Mara is the new FotM for GOOD players, but for you... yeaaaaaah... good luck there. Ops... guess you could spam that instant shot for a few seconds- PT you can enjoy a few seconds of melee flame bursts for a quarter of TM damage.


TLDR- TM is still the best ability for people who can't count to two.
if you actually pay attention, you'll see both barrage/heat seeking missiles gain advantages from spamming TM, so the spamming will continue. 10%tm nerf is a not big deal, its the nerf to knockback which will be on CD longer now and 5%damage reduction nerf from power barrier. so our dps stays the same while we get easier to kill. biodumb also nerfed my scoundrel for no reason.

Sorenia's Avatar


Sorenia
03.17.2012 , 05:15 PM | #24
Quote: Originally Posted by fungihoujo View Post
Umm... it's like WHOOOSH right over his head. No longer viable? TM got a slight damage nerf and a slight increase in cast time- but, elsewhere they were buffed. In the end, good players may find this a buff.
The cast time of grav round/TM is not changing!

Quote:
Muzzle Fluting no longer reduces Energy Cell costs. It now reduces the activation time of Charged Bolts and Grav Round by .5 seconds.
It's a 10% damage nerf. That damage is even offset elsewhere. It's a rotation change. THATS IT. Deal with it.

ViperI's Avatar


ViperI
03.17.2012 , 05:16 PM | #25
Quote: Originally Posted by Turn-XGundam View Post
in a balanced game all specs should be viable in pvp not one trick pony, besides vanguard assault > commando assault.
I would disagree and say all classes should be viable in PvP, not all specs. There are some specs that are just tailored for one or the other. That said, gunnery is still plenty viable for PvP, it's just not optimal compared to the mobility offered by Assault Specialist.
Viper 1
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Turn-XGundam's Avatar


Turn-XGundam
03.17.2012 , 05:25 PM | #26
Quote: Originally Posted by ViperI View Post
I would disagree and say all classes should be viable in PvP, not all specs. There are some specs that are just tailored for one or the other. That said, gunnery is still plenty viable for PvP, it's just not optimal compared to the mobility offered by Assault Specialist.
what about players who prefer certain spec over other for personal reasons?? i liked all the missile/rounds/cannon type attacks gunnery/arsenal offered. guess i'll have to play something else. my scoundrel was nerfed again stupid. by forcing a player to play a certain spec they might not enjoy is a bad balance. i am happy about TM nerf, but they did nothing to prevent the spamm from continuing on. they also decreased the already avg survivability of gunnery/arsenal.

SkillZillah's Avatar


SkillZillah
03.17.2012 , 05:27 PM | #27
LOL! i forget who has it, but someone has a quote from a Trooper that says "Nerf Grav Round?! What else could we possibly use!!??"

That sums up OPs post so perfectly, because the guy that originally said that was joking, and here you are actually claiming that you're worthless without gravround! Classic!
There is no peace, there is only griefing. There is no fear, there is only camping. There is no death, there is only trolling. There is no weakness, there is Oppression.

Darpo-'s Avatar


Darpo-
03.17.2012 , 06:00 PM | #28
They nerfed it? All I noticed is that Mortar Volley channel time got changed from 2.95 secs to 3 secs. I didn't notice a nerf, but did they really nerf it?