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To many abilities - piano playing must be reduced...

STAR WARS: The Old Republic > English > PvP
To many abilities - piano playing must be reduced...

Synacus's Avatar


Synacus
03.15.2012 , 11:29 AM | #201
Quote: Originally Posted by goulet View Post
i would say the problem isn't that there are necessarily too many abilities, but that your ability to efficiently use them relative to the ui is the problem. Even with key bindings, my 2nd through 4th hotbars are crt/alt/shift +# bound, you're constantly looking at every hotbar to manage cd's etc. Even if you memorize what ability is bound to what key you're still focusing your attention away from the center of the screen. Long story short when you're able to throw all your hotbars in one location it will ease a lot of the issues.


That being said the number of abilities does seem to very considerably on a class by class basis. If you think jugg is bad, try going with an operative who has ranged/heals/and melee abilities to organize (even with an additional hotbar for cover).
This some classes have a nice easy proc to see think Merc TM gets a red ribbon around them when unload is rdy.

On assassin you get one guy hitting you....and you can't tell what just proced you have to look down and see if you got one.......

Thats not good. Also all these skills you learn should be in the tree.That way you are not stuck with skills in your hotbar that you should not be using(think this messes up some new ppl too)with the spec you are running.

Scotland's Avatar


Scotland
03.15.2012 , 11:30 AM | #202
Quote: Originally Posted by AvatarNL View Post
maybe you should shut your mouth and read the posts. they are absolutely correct. i have at least 35 keys to look at while trying to not die to sorcerers and councilors who btw are nearly invincible to begin with. Its hard enough to keep track of JUST the buttons mandatory to do a rotation (which sorcs and councilors dont have - spam 1 of their 900 CC spells then spam force lightning/rock throw till the target is dead).

it is a perfectly valid game and we dont need to change games or players just because this one needs to be worked on. take your big head elsewhere.
i manage fine and i have way more than 35 keys to use.

BrutalPain's Avatar


BrutalPain
03.15.2012 , 11:34 AM | #203
Quote: Originally Posted by Neozero View Post
I think they do need to streamline the classes because the shear amount of skills a marauder/sentinel uses in combat far surpass other classes. That said I still enjoy my "piano playing" but I do feel that bw messed up by not making all classes have an equal amount of skill rotation for effective PVP combat. EZ mode classes just seem lame to me, but then again I play for the challenge not the easy win like so many others today.
I just dont get why marauders are the piano playing class and why do they have to use all keyboard. They dont realy have more abilities then others like juggernaut, assasin, sniper, operative maybe with 2-3.
I play a marauder too but its only 3X level atm. Imo marauder dont use more ability but they need to react to other players more thats why they are harder to play a bit.

Scoobings's Avatar


Scoobings
03.15.2012 , 11:35 AM | #204
Quote: Originally Posted by AvatarNL View Post
maybe you should shut your mouth and read the posts. they are absolutely correct. i have at least 35 keys to look at while trying to not die to sorcerers and councilors who btw are nearly invincible to begin with. Its hard enough to keep track of JUST the buttons mandatory to do a rotation (which sorcs and councilors dont have - spam 1 of their 900 CC spells then spam force lightning/rock throw till the target is dead).

it is a perfectly valid game and we dont need to change games or players just because this one needs to be worked on. take your big head elsewhere.
Now Sorcs are OP. I'm getting a better idea of they kind of player you are.

If Sorcs are too simple then perhaps the problem is that they need to have the skill cap on their class raised, not dumbed down. The answer to MMOs is not to dumb them down. The reason they are good is because they are complicated and reward knowledge, reflexes, and resourcefulness.

Maybe YOU should read the other posts of people telling you that the kind of awareness you want comes with time and experience and that's why it's rewarding. You'll learn how to fight sorcs better if you learn more about them. Read their abilities, research their skill trees, and create a sorc alt if you're REALLY having that much of a problem with them.

The problem isn't that this game is too complicated. The problem is you're inexperienced.

I'm not trying to be egotistical here and I'm really trying to not be rude to you guys complaining about this. Why does me disagreeing with you and saying "practice more" automatically mean I'm an elitist with a big head?

When I was learning to play soccer I didn't complain to my coach that it was too hard to kick the ball and that the other players should play at a skill cap because I couldn't keep up. There wasn't a no-more-juking rule whenever I played on the field, and I certainly didn't call my soccer coach a big headed elitist when he tried to get me to practice more so I became better at the game.

