Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

STOP copying WoW and start copying DAoC

STAR WARS: The Old Republic > English > PvP
STOP copying WoW and start copying DAoC

Nuzt's Avatar


Nuzt
01.29.2012 , 10:52 PM | #201
Loved DAoC ... always have and always will, but to insist they use some of that knowledge is just plain silly. The people that designed DAoC are long gone and the knowledge with them. You can see the enormous difference if you tried WAR. Sadly the mythic team they have now are people just upkeeping, they don't have the knowledge and never will. Theres a big difference between designing and upkeeping, and they even managed to ruin what the original designers made.

Redderic's Avatar


Redderic
01.29.2012 , 11:23 PM | #202
instead lets not copy any game at all or actually try to take the best out of all of them and try to encorporate them all in 1 game.

1. UO one of the most aggrivating things about it is that if you die you will likely lose everything on your corpse. On the other side if you kill someone you get whatever they had.
it was fantastic and brought reality to MMOs.

2. EQ had a few servers that actually had people lose their stuff as well in pvp but quickly dropped that since some stuff was harder to get and losing it would be a QQ fest from the loser. they dropped those servers and ruined the pvp. Then again the pvp never was very good in the first place with horrible balance.

3. DAoC Only played it about a month to be honest so didnt really spend time getting the feel for it.

4. SWG the world pvp was imo the best i have played. being able to storm peoples bases and destroy them made for fantastic pvp events. Balance wasnt an issue really since anyone could be any spec they wanted to be. Combat medics were really annoying though. The massive amount of DOT pikes and other weapons also helped to kill pvp. Then when the CU came in effect they lost about a third of their player base. Then tried to save it by upgrading to NGU and lost all but like 10 players.

5. WOW world pvp was never good imo. probably the worst game for world pvp i have ever played and i was there when BGs werent in effect. The BGS were full of bugs that STILL arent fixed to this day that have been in existance since they came out. Bravo on fixing that fail. Arena ruined pvp even further with requiring people to do it for the best pvp gear which is absolutely idiotic. Rated battlegrounds kind of fixed that but is still an EPIC FAIL.

6. CoH was and still is a complete joke in terms of pvp anyone who disagrees... whatever believe what you want.

7. CO (champions online) the PVP is a complete joke as well. NO BALANCE AT ALL in any bracket of pvp. at later levels most classes have a charge up that can kill people in 1 hit which is rediculous. Teleport is used by every bad in the game as a "oh **** button"

8. LOTRO pvp lmao more like PV p/e. most idiotic version of pvp i have ever witnessed.

9. cant remember the game but its the open skill one that every skill can be learned and gained. the skill gain is a major grind fest and people who afk macroed with Blood Walls were able to run in and kill lowbies with no problems. Not to mention skill shotting everything was idiotic imo. If i wanted something like that id play halo. played about 2 weeks and quit never looked back obvious since i cant remember the name of the game.

10. Guild Wars was horrible imo. entire world is instanced so only time you actually feel like your in an "MMO" is when your in town or fighting other people. In the beginning balance was horrendous but got a little better but certain builds would still dominate. pvp was a complete fail imo. truthfully im not looking foreward to GW2 at all. im pretty sure it will be just as big a joke.

11. EQ2 they had a decent playerbase for what 2 months? never even saw pvp in there.

those are the MMOs i have played. about half of them were complete fails in all aspects but pretty much every one brought something different.
For this game to compete in the current market they will have to actually listen to the people and WHAT WE WANT and NOT worry about WHAT THEY WANT TO GIVE US instead.

Honestly they did the PvE aspect of this game beautifully but if they want to hold on to the PVP players they will have to listen to us.
1. lose the rng gear system. Players want to feel rewarded for playing.
2. Balance is an issue for many. Hard to compete when the other side has at least 2x people.
3. Balance the classes a little better. Not necessarily nerf anyone but moreso some classes need a few smallish buffs.
4. Too much CC in this game. What ever happened to the tried and true support classes?
thats all my major complaints really besides fixing certain bugs.
Name: Little'Red
Class: Infiltration Shadow O.o
Guild: Ascension
SERVER: PoTF

Proppa's Avatar


Proppa
01.30.2012 , 02:50 AM | #203
I would love to see Ilum turn into real open world PvP. Clear everything out that's currently there. Keep the 2 Main bases, then between them add 5 new keeps/structures similar to the 5 of a dice, so 1 faction would always control the majority. Controlling the majority would reward with bonus XP/Credits/Valor, perhaps a % boost to the RNG.

Keep's could have PvP chests inside, which would drop X ammount of Champion/Battlemaster items or Commendations.

Between all the area's, add various structures like "sniper towers", just some landscape to provide cover, ways to "flank" so people can choose to be tactical.

But it would need a population balance, or a way to beef up the guards/lords so that, if republic were massively under-populated, that the guards would be strong enough to assist the few defenders.

They would also need to offer under-populated incentives and display a visual indicator on server select, on the % per faction, so 30%/70% or whatever. Give the under-populated realm incentives to actually leave their main fortress also, perhaps a buff with a small absorb whilst they are active in Ilum.
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner

Hairyzac's Avatar


Hairyzac
01.30.2012 , 03:00 AM | #204
Quote: Originally Posted by Proppa View Post
I would love to see Ilum turn into real open world PvP. Clear everything out that's currently there. Keep the 2 Main bases, then between them add 5 new keeps/structures similar to the 5 of a dice, so 1 faction would always control the majority. Controlling the majority would reward with bonus XP/Credits/Valor, perhaps a % boost to the RNG.

