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This game badly needs mods and macros.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
This game badly needs mods and macros.

TheNdoki's Avatar


TheNdoki
03.13.2012 , 08:57 PM | #221
Quote: Originally Posted by Rutrict View Post
First comes add-ons, than comes bots.
Actually bots can be made without addons enabled.

Quote: Originally Posted by Rutrict View Post
I got a DK to 85 in 3 days with Invite a Friend. I was full 385 H FL gear within a month. That game is ruined. I don't want THIS game to go down that same path. And Add-ons are just the first step in a series of steps down that path.
Refer a friend didn't have anything to do with addons, but I like that you're using a game feature the company implemented as an argument for third party addons.


And for the past 3 or 4 posts who keep using the same old "addons play the game for you" argument, it's been done, to death. You could probably read posts earlier last page that already argue that tired point. Seriously.
If you don't like addons or macros here's a suggestion: DON'T USE THEM.

Nobody is forcing you to, if your guild/group tries, just find a different one. It's not hard. You play the game your way, let us play it ours.

Darnu's Avatar


Darnu
03.14.2012 , 12:11 AM | #222
I'm a little curious about this 384 heroic firelands gear. I had some 384 gear from normal Ragnaros but the heroic gear was all 391. And for the life of me I don't understand why you were paying more attention to DBM than the raid leader in vent/mumble/TS other than for one move and one move only - to know to start moving for the leap on heroic domo. If you were flying for heroic Alysrazor I could understand wanting some warning so you could land next to the rings, but other than that I'm not sure why not. As a dk it wasn't your job to hit the meteors on normal rag. For heroic Baleroc I can't think of one single use DBM had. For Beth'tilac and Shannox all the raid warnings were default and the others were pretty useless.

I don't know. Out of the 105 addons I use personally a lot are actually for art, or for making the UI more functional to me personally and be the way I like it (spend years looking at hours a day at a screen and you get a little bored) and most are disabled and only on when I need them, and many are for things which don't exist in this game.

But for this game a threat meter is an absolute must as far as I can see. Some groups have tanks holding aggro, others have trigger-happy dps's who seem to have no idea. And the tanks don't seem to realize they've lost the aggro, but when the dps's don't see any reason why they can't pull (yes, I understand there are puller classes in other games) and a fix is so simple I don't understand why it could be considered wrong.

I say let Bioware take care of the game. Let players take care of things like UI and features which will never be universally wanted or welcomed or which can be personalized in a million ways yet essentially perform the same thing. They've created a default which is good enough for a lot of people to argue that it's exactly what they wanted and pretty much all they ever want.

Edit: Bots are external programs run alongside the game and have nothing to do with addons. Here's one for you: No addons yet and no addon support yet i'm already constantly getting mail from gold-sellers. I thought addon's were to blame?

Rutrict's Avatar


Rutrict
03.14.2012 , 12:49 AM | #223
Quote: Originally Posted by TheNdoki View Post
Actually bots can be made without addons enabled.
I guess you have more experience with bots than I do. From what I read about them they utilize certain add-ons that identify nodes and gatherer to help the bot not only farm the nodes, but also the path for which they take. At least that's what I read about the farming bots. If need be I could research it again, but honestly it was boring.


Quote: Originally Posted by TheNdoki View Post
Refer a friend didn't have anything to do with addons, but I like that you're using a game feature the company implemented as an argument for third party addons.
If you paid attention to my post it wasn't just about add-ons. It was about the overall ease of WoW. The game itself is so simple a caveman could do it. Add-ons are one of the first things to make the game "easier" for players. IE: Quest Helper, Gatherer... etc. - I'm sorry if you were confused and couldn't link the two. I thought I was pretty clear.

Quote: Originally Posted by TheNdoki View Post
And for the past 3 or 4 posts who keep using the same old "addons play the game for you" argument, it's been done, to death. You could probably read posts earlier last page that already argue that tired point. Seriously.
You could come up with viable alternatives to needing add-ons. Like stop being an elitest jerk? Seriously.
[Assassins of Sion] - 50 Sith Juggernaut - Xodric - Lament Configuration
SWtOR: CE Pre-Order

Quote: Originally Posted by Kaphik View Post
No, it's just an opinion. People disagreeing with someone's opinion is not flaming nor is it trolling. It's called discussion.

MrNobodyWTB's Avatar


MrNobodyWTB
03.14.2012 , 12:52 AM | #224
I would love to see some community driven mod capability. Please!
Dream as if you'll live forever, Live as if you'll die today.
~James Dean

Rutrict's Avatar


Rutrict
03.14.2012 , 01:06 AM | #225
Quote: Originally Posted by Darnu View Post
I'm a little curious about this 384 heroic firelands gear. I had some 384 gear from normal Ragnaros but the heroic gear was all 391. And for the life of me I don't understand why you were paying more attention to DBM than the raid leader in vent/mumble/TS other than for one move and one move only - to know to start moving for the leap on heroic domo. If you were flying for heroic Alysrazor I could understand wanting some warning so you could land next to the rings, but other than that I'm not sure why not. As a dk it wasn't your job to hit the meteors on normal rag. For heroic Baleroc I can't think of one single use DBM had. For Beth'tilac and Shannox all the raid warnings were default and the others were pretty useless.
Firstly let me apologize about 385, I ment 391 but I simply forgot. I quit after patch 4.3 came out. I found the game highly boring and just didn't care to retain most of the information. I can post SS of my character to prove I had H FL gear if need be.

