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To many abilities - piano playing must be reduced...

STAR WARS: The Old Republic > English > PvP
To many abilities - piano playing must be reduced...

wargonglok's Avatar


wargonglok
03.15.2012 , 12:55 PM | #221
could you get an electornic keyboard (the musical kind) and bind your moves ot it?


C flat: Massive lightning,

then all my battle strategies would be songs!

I would use bohemian rhapsody while questing and another one bites the dust for pvp

I can see the potential, thanks for the idea
Sniper, 'nough said

MuNieK's Avatar


MuNieK
03.15.2012 , 12:55 PM | #222
Quote: Originally Posted by RragnarR View Post
I have absolutely no respect for a post like this.

Go back to wow and play that.



Giving players a variety of skills and lots of different talent to use in any given situation makes for more interesting and challenging gameplay while also making it clear who is actually a real good player and who's not. So in other words if you think you have too many buttons to handle then play a different game...
And you feel an irresistible urge of posting what have been said already? You think that becouse you sign it with your nickname same argument changes its value?

Scoobings's Avatar


Scoobings
03.15.2012 , 12:56 PM | #223
My troll sense started to tingle when he said that folks who play air guitar have an advantage over him. NERF AIR GUITAR!

I feel kind of silly that I got sucked into this.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Lightzzoutt's Avatar


Lightzzoutt
03.15.2012 , 12:56 PM | #224
I love the complexity of the game! some classes have easy mode.

But as a sentinel. all the damage I put out is earned and I love that.

TUXs's Avatar


TUXs
03.15.2012 , 01:18 PM | #225
Quote: Originally Posted by Lightzzoutt View Post
I love the complexity of the game! some classes have easy mode.
I completely agree!!! This isn't an xbox game or some console game like GW2 where you'll get 4-6 skills. ALL of my skills are used at points. I LOVE how many things I need to watch and track for maximum performance.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Cichard's Avatar


Cichard
03.15.2012 , 01:19 PM | #226
naga mouse and anasi keyboard=win i have 12 hotkeys on the side of my mouse not to mention clicking the wheel down. besides r f v q e. also with the anasi keyboard Alt shift and ctrl are under the space bar so effectivly i can do alt+1-12 ctrl +1-12 and shift +1-12 also alt, ctrl, shft versions of r f v q e. and alt shift ctrl version of middle mouse button. obviously i dont use all these key combos but i can if i want.....

Taunt Middle mouse button
Aoe Taunt Shift+middle Mousebutton
Guard Alt+middle mouse button

Main attack skils 1-6
Situational attack skills Shift 1-6
Defensive cds trinkets adrenal alt 1-6
med pac R
Force leap F
Saber Throw v

my long term buffs stims mounts QT fleet pass are ctrl 1-= on side bar

Bad players will complain, Good players will adapt.

uzairzaidi's Avatar


uzairzaidi
03.15.2012 , 01:19 PM | #227
No sympathy for clickers. Let's move along folks.
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Bamajawn's Avatar


Bamajawn
03.15.2012 , 01:20 PM | #228
Quote: Originally Posted by wargonglok View Post
could you get an electornic keyboard (the musical kind) and bind your moves ot it?)
Ha... I have a MIDI keyboard attached to my rig as well as a guitar interface. I'd love to be able to control the game with a Les Paul.
Brotherhood of Chaos, Shadow Hand server

Soulcheg's Avatar


Soulcheg
03.15.2012 , 01:22 PM | #229
Quote: Originally Posted by MuNieK View Post
We want to play some pvp, not be musicians to piano play the keyboard... Consolidate the skills and let us focus on awaraness whats happenign around, teamwork and timing insetad of constant full time piano playing we are forced to do if we want to use all the abilities in pvp... Its just bad design Bioware... PvP should be about reflex and quick thinking, not player vs keybinds tetris or situation where you force people to be clickers due to not enough comfortable hotkeys...

