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Resolve


MPagano's Avatar


MPagano
03.13.2012 , 01:37 PM | #61
Quote: Originally Posted by Neamhan View Post
This is the part I don't get. The fact that someone gets a full resolve bar to begin with means that they didn't avoid the CC. How would having the resolve bar tick down only after the current CC is finished make it so CC is somehow avoided in every scenario?
You misunderstand me. First, I did correct myself. The fact is that resolve doesn't decay until the effect ends. If you are at the threshold for immunity, however, it decays.

My comment about avoiding CC in every scenario was in response to your point about the breaker needing a shorter cooldown. I don't think it does, but there's nothing to be debated here. It's simply a matter of opinion. I feel that the occassional breaker combined with the resolve mechanic keeps CC manageable while you think that the breaker should be available anytime you're CC'd (or at least every 30 seconds).

RG_jhanlec's Avatar


RG_jhanlec
03.13.2012 , 01:39 PM | #62
Quote: Originally Posted by indelible View Post
I was under the impression it had nothing to do with the white bar.

The white bar represents 1000 Resolve. You can break CCs that stun you past 1000 Resolve before they end and benefit from the additional Resolve immunity gained. A person with 2000 Resolve will come out of any CC at 1200 Resolve (if left alone), so your point about the bar is incorrect.
It actually has to be decaying, but since you can only view 800/1000+ resolve its hard to tell when it actually starts to go down. I also understood that, should you be at 999 resolve and a SW/JK uses the AoE stun that adds 800, you will go up to 1799 resolve. Once the bar begins to decay you are now CC immune. You will be CC immune until the bar is gone, but not before it begins to decay. They bar begins to decay once your are free of all CC and the bar X>1000.

You may not see the bar decaying, but it needs to be doing so. However, for the simplicity of argument, just because the bar looks solid; this does not indicate you are immune yet, rather you are above 800 resolve.

MPagano's Avatar


MPagano
03.13.2012 , 01:40 PM | #63
Quote: Originally Posted by indelible View Post
Totally different decay rate.

The decay past 1000 Resolve is 100 Resolve per second. It's your timer, rather than flat decay rate.

The 25 Resolve per second decay is, I believe (after some testing) a flat delay that happens after a given period of time.
That's correct. For the 25 resolve decay, it starts after the CC effect. So a 2 second stun would generate 400 resolve, and start to decay at 25/sec after the stun wears off.

indelible's Avatar


indelible
03.13.2012 , 01:40 PM | #64
Quote: Originally Posted by EternalFinality View Post
As a Sentinel with a 6 sec aoe mez, I attempt to make this situation occur at any and all opportunities. It's an extremely common occurence. Sorcs also like make it happen with whirlwind, and Agents can do so as well with the blind grenade.

If you have a long mez and are not doing this to people you're doing it wrong. It's the most effective way to take people out of a battle.



Mez and stun are the same thing - you can't control your character. Root is similar for melee.



Exactly.
It's the same in every game, so I don't see what you are trying to say here.

Furthermore, saying mezzs and stuns are the same thing is really misguided. They aren't. They fill decidedly different, if SIMILAR, functions, and server different purposes. In combat it would be unwise for me to use Whirlwind because it actually results in you having a full Resolve bar pretty much right off the bat, especially if you take damage.
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PRSturm's Avatar


PRSturm
03.13.2012 , 01:40 PM | #65
Resolve wasn't meant to neutralize CC as a factor. It is meant to manage CC as a factor. For some reason, people have this idea that Bioware programmed a game with CC, and then re-programmed a system to remove it as a factor... that would be hilarious.

TUXs's Avatar


TUXs
03.13.2012 , 01:41 PM | #66
Quote: Originally Posted by indelible View Post
It baffles me how many of you don't actually understand how resolve works.

I suggest that, before you whine endlessly, you go and do some reading.
Ah! So...because we haven't studied up on it as much as you and know the durations of every possible combo and the length of every stun, root, dizzy, knock down, knock back, choke, tea bag and twirl by it's icon, you think we should all just suck it up and study?

I play this game far more than I should - I spend most of my online time PvPing and I will say that Resolve is the biggest pain in the **edit** for me. I'll admit...I DO NOT GET IT!

I don't understand why half the **edit** that happens to me DOESN'T fill it!!! I'll be fully immobilized and resolve won't budge. I can get knocked back half way across the map by THREE knockbacks (or possibly pushes) in a row and STILL didn't have a full resolve bar...what the eff?!

It honestly shouldn't be this freaking complex! It's not fun...it's frustrating as **edit**!

I'm impressed some of you find it so simple to understand...but I don't. IMO, Resolve blows and fails to do what it's supposed to do over half the damn time. If it's working flawlessly for some of you, great...but that doesn't make it a good system. The current way Resolve works is horrible and NEEDS a revamp.
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MPagano's Avatar


MPagano
03.13.2012 , 01:42 PM | #67
Quote: Originally Posted by EternalFinality View Post
I know what a mez is.

I'm talking about controlling your character vs being unable to control them. That's all I've ever been talking about. You're the one that keeps bringing up "have your team help you" and "you can't get damaged."

Stun, Root, Mez, all prevent you from playing your character. Resolve is supposed to prevent this, but the system is flawed.
Oh, ok. Well why are you isolating it in this way? If you want to debate the effectiveness of the mechanic, does it make sense to ignore the context of the group and things breaking on damage or not?

PRSturm's Avatar


PRSturm
03.13.2012 , 01:44 PM | #68
Resolve is not a single-player mechanic. It's that simple. Resolve is not an ability to use to your advantage when you need it. Resolve is a match-wide system designed to reduce CC dominance over a range of time and players. It isn't a button you push that is there for you to be a winner. It is a pure balance mechanic working over an entire range... resolve is not your friend. It has nothing to do with you. It isn't there to help you. It has nothing to do with helping individual players.

indelible's Avatar


indelible
03.13.2012 , 01:44 PM | #69
Quote: Originally Posted by RG_jhanlec View Post
It actually has to be decaying, but since you can only view 800/1000+ resolve its hard to tell when it actually starts to go down. I also understood that, should you be at 999 resolve and a SW/JK uses the AoE stun that adds 800, you will go up to 1799 resolve. Once the bar begins to decay you are now CC immune. You will be CC immune until the bar is gone, but not before it begins to decay. They bar begins to decay once your are free of all CC and the bar X>1000.

You may not see the bar decaying, but it needs to be doing so. However, for the simplicity of argument, just because the bar looks solid; this does not indicate you are immune yet, rather you are above 800 resolve.
You are immune to CC from 1799 Resolve. If you break the CC at 1699 Resolve, you are still immune to CC all the way down to 0.

For example, an 8-second mez followed by a 4-second stun gives 2000 Resolve, which will drain in 20 seconds whether you sit through the entire stun or break out of it immediately.

The white bar merely indicates 1000 Resolve. That's it.
War Hero Lythria Azrael - Sith Sorcerer
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RG_jhanlec's Avatar


RG_jhanlec
03.13.2012 , 01:50 PM | #70
Quote: Originally Posted by indelible View Post
You are immune to CC from 1799 Resolve. If you break the CC at 1699 Resolve, you are still immune to CC all the way down to 0.

For example, an 8-second mez followed by a 4-second stun gives 2000 Resolve, which will drain in 20 seconds whether you sit through the entire stun or break out of it immediately.

The white bar merely indicates 1000 Resolve. That's it.
I think we are arguing the same thing. One caveat to note, you can only see 800 resolve, no more. Once the bar goes over 800 you view it as solid, but it may still not be X>1000. So even though it is solid you may technically not be immune at that time.