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"Advanced Classes = Fundamentally Different Class Designs"

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
"Advanced Classes = Fundamentally Different Class Designs"

aznthecapn's Avatar


aznthecapn
03.15.2012 , 10:26 AM | #431
Quote: Originally Posted by chaosdefined View Post
Your hypocrisy knows no bounds. I'm telling you to give it up and you're continuing to try and argue. Why are you arguing again? Oh yes because you don't like something and don't want others to enjoy it. Yet you use the exact same argument we're using for AC change to why Duel-Spec is allowed.
I'm discussing the topic because it is your job to convince Bioware why they should allow it and my job to make sure Bioware sees the fallacy in your points. I'd love for others to enjoy the game but I don't think that changing your class is the best way to do it. If it boiled down to purely enjoying the game, I'd be all for it. But it doesn't. As I have explained.

I explained this as well: the argument is NOT the same. More proof you didn't read the post. Thank God I've been reporting you all along. You are definitely a mythological creature who lives under a bridge. The argument is NOT the same because A) spec changing is already in game therefore its effect on people is already in game and B) everything in the game was designed with the intent that people are allowed to change specs. The final, crucial, point is that you seem to think the classes aren't classes but "glorified specs" as so many like to say and, as it stands now - you're wrong. Not because I say you are, not because WoW did it differently, not because Wikipedia defines specs as "A, B and C" but because BIOWARE said you're wrong.

Stop trying to convince other players and start trying to convince Bioware.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

chaosdefined's Avatar


chaosdefined
03.15.2012 , 10:49 AM | #432
It's not your job to stop the developers from seeing that certain changes need to be made to improve the quality of gameplay for others. It's really low that you think you have to do that.

Can't you just enjoy playing your game? After all it won't be affected in any way differently to how Duel-Spec would affect it, and yet you were campaigning for that using the exact same argument as we are.

Instead you sit here and constantly ignore and deny every single point made to you and decry that you're in the right.

It's people like you that will kill this game.

Vankris's Avatar


Vankris
03.15.2012 , 10:52 AM | #433
Quote: Originally Posted by Wetworks View Post
So with the Legacy taken in consideration now, unlockable other faction races & abilities, 8 story lines (that's right 8 for the 8 classes in game...not 16), and 8 character slots...according to you go play two Troopers, makes zero sense at all.

Here is a nice link on how the 8 classes/races benefit your account

http://torwars.com/2012/03/13/pc-gam...legacy-system/

As it stands the stance for AC change has nothing but strengthened with the release of the Legacy system, why unlock 8more character slots for every player? Just open AC change and every customer has the chance over SWTOR lifetime to experience all 8 class stories without the absurd concept of leveling two of a single class.
choice must be made
choice should matter

you choose an advanced class, you choose it 8 advanced classes on a given server, you end up with a combo unique to the choice you made and not everyone have the same, how is that a bad thing?

in 7 years of wow, there are still some classes i didn't play past level 20, in fact, i would argue that very few player filled their 10 slot on a given server with 10 character max level.

And that does not change the fact that no, you should never be given the possibility to change your class, ever. Race, name, legacy name, faction, yes those are just cosmetic but not class.

chaosdefined's Avatar


chaosdefined
03.15.2012 , 10:54 AM | #434
Quote: Originally Posted by Vankris View Post
choice must be made
choice should matter
By that logic if you make a choice to take on a group of 5 elites and die, your character should remain dead and you should have to roll another character.

You made the choice and it should matter. Disregard everything about this being a game and there for people's enjoyment.

Tarka's Avatar


Tarka
03.15.2012 , 10:58 AM | #435
In my opinion, AC switching should be allowed. Not necessarily frequently, but still allowed all the same.

Both AC's have:
  • The same Companions.
  • The same Class Story.
  • The same Ship.
The only difference is SOME abilities, NOT ALL.
So in actual fact, there are more similarities between the AC's than differences.

