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Player vs Player... IS NOT Player vs Air/Avoid

STAR WARS: The Old Republic > English > PvP
Player vs Player... IS NOT Player vs Air/Avoid

XOrionX's Avatar


XOrionX
03.14.2012 , 10:44 AM | #41
Quote: Originally Posted by ShizuXIII View Post
OP, don't bother with these threads.

People used to decent pvp games already left, so you are just getting flamed for having a different opinion.
Of a grand total of three warzones, one is entirely designed around annoying mechanics, wich apparently have the sole purpose to annoy the players.
And a lot of people seem to enjoy it. So how can you argue with them? Let them enjoy this pvp...thing and move along.
GW2 isn't so far anymore and there is some promising stuff like Dominus coming out.

You'll get the usual "Do you want an empty square where people beat each other to death?".
They probably never played Guild Wars, wich have very interesting maps (I'm talking GvG here), without uber-annoying gimmicks like fires or acid pits.
A lot of people probably played only WoW and this garbage, so they don't even know how a good pvp game is supposed to be.

Just move along and save yourself the hassle.
Every game has the players it deserves.
The game is still pretty new. I doubt three warzones will be the grand total for this game.

I disagree about huttball, sure we have to play a lot of it, but as far as instanced PvP goes, Huttball is a very innovative and brand new gametype. It seems similar to capture the flag, but with varying nuances that make it interesting and challenging. I personally enjoy the traps.

I agree with you though, GW2 looks fun and interesting, I am curious to see if it will live up to the hype. A lot of MMORPG's get a lot of pre-hype and then fail to deliver. IMO, the entire MMO community is jaded beyond repair. I used to be the guy that griped over everything if it wasn't perfect, but I have since ditched that standpoint. It has been a while since I have given an MMO longer than 3 months time. I commited myself to give this game until at least GW2 to see what happens with it.
"Never tell me the odds!" ~Han Solo

Yazule's Avatar


Yazule
03.14.2012 , 10:46 AM | #42
Quote: Originally Posted by FadeXF View Post
Ok ok - you got me... I'm obviously not going to find anything official... I guess from a rational standpoint and the progression of MMOs in general from past to now... experience tells me the intention of those abilities.... event warrior "leaps" are really initially designed around PVE objectives like jumping ahead of your group to lay down a bit of agro before your group can react... for example.

It makes a lot of sense that the sorc "knock back" splashing OUTWARDS is meant defensively considering their AOE abilities require mobs to be significantly "clumped" up... so it makes NO SENSE AT ALL to have the sorc run up to a clump of mobs... hit knock back spraying mobs AWAY from the center point/out of AOE damage they would dish out. Actually.... if you've played a sorc you know you would hit your shield... run up... AOE damage and it's very effective. Using your knock backs to hit tougher mobs away from you + slowing them to allow you to kite them. Several of the class quests you cannot complete without doing that.

Same with the Sorc pull ability... I believe it was haphazard that this pull ability became significant in Huttball.... I don't believe the initial intention of the ability was "hey - lets make a spell that pulls huttball players to them... " "what's huttball?" "oh - don't worry... it hasn't even been blueprinted yet" - like come on. Use some common sense, guy.

Playing a PT I can also tell you that the "pull" is designed as an initiator... pulling LOS mobs for example... or allowing you to better position mobs in a "clump" for AOE... or pulling them off group mates.
you do know what pve stands for right? Player vs environment... i often use the environment to knock a mob off a cliff and kill him, that is pve, that is knockback, and it is not defensive

you are 100% off base, all the CC and movement impairments/enhancements add depth and complexity to the game.

you think it takes zero skill to pull someone into acid and cc them?

define skill for me please because being aware of yourself, your environment and your enemy and optimizing their untimely death using all threa of those things seems to me to be a skilled thing, timing the fire and positioning as well as making sure you use your cooldowns at the right time to make it all happen... skill...

i think you are not the pvper you are looking for.
Remember this: Noobs have the most fun, they gain joy from things you disdain. They find value in that you find worthless. At the end of the day they have more fun per hour than any elitist I have ever known.

rawhead_wrecker's Avatar


rawhead_wrecker
03.14.2012 , 10:47 AM | #43
Huttball is an objective based PvP game, not a deathmatch. It's not about 1v2 combat, it's about scoring goals. The traps are in place to force players to adapt to the tactical environment - you can use it to your advantage with a little planning and creative use of all your abilities.
_______________________________________________
I did not ask for, did not receive and will not pay for item no 13 on your invoice, Tax.

XOrionX's Avatar


XOrionX
03.14.2012 , 10:49 AM | #44
Quote: Originally Posted by Yazule View Post
you do know what pve stands for right? Player vs environment... i often use the environment to knock a mob off a cliff and kill him, that is pve, that is knockback, and it is not defensive

you are 100% off base, all the CC and movement impairments/enhancements add depth and complexity to the game.

you think it takes zero skill to pull someone into acid and cc them?

define skill for me please because being aware of yourself, your environment and your enemy and optimizing their untimely death using all threa of those things seems to me to be a skilled thing, timing the fire and positioning as well as making sure you use your cooldowns at the right time to make it all happen... skill...

i think you are not the pvper you are looking for.
QFT - timing, positioning, being aware of your surroundings and using them to turn the tables. Epeen doesn't win every fight.
"Never tell me the odds!" ~Han Solo

_droider_'s Avatar


_droider_
03.14.2012 , 10:52 AM | #45
This thread is fun...