For example jaggernaut immortal:

- taunt enemy attacking our ally
- shield ally being attacked
- intercede ally for more protection
- aoe taunt for reduced dmg to ally
- aoe slow to make pvp with enemy acceptable (slow on ability that is not in main-rotation is also huge mistake - in pvp slow is crucial and should be on all classes' main abilities)

and thats just to start using actuall combat abilities... wihch also are scattered around to many skills not neccesarily...

Whats the point?

Why cant we have charge and intercede merged into one ability that works two ways accordindgly to type of our target (ally/foe)?
Why cant we have smash have the effect of aoe slow?
Why cant we have execute lightsaber throw effect merged with normall lightsaber throw (when enemy under x% of HP it do additional dmg)?
Why cant we have our 3 survival defensive abilities merged into 2 abilities(one short cooldown and one longer)?

Why do we need so many unneccesary keybinds?! Im fed up with this cooldown-tetris, hotkey piano-playing and i wont be a clicker you want me to be - if thats not gonna change i will just go play games where skill is measured with what i wrote above: wit, reflex and combat awaraness.
Swtor is first mmorpg i had to bind so many often-used shift+hotkeys... and im using half of the keyboard already...

Learn to consolidate abilities effects to show some respect towards your player's comfort. And for Christ's sake start playing your own game so we wont have to notify you about such a gamebreaking, funbreaking, UNCOMFORTABLE issues.
Learn to utilise chance-on-hit and chance-on-receiving-dmg effects... Just give our keyboards and hands a relief, cause its NO-GO at least for me atm. Im not willing to spend my time doing pvp this way.

The point is to make player often use only those keys:
Q,E,R,T,F,X,C,V,~,1,2,3,4, mouse3, mouse4

those are comfortable hotkeys we can use all the time without piano-playing.

But its not enough to bind all those abilities you created as individual abilities.... Learn from games like Bloodline Champions where you had only handfull of keybinds and the PvP was intense and skill based like in no other 3rd person battleground/arena-like game. Playing that game your hand was on contstant dance of quick strokes yet it was comfortable. In swtor you have to move it around the keyboard all the time and stress it with all the modifier keys... unless you want to just abandon some abilities and never use them >.<

On top of that you still didnt thought its enough and you implemented relics with "on use" ability... thats 2 aditional things to use in combat... this is madness. Please admit you are making game for a clickers and keyboard+keyboardmouse (like naga) only! Thats why you dont want us to have macros to utilise all those abilities by using only keyboard binds? Seirously, its 21th century.

edit:
to save you reading trough whole thread im copiyign here what concluded from discussion with people defending so many uncomfortable binds:

I believe that skill in a game is:
agility of the mind and bit of reflex
They believe that skill in a game is:
agility of fingers and a bit of thinking
so we cant understund each other.

edit2:
Smart way of implementing need of mastering the class' abilities is implementing just a handfull abilities with plenty of different effects accordingly to the state of the target, kind of the target and state of the caster. That applies to friend/foe, target HP, target CC status, target buffs/debuffs, range, caster buffs/debuffs (like one ability can be follow up of several others and have different effect with each of them), etc...

So you dont need piano playing and you still must invest a lot of practise in mastering the class. Thats how decent ability development looks like. Several comfy keys and plenty, plenty of outcomes dependant of their timing and follow-ups strategies.
If you have more abilities = you have more utility. You can look at this from this point of view. Look at the snipers/commando/gunslingers/mercenary. It could be that way.

Stramonium's Avatar


Stramonium
03.15.2012 , 01:26 PM | #230
I wanna more skills, two times more, but with big cooldowns. The pvp must be very demanding to the skill with potential for growths and variations. Pvp in swtor very repetiable for all classes, it's unbelivable some one wants to simplifyi t even futher!

ps upon choosing the class I've sieved throught most and personaly sentinel is one the funniest to play.