Maybe you should treat this like anything else in life, a game that you get better at with experience, and stop crying like a child when things get too tough for you.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Synacus's Avatar


Synacus
03.15.2012 , 11:39 AM | #205
Quote: Originally Posted by Synacus View Post
This some classes have a nice easy proc to see think Merc TM gets a red ribbon around them when unload is rdy.

On assassin you get one guy hitting you....and you can't tell what just proced you have to look down and see if you got one.......

Thats not good. Also all these skills you learn should be in the tree.That way you are not stuck with skills in your hotbar that you should not be using(think this messes up some new ppl too)with the spec you are running.
Just to give a exmp. Maul tank assassins should not have the skill maul.

Scoobings's Avatar


Scoobings
03.15.2012 , 11:40 AM | #206
Quote: Originally Posted by Scotland View Post
ill have to say this again ......

Bioware have already confirmed they hate the idea of macro's that automate "ANY" type of combat and they wont be doin it, which is fair, you shouldn't have 1 button that fires multiple abilities.

Social abilities - they will possibly be adding macro support for this in the future.
I'm aware, I was simply responding to another post. Just because they won't add them doesn't mean they don't warrant discussion on a board for a game where it's a popular feature of the genre.

I personally don't really care about macros tbh. I used them in WoW mainly to assist with targeting since the tab targeting in that game (and this game) was crap. I had mouse over macros, which I would probably miss dearly if I played a healer in this game, and macros to make moves auto target myself even if I had someone else targeted. Stuff like that.

I wouldn't be against them adding heavily regulated macros here, but I don't like the idea of cast chains either.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Scoobings's Avatar


Scoobings
03.15.2012 , 11:42 AM | #207
Yeah I agree, they need to add procs to the floating combat text. I think that would help a lot of people with the whole "too many keys" thing.

The UI is pretty bare bones (which comes as a result of no UI mods) so I can definitely understand the frustrations some people have.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Scotland's Avatar


Scotland
03.15.2012 , 11:51 AM | #208
Quote: Originally Posted by Scoobings View Post
I'm aware, I was simply responding to another post. Just because they won't add them doesn't mean they don't warrant discussion on a board for a game where it's a popular feature of the genre.

I personally don't really care about macros tbh. I used them in WoW mainly to assist with targeting since the tab targeting in that game (and this game) was crap. I had mouse over macros, which I would probably miss dearly if I played a healer in this game, and macros to make moves auto target myself even if I had someone else targeted. Stuff like that.

I wouldn't be against them adding heavily regulated macros here, but I don't like the idea of cast chains either.
i wasn't getting at you

i play healer as one of my classes, i did in swg, rift and lotro (i was not a fan of WoW, i also ended up hating rift due to the fact you could be practically unstoppable with 3-5 hotkeys, that did everything :| ) we are lying to ourselves that we are intelligent, when we get a piece of software to automate keyclicks for us.

you dont need macro's, any kind of macro, you've lived that long with them, in other games, you feel like you do, but you dont.

MuNieK's Avatar


MuNieK
03.15.2012 , 12:16 PM | #209
Quote: Originally Posted by Scotland View Post
i wasn't getting at you, more the person you quoted.

i play healer as one of my classes, i did in swg, rift and lotro (i was not a fan of WoW, i also ended up hating rift due to the fact you could be practically unstoppable with 3-5 hotkeys, that did everything :| ) we are lying to ourselves that we are intelligent, when we get a piece of software to automate keyclicks for us.

you dont need macro's, any kind of macro, you've lived that long with them, in other games, you feel like you do, but you dont.
Here is the reason why you are not bothered with piano playing... Your main abilities are all casted abilities - means you dont have to WASD while shift+hotkey pressing...
Try playing melee class with hotkeys overdose while you have to stay at your moving targets while piano playing. It is doable, but its uncomfortable as hell - and game are not ment to have uncomfortable controlls you know...

Scotland's Avatar


Scotland
03.15.2012 , 12:24 PM | #210
Quote: Originally Posted by MuNieK View Post
Here is the reason why you are not bothered with piano playing... Your main abilities are all casted abilities - means you dont have to WASD while shift+hotkey pressing...
Try playing melee class with hotkeys overdose while you have to stay at your moving targets while piano playing. It is doable, but its uncomfortable as hell - and game are not ment to have uncomfortable controlls you know...
not true :|, this just shows me you really dont know what you are talking about

maybe the fact i've been using keyboards since the 80's i dont have a problem with multitasking my keys, oh and i play guitar....does that mean i have an advantage!?
cheers tho.