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Expertise scales better for healers

STAR WARS: The Old Republic > English > PvP
Expertise scales better for healers

Yeren's Avatar


Yeren
03.15.2012 , 12:31 PM | #51
Quote: Originally Posted by Bullsith View Post
Like I said, you enjoy your easy-mode. That's why you come bark in every thread that's aimed at healing. Healin in this game is OP, because of expertise, and how brain-dead do you have to be to say it scales better for DPS than it does for healer, do the gosh darn math for **** sake. But take into account the fact that healers have enough defensive cooldowns to offer them more than a fair chance agains two dps. Take into account the fact that the resolve bar favours healers above anyone else in this game. And take into account that interrupts are a bad joke put in this game just so we can say it has interrupts. Aside that they are next to useless only good if the healer is about to die. That's mostly the only time it makes a difference. So take your own advice and do some damn research.
Wow your whole second part of that is just wrong. 2 DPSers ... I'm screwed. I don't have close to ANY defensive cooldowns to offer me ANY kind of chance. Interrupts a bad joke? Really? When it screws with my cooldown of the heal and I'm left to resort to the single instacast and CHANNELED spell that don't do near the healing.

I REALLY hope this is a sarcasm post.
"You can only punch a rancor's nose so many times before you realize there's got to be a better way" -- Han Solo

jizerai's Avatar


jizerai
03.15.2012 , 12:34 PM | #52
Quote: Originally Posted by Digtahk View Post
Sorry are you in some sort of care program that quote is right out of the blog you are now re-linking. I understand english might not be your primary tool for communication but at least try and read a thread before making a complete fool out of yourself.....I will help you with a point by point break down....

1) Thread title - Expertise scales better for healers
2) You link blog post which shows Primary and secondary stats do not scale as well for healers
3) Blog clearly states expertise is not a primary or secondary stat so is not included
4) blog then goes on to say Expertise scales better to make up for lack of scaling of Primary and secondary stats
5) Hence you are agreeing with the OP - even though you don't have the basic understanding of your own blog to realise this.

For the record no one was arguing whether or not healers scaled better with increase in Primary or Secondary stats.

I will excuse your ignorance this time
His point is, obviously, that even if Expertise scales better for Healers, it is off-set by the fact that their healing in general is lower than the DPS. In fact, it's a lot lower.

If you simply refuse to see this as an argument, then you're the one acting the fool here.
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

JediDuckling's Avatar


JediDuckling
03.15.2012 , 12:34 PM | #53
Quote: Originally Posted by Xxxxxxxxxxxxxx View Post
DPS and Damage reduction from equal amounts of expertise will cancel each other out. Two examples:

1) Consider two players with 0 expertise: a DPS hits for 1000 damage, the defending player takes 1000 damage (ignore other Damage Reduction for now, please). The defending player hits back for 1000, and the DPS takes 1000 damage.

2) Now two players with 500 Expertise: a DPS hits for [what would be] 1100 damage, but the defending player takes 1000 damage. The defending player, of course, hits back for [what would be] 1100 damage, but the DPS takes 1000 damage. Net gain of zero, if both players have the same expertise.

Pretty simple, right? Once you've mastered the above two examples, consider this comparison:

3) Consider two players with 0 expertise: a DPS hits for 1000 damage, the defending player takes 1000 damage (ignore other Damage Reduction for now, please). The defending player is a healer, and must heal back 1000 damage to keep himself alive.

4) Now, again, the same two players with 500 Expertise: a DPS hits for [what would be] 1100 damage, but the defending player takes 1000 damage. The defending player is a healer, and must heal back 1000 damage to keep himself alive. BUT, HIS HEALS ARE BOOSTED BY 10%, EVEN THOUGH HE IS TAKING THE SAME AMOUNT OF DAMAGE AS #3.

-----------------------------------
In my opinion, the bolded part above is a mistake in game design.

(EDIT: I know what Trauma is, and it has nothing to do with the above. 30% less healing in PvP is so that PVE healing (being 30% more) can heal BOSS damage on a tank, without unbalancing PVP.

