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Player vs Player... IS NOT Player vs Air/Avoid

STAR WARS: The Old Republic > English > PvP
Player vs Player... IS NOT Player vs Air/Avoid

Cyrrusai's Avatar


Cyrrusai
03.14.2012 , 11:26 AM | #51
Quote: Originally Posted by XOrionX View Post
I hope BW adds more WZ's that are equally engaging for the players. I like how intricate and complicated huttball is. So many outcomes are possible depending on what classes you roll with and how you choose to take advantage of the terrain.

Huttball reminds me of bloodbowl. I think they should do more sports/arena PvP WZ's.

I'm not sure how much I like the idea of the new WZ, it sounds too much like Alderaan. But I suppose we will all see very soon.
I have noticed the same, and am equally glad. +1, mods.

Also, I find the easiest way to explain Huttball is "football with lightsabers, fire, acid pits and blasters"
Proud Reader of Early Access 'Waves' - Updating Here Thread

Jestunhi's Avatar


Jestunhi
03.14.2012 , 11:41 AM | #52
Quote: Originally Posted by FadeXF View Post
I haven't been playing much lately... every now and then I'll log in and remind myself why I dislike SWTOR PVP so much... because there are waaaaay too many abilities in the game that either:

1) knock you into fire/acid that not only knock you back, but follow up stun or ability-including slows make sure you are going from 100 to 0 life.
2) knock you off of ledges and completely out of any PVP combat for the majority of play... which also is preventing you from positioning yourself at objectives
3) leaping to avoid any combat at all... jumping 20% of the space of a map every 10seconds
4) pulling.... pulling you into a fire to go from 100 to 0 life.... or pulling team mates ridiculously across the maps... combine this with knock-back from ledges and even when you attempt to prevent the tactic - off the ledge you go

In fact... the majority of the time I see this stuff I don't snicker or laugh to myself and go: "Damn, that took some finesse... that took some real skill, strategy, luck and ability... man: that guy is super skilled and managed to counter every ability I had to throw at them." No... rather... I sigh to myself in dismay and log out of the game... because none of those items take any ability or a single iota of skill or brain power to complete... and the combination of factors make it super hard to avoid or prevent. So what's the point? It's not even a human skill factor... it's that SWTOR has these built in game breaking abilities that no one seems to recognize as problematic to the enjoyment of this game! (Not one time have I read a post where a Dev acknowledges all of these items as a flaw with the game.)

In fact... the majority of vocalists will flock to this thread and beak/flame their yaps at me... indicating it's ME and MY fault somehow that *I* should be the guy who needs to "learn to play" or whatever... that I guess *I* need to roll a toon that can do the above listed items... even though I have nothing but pure disrespect for the skill-level and disdain of players who take advantage of these flaws.

Ya bro - you're soooooo skilled to pull someone 50 feet away into acid... then stun them there... or even don't stun and they will still be at 30% life.... SOOOOOO skill bro to knock a guy out of map objectives and essentially out of any significant combat for however long it takes to clammer back up to that ledge/point. What's that you say? Oh you get to do that again to me in another 20 seconds. That's great.




I enter into PLAYER vs PLAYER combat because I want to test my skill level against PLAYERS... I am not there to AVOID any type of PVP altogether through the above list of items... you may as well allow hutball carriers to go stealth with the ball. Honestly... why don't you do that? That is the EXACT SAME LEVEL of player avoidance you currently have in this game... may as well COMPLETE that list of player vs air/avoid.
Sounds to me like you just want pvp to be decided by whichever side has the highest DPS. Remove anything but damage.

If that's the case then we can save time by just performing a simple calculation instead of spending 15 minutes in a warzone.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

Scoobings's Avatar


Scoobings
03.14.2012 , 11:42 AM | #53
I agree with the OP. In fact you shouldn't be able to move. PVP should just be characters lined up opposite each other a la fire squad and exchanging blows.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Scotland's Avatar


Scotland
03.14.2012 , 11:45 AM | #54
Quote: Originally Posted by Scoobings View Post
I agree with the OP. In fact you shouldn't be able to move. PVP should just be characters lined up opposite each other a la fire squad and exchanging blows.
i second this.

GaryCartel's Avatar


GaryCartel
03.14.2012 , 11:45 AM | #55
Quote: Originally Posted by Scoobings View Post
I agree with the OP. In fact you shouldn't be able to move. PVP should just be characters lined up opposite each other a la fire squad and exchanging blows.
Ooo Yes! Bring back American civil war tactics!

Who needs game modes, let's just do this with different scenery in the background.

Celebrus's Avatar


Celebrus
03.14.2012 , 11:47 AM | #56
While I do think that at times it can go a bit over the top, I personally like the way that this game allows you to manipulate other people's characters in a way that other mmos don't.

Being sapped by a rogue isn't quite the same as being force choked by a mara.

Being nova'd by a mage isn't quite the same as being forced from the top of the hutt ball arena to the bottom via a knockback.

Being stunned by an IA or smug (An electrically sizzling knife through the chest or a kick square in the jimmy) is very different than a kidney shot.

This game allows an invasive level of control over the actions, movements, and abilities of other players, and I really dig it.

GaryCartel's Avatar


GaryCartel
03.14.2012 , 11:49 AM | #57
Quote: Originally Posted by Celebrus View Post
While I do think that at times it can go a bit over the top, I personally like the way that this game allows you to manipulate other people's characters in a way that other mmos don't.

Being sapped by a rogue isn't quite the same as being force choked by a mara.

Being nova'd by a mage isn't quite the same as being forced from the top of the hutt ball arena to the bottom via a knockback.

Being stunned by an IA or smug (An electrically sizzling knife through the chest or a kick square in the jimmy) is very different than a kidney shot.

This game allows an invasive level of control over the actions, movements, and abilities of other players, and I really dig it.
Agreed.

Scoobings's Avatar


Scoobings
03.14.2012 , 11:50 AM | #58
Quote: Originally Posted by GaryCartel View Post
Ooo Yes! Bring back American civil war tactics!

Who needs game modes, let's just do this with different scenery in the background.
I find different backgrounds to be distracting and unfair. Yeah bro, you're so good you can kill me with all those neon lights flashing behind you. K, Whatever.

People are probably going to flame me and say I need to L2P but whatever. I think PVP should be done against a Tope colored back drop so there is nothing to distract.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Iboga's Avatar


Iboga
03.14.2012 , 12:10 PM | #59
Quote: Originally Posted by Trondaddy View Post
Sounds like you are complaining about some fundamental mechanics of Huttball. The traps are there because they WANT people to be pulled into/over/through them.

Same with the different levels of floors. They want you to force charge/leap/grapple/pull up and down the levels. It adds strategy and flavor.

I for one think it is a refreshing take on otherwise boring "capture and hold this" PVP types (Alderaan, Arathi Basin, etc...)

If you don't like it, don't play it.
If that's what they want, why can't all AC's do it? If everyone could do it I wouldn't mind it. It's BS... you know it, I know it, everyone knows it...
Iboga - Scoundrel - Soresu (Retired)

Scotland's Avatar


Scotland
03.14.2012 , 12:10 PM | #60
Quote: Originally Posted by Groncho View Post
flat grassland...THATS PVP!
flat grassland with melee and aoe dmg only!