Secondly, the guilds I was in ( being the top 3 on the server I was on, Alliance side ) required you to have certain add-ons, even if you didn't "need" them. I didn't know of any guild that was raiding that didn't require you to have certain add-ons. So getting into a guild ( that could actually raid ) that didn't require add-ons wasn't a choice on the server I was on.

Quote: Originally Posted by Darnu View Post
I don't know. Out of the 105 addons I use personally a lot are actually for art, or for making the UI more functional to me personally and be the way I like it (spend years looking at hours a day at a screen and you get a little bored) and most are disabled and only on when I need them, and many are for things which don't exist in this game.
And I am glad BioWare is coming out with their own means to change the UI to how you want it. Which means we don't need an add-on to do this for us.

Quote: Originally Posted by Darnu View Post
But for this game a threat meter is an absolute must as far as I can see. Some groups have tanks holding aggro, others have trigger-happy dps's who seem to have no idea. And the tanks don't seem to realize they've lost the aggro, but when the dps's don't see any reason why they can't pull (yes, I understand there are puller classes in other games) and a fix is so simple I don't understand why it could be considered wrong.
I'm a tank and I have no problems keeping threat in HM or NM operations. I think the threat meter could be solved with a player knowing how to play their class. If the tank can't see that he's lost aggro I would think a new tank is necessary, or perhaps an educated one.

The only places I lose threat, or don't have threat is on trash. And rule of thumb for trash is keeping threat on the heavy hitters of the group, MDPS should more than be capable of taking the damage the weaker trash dishes out. Even when I am the only tank for the raid the leader tells me what ones to taunt and tells the MDPS to pick up the lesser mobs. We've yet to have a problem with this strat.

Also, if the above option isn't possible... This game has many classes with a lot of CCs. So... anything that the tank doesn't have threat on could be CCd. If you have people breaking CCs than you have user problems. That's nothing an add-on would fix. Ever.

Quote: Originally Posted by Darnu View Post
I say let Bioware take care of the game. Let players take care of things like UI and features which will never be universally wanted or welcomed or which can be personalized in a million ways yet essentially perform the same thing. They've created a default which is good enough for a lot of people to argue that it's exactly what they wanted and pretty much all they ever want.
I agree with the above part to a point. That point is up to the point where add-ons become wanted and or necessary. If we, the players, don't like something about the game than we come here and voice our opinions. If you want to have some form of dps meters than add-ons are not the means. Having BioWare implement their OWN dps meter would be a more viable method. You want a DBM, then tell BioWare and if it's a big enough issue let them come out with their version of it. I'm not against what add-ons do for us, I am against the need for a 3rd party program, which add-ons are.

Quote: Originally Posted by Darnu View Post
Edit: Bots are external programs run alongside the game and have nothing to do with addons. Here's one for you: No addons yet and no addon support yet i'm already constantly getting mail from gold-sellers. I thought addon's were to blame?
Constantly? I've gotten 4 mails from credit-selllers * seeing as there is no gold in this game *. And since credit is so easily made in this game they aren't in full force here. There's no demand for people wanting credits, otherwise they would be. It's called fishing. They're sending that mail out to see if they get people buying credits. If they notice people are actually buying credits than they will start to farm credits to sell it. Simply don't buy credits and they will go away. I never linked add-ons to be the blame for gold-sellers. Nor did I mention them in my post.
[Assassins of Sion] - 50 Sith Juggernaut - Xodric - Lament Configuration
SWtOR: CE Pre-Order

Quote: Originally Posted by Kaphik View Post
No, it's just an opinion. People disagreeing with someone's opinion is not flaming nor is it trolling. It's called discussion.

Teryakywind's Avatar


Teryakywind
03.14.2012 , 04:06 PM | #226
Quote: Originally Posted by MrOrionQuest View Post
Addons: Not really needed. We're getting a combat log and the ability to change up our UI, that's all we really need honestly.
The combat log is a text file, which you can only access out of game. Don't get me wrong I love SWTOR, but with as much money as went in to this game I would at least like a tab in the chat log i can look at if they won't add a DPS/heal meter.

Darnu's Avatar


Darnu
03.14.2012 , 11:58 PM | #227
Quote: Originally Posted by MrNobodyWTB View Post
I would love to see some community driven mod capability. Please!
Same. Seems there is one thing lacking in this game - heart or soul whatever. Passion. Involving the community never hurts and neither does personalization.

Treliss's Avatar


Treliss
03.15.2012 , 12:40 AM | #228
Has there been any news from Bioware on if/when addons and macros are coming to this game?