On the real, though...you must really have people out to get you, from how you describe how often you're subject to the traps/mechanics in Huttball. Yes, everyone gets booted into the pits and off catwalks; if you don't, then you're not participating. However, when it comes to people being in a position to pull/push/punt(as some call it) you into poison/fire in an attempt to kill you the easy way or grief you, you have to understand one fundamental concept:


90% of the time, they are not objectively helping their team win the match.


To be in that perfect position means they have to be idling for some time to watch and wait for someone to have the right range/position/name(in your case, it seems). If they're idle, they're not attacking the ball carrier or moving with their own ball carrier to help them score. People that tend to do this, do it the whole match, so essentially, their team is now 7. Whenever I encounter people like this, it almost always results in a loss for that team. Just the other day, there was a sorc on the other team that would remain stealthed at their goal line and wait for someone to come off the catwalks, then promptly attempt to knock them back into the fire or the pit. That's all well and good if the ball carrier is the victim, but what about the other 13.5 minutes of the match?

My point, is that if you can get over the fact that it WILL happen to you (because it's not going away anytime soon), and realize that your team WILL objectively have the upper hand, then your Huttball experiences will be much more "un-un-fun".

EDIT: to clarify so I don't get flamed: Yes, I'm aware that there are times where skill comes into play and that there are people that know how to (ab)use those situations for their benefit (chasing the ball carrier that just barely cleared the fire and you didn't, a noob staying just the right distance from fire/poison to get booted into it, etc...). I'm talking about the baddies or wannabes that do nothing waiting for those opportunities when they don't yet exist.

Neoforcer's Avatar


Neoforcer
03.14.2012 , 10:54 AM | #46
So i am guessing the op wants a i win objective button in huttball. because no one should be able to counter him running to the objective. Wow need to L2P much

Cyrrusai's Avatar


Cyrrusai
03.14.2012 , 10:56 AM | #47
On topic, I must say that I thoroughly enjoy the dynamics of Huttball, Alderaan and The Voidstar; I think they are just the beginning of the twists on PvP that BioWare will be delivering, and I can't wait to try out the new Warzone being released with 1.2.

I find that when I tire of PVP I can re-situate into the PVE world of story-driven plot that BioWare does so well, and try PVP the next day (with fresh faces and new teams).

Lastly, I suggest chill-pills; Find something that chills you out, and use it.

Cheers,

Cyrrusai
Proud Reader of Early Access 'Waves' - Updating Here Thread

XOrionX's Avatar


XOrionX
03.14.2012 , 11:00 AM | #48
Quote: Originally Posted by Neoforcer View Post
So i am guessing the op wants a i win objective button in huttball. because no one should be able to counter him running to the objective. Wow need to L2P much
I am 99% positive he plays an operative/scoundrel. Of all the classes I try hardest to throw into the pits/fire/acid, it is them. They are the easiest to bait into those situations it seems. As long as they don't burst you down to 0% and you have a cc break handy, they are pretty easy to get away from.

I find it pretty hard to 1v1 a scoundrel/operative, using game mechanics to even the odds seems to be the best route to get him/her off of me and to get back to helping my team score the ball.

I could see how an average skill operative/scoundrel could get really frustrated in huttball. But then again, I have run across some very skilled operatives who don't fall for those tricks and position themselves to be more effective usually resulting in my death.

I think the most important thing to remember in huttball is to not take things personally and not to rage. Obviously you will get thrown into traps, just expect it. Rage never helps you win.
"Never tell me the odds!" ~Han Solo

Bnol's Avatar


Bnol
03.14.2012 , 11:09 AM | #49
Quote: Originally Posted by Trondaddy View Post
Sounds like you are complaining about some fundamental mechanics of Huttball. The traps are there because they WANT people to be pulled into/over/through them.

Same with the different levels of floors. They want you to force charge/leap/grapple/pull up and down the levels. It adds strategy and flavor.

I for one think it is a refreshing take on otherwise boring "capture and hold this" PVP types (Alderaan, Arathi Basin, etc...)

If you don't like it, don't play it.
This. I avoid Alderaan because I find it either frustrating or boring, rarely being a decent highly contested battle. The OP should do the same with Huttball.
Jack'Bauer - 50 Medic Operative - Wound in the Force
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XOrionX's Avatar


XOrionX
03.14.2012 , 11:23 AM | #50
I hope BW adds more WZ's that are equally engaging for the players. I like how intricate and complicated huttball is. So many outcomes are possible depending on what classes you roll with and how you choose to take advantage of the terrain.

Huttball reminds me of bloodbowl. I think they should do more sports/arena PvP WZ's.

I'm not sure how much I like the idea of the new WZ, it sounds too much like Alderaan. But I suppose we will all see very soon.
"Never tell me the odds!" ~Han Solo