Keep's could have PvP chests inside, which would drop X ammount of Champion/Battlemaster items or Commendations.

Between all the area's, add various structures like "sniper towers", just some landscape to provide cover, ways to "flank" so people can choose to be tactical.

But it would need a population balance, or a way to beef up the guards/lords so that, if republic were massively under-populated, that the guards would be strong enough to assist the few defenders.

They would also need to offer under-populated incentives and display a visual indicator on server select, on the % per faction, so 30%/70% or whatever. Give the under-populated realm incentives to actually leave their main fortress also, perhaps a buff with a small absorb whilst they are active in Ilum.
someone hire this guy

iDerrien's Avatar


iDerrien
01.30.2012 , 03:28 AM | #205
Quote: Originally Posted by gotem View Post

WoW changed MMO's for the better despite what 99% of the people on these forums say otherwise.
well it changed it for the better for the brainless morons and casual noskills. for people that actually enjoyed complexity it ruined everything.

SarahAran's Avatar


SarahAran
01.31.2012 , 09:29 AM | #206
DOAC was good, but at the same time I signed up to play TOR, I honestly don't feel like getting misty eyed over an old game that had its time and passed.

But wait! I hear you say! This game is almost an exact clone of WoW! They're ripping off so much from that game that I the reader of this post find terrible about that game! Why don't they rip off the good parts?

Well my friend, this is unfortunately a bad argument. If you're going to suggest that TOR has ripped off WoW, than isn't it also true that Battlefield ripped off Counterstrike? Which was really just a mod of Half Life. Which ripped off GoldenEye, which ripped off Quake?

In-fact the entire FPS genre could be looked at as near perfect clones of the previous versions, with subtle mutations to the tried and true formula of "Shoot person in head, get point, act like *** in SayAll."

There's a word for this actually. Genre. And it applies just as well to books, movies and even music, (Repeatedly playing the same three cords while whining about how bad your life is? Points to whoever figured out who ripped who off!)

In any case, what use is there looking back at a failed game? Sure we all loved it quite well, but you have to ask, why are there millions of us playing TOR right now instead of lining the pockets of DAOC's shareholders? We all want something fresh and new. A change.

To be honest, I'd rather they keep trying experiments like Huttball and go in new directions rather fall back on something I already burn out on years ago.

Red_Cruiser's Avatar


Red_Cruiser
01.31.2012 , 09:32 AM | #207
The PvP in this game is much, much more like WAR than it is WoW. I'm not crazy about WoW PvP, but this is certainly not a good thing in my opinion. I've never been so bored in all my time playing MMORPGs than I have been playing SWTOR PvP.

Talizzar's Avatar


Talizzar
01.31.2012 , 10:42 AM | #208
DAOC has how many subs and WOW has how many subs?

So BW should copy what a failing game did and not what a company did that has been incredibly successful? Is this what they teach kids in school now?

Now if you want to make pvp better they should look at what the core pvpers like and dislike from all the MMO and try to come up with a better pvp game.

I would really like to know what the population of PVPers over PVEers is. I suspect the PVEers are a large majority of the paying base. If that is the case then how can BW justify spending the lions share of programming time and resources on the PVP?

Fearo's Avatar


Fearo
03.16.2012 , 11:06 PM | #209
Quote: Originally Posted by Talizzar View Post
DAOC has how many subs and WOW has how many subs?

So BW should copy what a failing game did and not what a company did that has been incredibly successful? Is this what they teach kids in school now?

Now if you want to make pvp better they should look at what the core pvpers like and dislike from all the MMO and try to come up with a better pvp game.

I would really like to know what the population of PVPers over PVEers is. I suspect the PVEers are a large majority of the paying base. If that is the case then how can BW justify spending the lions share of programming time and resources on the PVP?
you are a complete tool, DAoC NEVER had anywhere CLOSE to the same budget as WoW did they never advertised the game like WoW did , and it wasnt build on a famous branch - The Warcraft legacy.... the game stood up on its own merits and its own values, and the fact that you're talking smack about a game . that you've clearly NEVER played.. means you are a complete and utter tool , so let me try and explain to you why DAoC is infinitely better than WoW in pvp.... DAoC provided action for everyone not just for the zerglings such as yourself i'd imagine, but also for people who prefer to run small man or even solo, there was action for everyone , the fact that there was no "Warzone/Battleground win rule" it meant a huge frontier with action everywhere because people would go xp/grind/cap keeps/towers etc. in the frontiers, allowing for people to venture out and intercept these people. the game Concept to day is still hands down owning swtor pvp and i actually reupped my DAoC accounts becuase the game is so much better, so heres my thought how about you TRY DAoC and THEN tell me WoW or even SWTOR has better pvp , because you might just learn that you are so wrong, instead of slapping on random gear having to actually build a template for your needs and playstyle also infinitely beats this random crap gear equipping both WoW/WAR/SWTOR fancies. You know nothing of pvp if you say any of these games have even a slight bit of challenge compared to DAoC which had the most epic balance between classes . the mere fact that ANY class could kill ANYONE by simply being the better player meant everything ... this random BS where RNG Determines the outcome is BS and thats how it is
so...should i be the one to link all the pervy comments from the Star Wars movies here in my Signature? or will that be considered inappropriate =P well ... best be playing it on the safe side! =P

TehMerc's Avatar


TehMerc
03.16.2012 , 11:13 PM | #210
Yeah, let's totally go back to where you can't pvp if you don't have a bard for run speed and power regen buffs as well as clerics for buffs.

No.
Quote: Originally Posted by Mindwormbified View Post
Perhaps the worst topic in Frogdog history.
Meme it up.