I'm personally not interested whether some people want to disagree with me, this is my own opinion.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours

aznthecapn's Avatar


aznthecapn
03.15.2012 , 10:59 AM | #436
Quote: Originally Posted by chaosdefined View Post
It's getting honestly so pathetic that you keep reporting me because you don't like that I'm disagreeing with you.
And that you feel the need to say this at the start of every post you make ISN'T? I'm reporting you because you're off topic, not because you disagree. I've disagreed many times in this very thread and not reported people. You aren't bothering to read any posts and discuss the topic. You'd rather set up your own strawman arguments to debate with.

Quote:
It's not your job to stop the developers from seeing that certain changes need to be made to improve the quality of gameplay for others. It's really low that you think you have to do that.
Strawman. That's not what I said, you're making it up. It is my opinion that the game is bettered by requiring people to stick to a certain class and level an alt if they want to try a different class. This thread is evidence that the vast majority of the game is perfectly happy with this.

Quote:
Can't you just enjoy playing your game? After all it won't be affected in any way differently to how Duel-Spec would affect it, and yet you were campaigning for that using the exact same argument as we are.
I will be effected. I've explained why.

Quote:
Instead you sit here and constantly ignore and deny every single point made to you and decry that you're in the right.

It's people like you that will kill this game.
I'm not ignoring any point. You are. You've ignored every one I've made.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

aznthecapn's Avatar


aznthecapn
03.15.2012 , 11:03 AM | #437
Quote: Originally Posted by Tarka View Post
In my opinion, AC switching should be allowed. Not necessarily frequently, but still allowed all the same.

Both AC's have:
  • The same Companions
  • The same Story.
  • The same Ship.
I don't care what others think, there are more similarities between the AC's than differences.
All classes have the same companions. If you focus purely on gameplay then a companion's appearance and story are completely moot. They are ranged tank, melee tank, healer, ranged DPS and melee DPS. Every class has the same companion type. The same can be said for ships. Its a different layout and look but the features on the ship are identical from class to class to class.

Playstyle, armor type, stat priorities - the stuff that makes classes different - IS different between ACs. Any AC switching should be purely to decide which you want to play at max level. No switching at max level.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

aznthecapn's Avatar


aznthecapn
03.15.2012 , 11:04 AM | #438
Quote: Originally Posted by chaosdefined View Post
By that logic if you make a choice to take on a group of 5 elites and die, your character should remain dead and you should have to roll another character.
There is good choice and bad choice. Forcing that choice on someone is a bad choice. A class choice, and one you can easily remedy should you make the wrong one (re-roll), is a good choice.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

chaosdefined's Avatar


chaosdefined
03.15.2012 , 11:07 AM | #439
Quote: Originally Posted by aznthecapn View Post
There is good choice and bad choice. Forcing that choice on someone is a bad choice. A class choice, and one you can easily remedy should you make the wrong one (re-roll), is a good choice.
You're forcing the AC choice on us, so by your own argument that's a bad choice.

Tarka's Avatar


Tarka
03.15.2012 , 11:11 AM | #440
Quote: Originally Posted by aznthecapn View Post
All classes have the same companions. If you focus purely on gameplay then a companion's appearance and story are completely moot. They are ranged tank, melee tank, healer, ranged DPS and melee DPS. Every class has the same companion type. The same can be said for ships. Its a different layout and look but the features on the ship are identical from class to class to class.

Playstyle, armor type, stat priorities - the stuff that makes classes different - IS different between ACs. Any AC switching should be purely to decide which you want to play at max level. No switching at max level.
Sorry, but you're trying to use over-simplification in order to discredit an opinion.

Whilst you are correct that each class has the same Companion gameplay "types", for obvious reasons, nevertheless the ACTUAL characters and their own stories ARE shared between the AC's. And that's mainly what I was referring to when I said "Same Companions".

I stand by what I originally said. I'm really not interested in the disagreements with other posters in the forums. The only thing I'm interested in, in regards to this discussion, is voicing my opinion for the devs to see. For they are the ones who make decisions, not forum posters.
Supporter of having the following in the game:
Full Control Space Combat, More Playable Species (not unlockable),
Swimming, Sitting In Chairs, Planetary Day / Night Cycles and other MMORPG elements
MMO's are not meant to be films, and neither should they be movie-studio set tours