If you are having trouble following these examples, read them more closely. I used round numbers to make them easier, but some people still don't get it.)
how can you say expertise scales better for healers when in combat everyone in pvp in the warzones gets a 30% healing debuff ?

so basicly healers get a minus -15% healing in pvp

Demarcc's Avatar


Demarcc
03.15.2012 , 12:34 PM | #54
Quote: Originally Posted by Bullsith View Post
Like I said, you enjoy your easy-mode. That's why you come bark in every thread that's aimed at healing. Healin in this game is OP, because of expertise, and how brain-dead do you have to be to say it scales better for DPS than it does for healer, do the gosh darn math for **** sake. But take into account the fact that healers have enough defensive cooldowns to offer them more than a fair chance agains two dps. Take into account the fact that the resolve bar favours healers above anyone else in this game. And take into account that interrupts are a bad joke put in this game just so we can say it has interrupts. Aside that they are next to useless only good if the healer is about to die. That's mostly the only time it makes a difference. So take your own advice and do some damn research.
I never said it scales better for DPS, just pointed out that people we're ignoring trauma.

Stats scale better for DPS than healing, that I've said yes. Look at your character sheet if you dont believe me, i'm sure someone will hold your hand while you look at the big numbers.

So I have lots of defensive CDs do I? I'll bet I have less than you. I have a kick that requires me to be in melee range, stuns my foe for 4s and me for 2s. Awesome on its 45s CD. I have a Flash bang that requires me to be in 10' and yes is actually pretty darn nice, cept it breaks on any damage so very seldom does it last more than 2s and has a 1 min CD. I have a dodge CD that allows me to ignore white attacks for 3s .. super duper. Finally I have vanish on a 3 min CD that will be broken pretty much right away by any non-retard with an AoE and puts a -100% incomming / outgoing healing debuff on me for 10s.

Naw not seeing my massive defensive CD list there.

If two DPS get on me that are not lead chip eaters I'll die very damm fast. Unless I have a guard and a tank taunting, but thats NOT a healer issue. If you wanna moan about guard and taunts talk to the tanks not healers.

Not sure how the resolve bar is supposed to favor me more than other classes. Even with full resolve I can be interrupted by the Interrupt skill. It makes me immune to stuns? Same as it does for every other class? How resolve favors healers is beyond me. Now If you wanna say roots screw up melee and are not on resolve I'll agree with you, again thats not a healer issue though.

Interrupts will lock out my hard cast heals, since as a smuggler I have two and one requires an additional resource (upper hand) be present. Now mostly I am a HoT healer so Interrupts actually do screw me in pvp since the only way I have to deal with burst is hard cast heals. If I have UH proc I can switch to KP .. if not we'll GG.

Now if you wanted to say that b/c sorcs have a ton of heals that locking down one is'ent such a big deal, i'd agree with you. I've tried to stop the buggers healing myself. But I dont play a sorc or sage as a main so your directing your anger at the wrong person.

Bullsith's Avatar


Bullsith
03.15.2012 , 12:37 PM | #55
Quote: Originally Posted by Yeren View Post
Wow your whole second part of that is just wrong. 2 DPSers ... I'm screwed. I don't have close to ANY defensive cooldowns to offer me ANY kind of chance. Interrupts a bad joke? Really? When it screws with my cooldown of the heal and I'm left to resort to the single instacast and CHANNELED spell that don't do near the healing.

I REALLY hope this is a sarcasm post.
Oh sarcasm, wow. Well, sorry buddy, it's not sarcasm, you are just bad. If you can't survive two dps (unless you play an operative or it's counterpart, which I believe) then maybe I could have a freind of mine show you how it's done in a combination of champion and centurion gear, without my guard up on him.
Choices need to matter! If I die I need to live with it. Hardcore!

Dzhokhar's Avatar


Dzhokhar
03.15.2012 , 12:38 PM | #56
Quote: Originally Posted by Tenthletter View Post
Except Healing does not scale at the same rate as damage via other stats.

From the same blog you linked above.http://www.jedilace.com/2012/02/02/p...ibute-scaling/ (important parts bolded and underlined for clarity)

/thread
That blog post is extremely misleading. The differences in scaling that post claims to reveal are entirely accounted for by trauma.

There is no real difference in scaling with regular stats. What that chart does is apply trauma to the "bonus healing" instead of to the total healing. This method works because all healing abilities heal for x*(bonus healing). Unfortunately, you could also account for trauma by having the "bonus healing" equal the "bonus damage" and reduce x. Formulating things in this way, you can see that the scaling of healing with ordinary PvE stats is the same as the scaling of damage. Trauma exists to correct for the fact that x has to be larger for healing abilities in PvE than it has to be in PvP.

