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1.2 Patch Notes for us!


Dracosz's Avatar


Dracosz
03.16.2012 , 11:11 PM | #1
Quote:

Due to changes to the Juggernaut skill trees, Juggernauts have had their skill points refunded.
Added Crash, a new passive ability granted at level 10 that causes Force Charge to stun the target for 2 seconds. This effect cannot occur more than once every 12 seconds.
Added Enraged Defense, a new ability that allows the Juggernaut to spend Rage to lower threat. While active, one point of Rage is spent each time damage is taken to heal the Juggernaut for a small amount. This ability is usable while stunned and is not limited by the global cooldown.

Vengeance
Deafening Defense is now located in Tier 5 of the skill tree. It now increases the Juggernaut's damage reduction while Enraged Defense is active.
Rampage now generates 2 points of Rage when it is triggered.
Single Saber Mastery is no longer restricted to certain stances.
Stagger is now located in Tier 1 of the Vengeance skill tree.
Sundering Throw is now located in Tier 6 of the Vengeance skill tree.

Immortal
Battle Cry is now a 2-point skill that provides the same overall effect.
Crushing Blow now generates 50% additional threat.
Force Grip is now located in Tier 4 of the skill tree.
Force Scream no longer consumes stacks of Revenge while the Battle Cry buff is active.
Heavy Handed is now a 1-point skill with a slightly reduced overall effect.
Quake is now a 3-point skill that provides the same overall effect.
Shield Specialization is now located in Tier 5 of the skill tree.
Sonic Barrier is now located in Tier 4 of the skill tree.
Thrown Gauntlet no longer reduces the cooldown of Threatening Scream and is now located in Tier 5 of the skill tree.

Rage (Juggernaut)
Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash.
Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15).
Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Juggernaut is in Shii-Cho Form.
Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged.
Gravity now specifically affects Chilling Scream and Force Crush.
Obliterate now immobilizes the target for 1 second.
Ravager now increases the damage of Ravage instead of affecting Force Choke.
Relentless Fury has been replaced by Empowering Rage. It requires 2 points in Shockwave and causes Enrage to immediately grant 2 stacks of Shockwave per point.
Shockwave's buff effects now last 20 seconds (up from 15).
Through Passion, a new 2-point skill located in Tier 6, has been added. It reduces the initial activation cost of Enraged Defense by 1 Rage per point.
Unbreakable Rage has been removed from the game.

Overall the changes seem decent (though I don't think I'll be training crash since I want to avoid setting off stuns.

Here are my thoughts:

- We got a nice new shiny CD that heals us as we take damage (which is absolutely amazing).
- Rage wasn't changed significantly, but now vicious slash has a purpose and obliterate has a snare (woot!)(plus the 3 points in decimate are now in rage so we can put those into immortal and spec for intimidate).
- Through Passion sounds awesome for rage juggs
- Vengeance got some a shiny in the form of a better rampage (which is probably going to be worth taking over unstoppable) though the change to deafening defense seems like it will hurt it's relative survivability (unless we get the 4% damage reduction AND increased defense *shrug* I have to hit the PTS to see)
- Immortal got some early bloat removed which is nice, and a significant threat boost.

On the whole, fantastic patch though vengeance seems to have taken a bit of a hit with the deafening defense change and the move of Decimate, it's going to be tough for the spec to keep the 7/34/0 spec (and 7/31/3 doesn't seem that feasible without losing good talents).

Rage, on the other hand, got a much needed survivability boost and definitely seems like a nice go-to come patch. Especially since I'll be vicious slashing once more , also, with the change to Relentless fury we'll be able to set up MORE smash bombs.


EDIT (3/21/11):

Confirmations from the TR:

Vengeance:
- Deafening Defense is now in Tier 5 of the tree and provides its current effect (4% damage reduction and 15 seconds off of Threatening Scream)
- Huddle is gone
- The saber throw talent is a T6 talent

Immortal:
- Relevant math on the shield from scream is on page 19 of this thread (links to the TS forums)

Rage:
- Decimate is a 2 point talent now


Other:
- The heal will consume 14 rage over it's duration

Still things that have yet to be confirmed:

- Crash is automatically trained

Demanoth's Avatar


Demanoth
03.16.2012 , 11:45 PM | #2
Ohhh i dont know to go veng or rage after the patch ;p, what will you do?

Chapstik's Avatar


Chapstik
03.16.2012 , 11:48 PM | #3
still doesn't fixed how gimp there dmg is.

blackdots's Avatar


blackdots
03.16.2012 , 11:51 PM | #4
Wow. If that new stun proc on the charge affects resolve, then this is just mega-fail.
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Noth's Avatar


Noth
03.17.2012 , 12:01 AM | #5
Won't touch vengeance now. it's just been nerfed. Loss of decimate is a straight dps loss. Nothing added to increase the dps. DoTs still just extra damage and have no other synergy with the tree.

Immortal still has massive AoE threat problems.

Rage gets everything it needed.

New cooldown is nice, I'm just concerned that the rage cast will be too much in the long run. Not only do we have to get hit to heal, we have to spend rage.

Passive crash is dumb. It will fill the resolve bar thus be pointless to train. I won't be training it.
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Dracosz's Avatar


Dracosz
03.17.2012 , 12:13 AM | #6
Rage (imho) is looking to be the only serious contender moving forward for DPS Juggernauts, the loss of decimate hurts overall damage too much and forces you to spec haphazardly. I'll still give it a shot, but it doesn't look all that good.

Demanoth's Avatar


Demanoth
03.17.2012 , 12:34 AM | #7
Yeah ill give it a shot, im guessing dec and ravager will be picked up with free scream for a veng

Morsexy's Avatar


Morsexy
03.17.2012 , 12:35 AM | #8
Rampant speculation helps nothing, I'd like to wait a see a bit and test on the PTS myself, but the rage changes seem amazing personally.

As for the person saying we do low damage, well I have no idea what game you've been playing.

Demanoth's Avatar


Demanoth
03.17.2012 , 12:44 AM | #9
Agreed ill wait till the patch hit and do some wz before making up my mind. But so far on paper jeej 4 rage

fragerella's Avatar


fragerella
03.17.2012 , 12:53 AM | #10
14/27 Tank spec basically gets patched out, whilst maintaing the fact that immortal is a rather crappy talent tree, especially with regards to aoe threat and dmg (in comparision with assassins for e.g). Mitigation is and was ok enough, no changes here.

Jugger DMG still gimped, all they did was shuffle around some of the talents.

In view of the promises that have been made and all the hype around 1.2, these class changes are probably the largest fail since the initial release. I see 0 progress here.
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