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1.2 Patch Notes for us!


Sogar's Avatar


Sogar
03.17.2012 , 03:28 PM | #71
Quote: Originally Posted by Grassetblag View Post
3sec increase is smash only. Force crush baseline cooldown was reduced.
I'm pretty sure he was referring to force scream ... anyone who has played rage spec in a PvE environment can tell you this easily : it is a nerf for rage spec.

Replacing those 3s CD reduction by another useless skill that boost slash is the dumbest idea I've ever seen ... we all wanted them to remove brutality not to give us another skill to boost our rage dumber that we used to use every 30s (now we will probably have to use it more because of the CD nerf).

Funny thing is, it is the only change they did that I don't understand. 10% less damage on smash is a nerf but well smash was a bit too good.

To the one saying that hybrid has been buffed I would say wait and see ... offensive hybrid used to use those 3s CD reduction too on smash and force scream.

Inasogard's Avatar


Inasogard
03.17.2012 , 03:37 PM | #72
The long wait is finally over!

I've been immortal specced since lvling 2 jugs to 50 in beta.

After waiting this long to see the crap changes to immortal, all I have to say is this!

"Thank god Tera is coming soon!"

I love how they say the changes they are making come from listening to the community.

Laugh, are they looking on the jug forums?

No AoE threat boost whatsoever (a nerf really to our aoe taunt)

A lot of people say the damage is weak, I just want more threat. Increase radius of smash to fall in line with that of assassins and powertechs. They get 8 meters we get 5...

Tried to love this game, but obviously the diminishing numbers on the servers are not catching Biowares attention...

Call it QQ or whatever you like, but i was one of the few people defending this class and stating bioware would fix them....Guess I was wrong..

Dracosz's Avatar


Dracosz
03.17.2012 , 04:01 PM | #73
Just got to play around with vengeance talents. If the gain from rampage with regard to rage gain is good, then we'll be able to spec into vengeance as 4/34/3 for PvP. The loss of a free chilling scream sucks, but may be slightly offset by the more predictable rage gain from rampage.

Noth's Avatar


Noth
03.17.2012 , 04:03 PM | #74
Quote: Originally Posted by Dracosz View Post
Just got to play around with vengeance talents. If the gain from rampage with regard to rage gain is good, then we'll be able to spec into vengeance as 4/34/3 for PvP. The loss of a free chilling scream sucks, but may be slightly offset by the more predictable rage gain from rampage.
really doubt it will offset the loss of chilling scream. Already had no issues with rage as vengeance.
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Goretzu's Avatar


Goretzu
03.17.2012 , 04:20 PM | #75
Quote: Originally Posted by Dirtysolutions View Post
Not happy.

Share the overall sentiments of the rest of you.

Looks to me like Spec Rage or ****.

Disapointed
Rage looks to have been signficantly nerfed too.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

ZeroSSJJ's Avatar


ZeroSSJJ
03.17.2012 , 04:25 PM | #76
My main issue is aoe threat which just got harder. yes yes i know people should only attack the target of the tank which my help with the target of my target feature but most aoes do so much dmg they pull off in a heartbeat why should my cd be increased?

SIDIOUSFAN's Avatar


SIDIOUSFAN
03.17.2012 , 04:36 PM | #77
Replacing useless feats by other useless feats and nerfing main abilities...
They call that balance...

... Seriously I have spent last weeks getting stuff, mods and sophistications in order to enhance my smash damages ; watching it growing by some little percents day after day...
Just to see it nerfed back by a row 10% when the big wonderfull waited patch hits live servers...

hahahaha

Is the true purpose of this patch to keep players playing the game or making them /ragequit right now ?

eightohfive's Avatar


eightohfive
03.17.2012 , 04:45 PM | #78
Well from reading this thread and a few others, here is a quick overview of what these changes mean: Juggernauts have been nerfed and they will now be overpowered.

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Reli_BOON's Avatar


Reli_BOON
03.17.2012 , 04:56 PM | #79
um i think that we got less nerfed than other classes which in turned makes us buffed and OP.
does it make sense?

we'll see...

JamieKirby's Avatar


JamieKirby
03.17.2012 , 05:28 PM | #80
hmmm, i thought they were going to sort out the Guardians/Juggernaut survivability issues to make them more playable, compared to ranged classes???

Cause i haven't seen anything about that yet and its SEVERELY needed and i really do refuse to spec into the tanking tree just because its *easier*, i think they need to fix a class before putting in more features for the class....just saying.