Metalmac's Avatar


Metalmac
03.15.2012 , 12:41 PM | #57
Well being a Scrapper (Damage) and Sawbones (Healer) in this game at 73 Valor I can tell you that the only problem with Expertise is Damage Dealers ignore that they need it.

This is the entire complaint in a nut shell and the reason for this post.

I can not out heal damage from a single target on me unless the moron is not using interrupts.

Secondly most people suck at using interrupts by using them on cool down and not when they should be used.

So this thread should be entitled Expertise sucks because I suck at interrupts. And whine that Expertise is the problem when the problem is clearly lack of interrupts and team work.

Any 2 Damage dealers can kill a Healer easy mode if they use interrupts, even if they have lower Expertise.

Rheeling's Avatar


Rheeling
03.15.2012 , 12:45 PM | #58
Well. Besides ignoring trauma like so many people have pointed out, you have to remember this:

The DPS guy is getting a hell of a lot of passive buffs to his damage, not to mention probably some active damage boosters. So saying a healer is hitting a dps for the same amount the other guy is dishing out is a little ridiculous.
Quote: Originally Posted by Smashface View Post
I imagine they pulled them from actual server data, as opposed to your source, which appears to be your arse.

Yeren's Avatar


Yeren
03.15.2012 , 12:46 PM | #59
Quote: Originally Posted by Bullsith View Post
Oh sarcasm, wow. Well, sorry buddy, it's not sarcasm, you are just bad. If you can't survive two dps (unless you play an operative or it's counterpart, which I believe) then maybe I could have a freind of mine show you how it's done in a combination of champion and centurion gear, without my guard up on him.
Truth be told it depends on the 2 DPS ... I'm a Sorc healer. I will NEVER win the fight as I have 0 time to do any DPS to the apposing people and my DPS is for crap and they can heal through it easily enough. 2 people doing interrupts on 4 overall spells 5 if you count the AOE that I can never get off without an interrupt. The damage output of the 2 DPS (especially shadows and smugs) are going to clean my clock. yes this based on them getting the drop on me, but lets face it that is pretty much all they can do.

2 grav round troopers (I face this alot on my server) ... once again screwed unless I hide behind a pillar, but again I can NEVER get DPS off.

No I'm not bad. My job is to heal. I know that when I'm focused I'm screwed. I know going into a warzone on my server that I'm going to be targeted and 1 vs 1 I can keep up with the dps for the most part (except shadows and smugs as stated above).

I want you to realize that what you are saying as having a chance isn't true ... having a chance is me winning .... and that should never happen. That's why i have friends. THAT'S why I'm a HEALER.

----------------------

I get the premise of this thread. In raw numbers (and ignoring trauma) expertise does scale better than DPS. PvP is not a raw number format. PvP has variables that can't necessarily be accounted for until the situation occurs (additional minuses to healing received by other abilities). 1 on 1 a healer shouldn't win (and I can't, but tanks and other healers usually come to a stalemate). 1 vs more the healer is dead.

Note: I'm a healer not a hybrid.
"You can only punch a rancor's nose so many times before you realize there's got to be a better way" -- Han Solo

jizerai's Avatar


jizerai
03.15.2012 , 12:47 PM | #60
Quote: Originally Posted by Dzhokhar View Post
That blog post is extremely misleading. The differences in scaling that post claims to reveal are entirely accounted for by trauma.

There is no real difference in scaling with regular stats. What that chart does is apply trauma to the "bonus healing" instead of to the total healing. This method works because all healing abilities heal for x*(bonus healing). Unfortunately, you could also account for trauma by having the "bonus healing" equal the "bonus damage" and reduce x. Formulating things in this way, you can see that the scaling of healing with ordinary PvE stats is the same as the scaling of damage. Trauma exists to correct for the fact that x has to be larger for healing abilities in PvE than it has to be in PvP.
Take a look at your Bonus Damage and your Bonus Healing and you will notice that there is a large discrepancy between the two. Bonus Healing is a lot lower than damage, even on a Healer.

So no, you are incorrect. The chart seems to be accurate (and I would check, but the servers are off-line) as far as I can tell.
Quote: Originally Posted by battlebug View Post
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.