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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

SnowVeliers's Avatar


SnowVeliers
03.10.2012 , 06:11 PM | #761
No. Nope.
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Skylitscar's Avatar


Skylitscar
03.16.2012 , 11:15 AM | #762
I'd really like to see some Chain macros. Not necessarily a one button does all. Say for example SA has an ability to that only targets "Disoriented" enemies. I'd like to make this the same button as one of my abilities that actually makes them disoriented. it has a long cd and the lack of space really annoys me. i have to keep it accessible even tho i use it once in a short fight. The lack of space is what really makes me want this option. Just saying, short chains is all im looking for. Along with Focus macros.

Kheg's Avatar


Kheg
03.16.2012 , 11:34 AM | #763
Having been a long time MMO player, macros always repulsed me. My line of reasoning was "How bad of a player do you actually need to be in order to require automation of what was designed with the intent of YOU, THE PLAYER being interactive?"

Finally in RIFT, I played a warrior... and since the game and developers explicitly gave me the tools to do so, I went ahead and macro'd my warrior into a one-button-wonder. There was no thinking... just run up to mob and poke poke poke the macro button away. At that point RIFT turned into what most console games are to me - a theme park with little to no story, just graphics and a fancy XP bar to give the illusion of progress. I tried a few other classes and their marcos as well, and I got bored with the game really fast.

About the only thing I could POSSIBLY condone in SWTOR is cast through target-of-my-target to facilitate better DPS/Healing for hybrid classes and to make /assist easier, given the UI itself is very bad for targeting. Even then, I think that may be too much assistance to the player, but I think it's an adequate compromise.

Arnathis's Avatar


Arnathis
03.16.2012 , 04:55 PM | #764
Quote: Originally Posted by Kheg View Post
Having been a long time MMO player, macros always repulsed me. My line of reasoning was "How bad of a player do you actually need to be in order to require automation of what was designed with the intent of YOU, THE PLAYER being interactive?"

Finally in RIFT, I played a warrior... and since the game and developers explicitly gave me the tools to do so, I went ahead and macro'd my warrior into a one-button-wonder. There was no thinking... just run up to mob and poke poke poke the macro button away. At that point RIFT turned into what most console games are to me - a theme park with little to no story, just graphics and a fancy XP bar to give the illusion of progress. I tried a few other classes and their marcos as well, and I got bored with the game really fast.

About the only thing I could POSSIBLY condone in SWTOR is cast through target-of-my-target to facilitate better DPS/Healing for hybrid classes and to make /assist easier, given the UI itself is very bad for targeting. Even then, I think that may be too much assistance to the player, but I think it's an adequate compromise.
AGAIN, macros in Rift were out of hand but they ARE NOT the norm. Wow has macros and very few core abilities can be combined into a one button macro and still be effective because the rotations are so situational that there's no way to automate them. My rotation there spans 15 buttons with 6-7 being the real core abilities and the rest being things like my charge and a damage buff on a 30 sec timer. NONE of it is macro'd together because it ISN'T possible.

So many people have no clue how macro's work and yet are still against them. It would be up to BW to put the correct restrictions on them so that they didn't break the game like Rift's did. The only thing I've used them for is targeting macro's and combining my dps cooldowns into one button to save a little space (since both are OFF the global cooldown they could feasibly be keybound next to one another and pressed at the same time anyway).

Leoness's Avatar


Leoness
03.16.2012 , 05:05 PM | #765
Macros = no thanks.

Same for everyone, balanced playing field, no barriers to entry.

Arnathis's Avatar


Arnathis
03.16.2012 , 05:55 PM | #766
Quote: Originally Posted by Leoness View Post
Macros = no thanks.

Same for everyone, balanced playing field, no barriers to entry.
Which also means slower less responsive combat for everyone. It's not like they're hard to use.

Farphignugen's Avatar


Farphignugen
03.18.2012 , 02:36 PM | #767
Let me put it this way from the perspective of a raid healer in most MMO's, How would you feel for an interface as a DPS or Tank that every time you pressed a key to perform an attack your target cleared and you had to re-target for any subsequent attack. This is what a mouse over macro-less game is for a raid healer.

Yes, Rifts macro system is over the top but they also have so many abilities and reactive abilities that you do not have enough keys to bind to make it work without the fall through macros they have. SWTOR does not have that issue so the 1 button I Win macro is not needed here.

I'm just looking for a mouse over macro for a single ability on a single key bind. A true click cast interface would be even better.

Badlander's Avatar


Badlander
03.18.2012 , 02:56 PM | #768
No combat macros the devs are final on that get over it.
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Klatzy's Avatar


Klatzy
03.18.2012 , 04:20 PM | #769
The lack of macros and addon support is a conscious design decision and one that I think overall improves the game experience.

Allowing macros means that those who have macros will be better than the non-macro'd using players. Anyone that wants to compete will need to have macros.

Without macros it means you can't target someone in a mob easily. You can't interrupt your focus and not have to switch targets manually. It's slower, it's more inefficient but it's not worse in gameplay terms.

Back in WoW I had a focus target macro, auto summon pet and cast pet skill macro, other macros, and a bunch of addons that made it easier to play and pvp. But did it make the game better? I don't really think so in retrospect. I mean I loved Dominos, Cryolysis, and Power auras classic to name a few, but I don't miss having to update and install them. And now I focus on my rotation and my targets more. Does it mean I can't mouseover interrupt a healer? Yeah but it's not a worse game because of it.

Should someone win a pvp match because they'd done research on the best macros? Or should it be more based on twitch and ability to click. Having played with and without macros I think without makes for a cleaner, more "pure" gaming experience. I don't have to keep researching the best macros, write my own, or update my addons every patch (thank god for that). I do look forward to customizing my UI but I don't want them to add in macro or addon support.

I hated the lack of macros at first but I grew to appreciate the freedom from them that the design forced me to follow. I appreciate simplicity now in gaming more than I used to.

Nhaok's Avatar


Nhaok
03.18.2012 , 04:24 PM | #770
With out reading any of the 77 or what ever pages.

Why macros belong in SWTOR:

So I can hotkey "Left", "Right", "Mid", "pass up" when I am playing in pugs.
Evil will always triumph because good is dumb.
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