If all the features I wanted were in the base game, there wouldn't be a need for addons, but I just don't see how BioWare can provide the same amount of development as a community of addon developers once they would provide an addon UI.

1) Better UI and chat customization

2) Better Healing Interface. Mouseover healing and dispelling and indicators for when someone has dispelable debuffs and aggro.

3) Indicator for procs (PowerAuras).

4) Damage, Healing, and Threat meters

5) Better control of companion. A quick way to turn on and off all AoE abilities (so companion doesn't break CC). A better way to control your companion to be on your current target (Macroing into one of your main attacks /compattack).

6) A way to macro marking of targets into abilities. Being able to have your CC ability automatically mark the target for example.

If addons don't allow for DBM style addons that's fine with me, it keeps boss fights simpler. It's also fine with me if it does. Addons/macros shouldn't be able to play for you though, addons should not be able to move your character, activate more than one gcd using ability with a single button press/mouse click. An addon or macro should not be able to select what ability to use other than with the use of a modifier (shift/cntrl/alt) or if the target is hostile or friendly

Good:
/cast [shift]Ability1; [alt]Ability2 should be fine
/cast [target:friendly]Ability1; [target:enemy]Ability2 should be fine too
/cast [mouseover:friendly]Ability1; [target:friendly]Ability1
That just allows the user to compress their button bars which is a good thing imo.

Bad:
/castsequence dot_ability, instant_ability, channel_ability, channel_ability, instant_ability, channel_ability, channel_ability should not be allowed as that simplifies gameplay by macroing the rotation

Addons that help with bots and gathering are bad imo. Maybe it needs to go so far as addons not having access to the player's coordinate location to prevent them. None of the addons I think the game would really benefit from have any need for the player's coordinates. Sometimes knowing what zone you are in is helpful to addons, for example being able to turn on and off features if you are in warzone or flashpoint, however, addons could be given just that information as needed to give the desired functionality and no more.

Elkirus's Avatar


Elkirus
03.15.2012 , 12:55 AM | #229
Too many skills and i dont have gamer mouse LET THE MACROS COME!!

TheSkate's Avatar


TheSkate
03.15.2012 , 07:13 AM | #230
Quote: Originally Posted by Treliss View Post
Has there been any news from Bioware on if/when addons and macros are coming to this game?

If all the features I wanted were in the base game, there wouldn't be a need for addons, but I just don't see how BioWare can provide the same amount of development as a community of addon developers once they would provide an addon UI.

1) Better UI and chat customization

2) Better Healing Interface. Mouseover healing and dispelling and indicators for when someone has dispelable debuffs and aggro.

3) Indicator for procs (PowerAuras).

4) Damage, Healing, and Threat meters

5) Better control of companion. A quick way to turn on and off all AoE abilities (so companion doesn't break CC). A better way to control your companion to be on your current target (Macroing into one of your main attacks /compattack).

6) A way to macro marking of targets into abilities. Being able to have your CC ability automatically mark the target for example.

If addons don't allow for DBM style addons that's fine with me, it keeps boss fights simpler. It's also fine with me if it does. Addons/macros shouldn't be able to play for you though, addons should not be able to move your character, activate more than one gcd using ability with a single button press/mouse click. An addon or macro should not be able to select what ability to use other than with the use of a modifier (shift/cntrl/alt) or if the target is hostile or friendly

Good:
/cast [shift]Ability1; [alt]Ability2 should be fine
/cast [target:friendly]Ability1; [target:enemy]Ability2 should be fine too
/cast [mouseover:friendly]Ability1; [target:friendly]Ability1
That just allows the user to compress their button bars which is a good thing imo.

Bad:
/castsequence dot_ability, instant_ability, channel_ability, channel_ability, instant_ability, channel_ability, channel_ability should not be allowed as that simplifies gameplay by macroing the rotation

Addons that help with bots and gathering are bad imo. Maybe it needs to go so far as addons not having access to the player's coordinate location to prevent them. None of the addons I think the game would really benefit from have any need for the player's coordinates. Sometimes knowing what zone you are in is helpful to addons, for example being able to turn on and off features if you are in warzone or flashpoint, however, addons could be given just that information as needed to give the desired functionality and no more.

Yes there has been news about when addons and macros are coming. They were both mentioned during the guild summit almost two weeks ago. I do not remember when they said macros will be available but I do remember it was a long time from now. I also remember them saying that addons are a VERY long ways away. As in not even being worked on at this time. They said they had more important things to work on at this time. Maybe v2.0 if you are lucky.

1) U.I. customization is in 1.2

2) Mouse-over healing is something they said they would like to add, but no date yet

3) They would like to make procs more visible to the players as quickly as possible, but not going to be in 1.2

4) Not going to happen for a very long time. Uses to many resources according to devs. However there IS going to be a combat log in 1.2 I believe they said.

5) Don't remember this being mentioned

6) Again, macros are a very long way out.

Not a whole lot of good news, but I hope this helps a little.
"Blah blah blah, yackity smackity, and a nice cold glass of orange juice"
Hugh Tasmanian Devil