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Resolve


Neamhan's Avatar


Neamhan
03.13.2012 , 01:29 PM | #51
Quote: Originally Posted by indelible View Post
It baffles me how many of you don't actually understand how resolve works.

I suggest that, before you whine endlessly, you go and do some reading.
It baffles me that just because people think resolve is flawed in its current implementation that you think people don't understand how it works.

I suggest that, before you make uneducated replies, you go and read the thread.

indelible's Avatar


indelible
03.13.2012 , 01:31 PM | #52
Quote: Originally Posted by RG_jhanlec View Post
The biggest part of this is people not understanding that resolve wont make you CC immune until you see it going down.

The actual occurrence of the solid white bar decaying is when you are CC immune; not before or after, just during. Trust me when I say resolve is working as intended.
I was under the impression it had nothing to do with the white bar.

The white bar represents 1000 Resolve. You can break CCs that stun you past 1000 Resolve before they end and benefit from the additional Resolve immunity gained. A person with 2000 Resolve will come out of any CC at 1200 Resolve (if left alone), so your point about the bar is incorrect.
War Hero Lythria Azrael - Sith Sorcerer
Bloodworthy EU (2011-2012 <Take Two>)
Tomb of Freedom Nadd EU (2014 <Death Watch>, 2015)

EternalFinality's Avatar


EternalFinality
03.13.2012 , 01:32 PM | #53
Quote: Originally Posted by indelible View Post
It's amusing to me that you are all entertaining then "2 second stun + full mezz" scenario like it's an actual thing that happens very often. It doesn't. It's perhaps one of the single most rare stun combos you are likely to encounter.
As a Sentinel with a 6 sec aoe mez, I attempt to make this situation occur at any and all opportunities. It's an extremely common occurence. Sorcs also like make it happen with whirlwind, and Agents can do so as well with the blind grenade.

If you have a long mez and are not doing this to people you're doing it wrong. It's the most effective way to take people out of a battle.

Quote:
That's fine, I think that's all we can say. I didn't realize there were AoE stuns, though
Mez and stun are the same thing - you can't control your character. Root is similar for melee.

Quote:
When the CC breaker has a 30 second cooldown, then this will be a valid argument. Since it has a 2 minute cooldown it doesn't matter how good you are, your CC breaker will frequently be down.
Exactly.

MPagano's Avatar


MPagano
03.13.2012 , 01:32 PM | #54
Quote: Originally Posted by indelible View Post
There's a 6 second cool down before the 25 resolve per second drain kicks in. It is not instant.
I forgot about the delay on the decay. This would only make resolve seem more favorable to the victim of the CC. I won't bother modifying all my cases in the threads earlier, but it's worth noting that the issue of decay and chain CC is gone.


It's not a flat 6 seconds, though. If you're below immunity, the decay doesn't start until the CC effect ends. If you're above the immunity threshold, it starts as soon as you cross it.

indelible's Avatar


indelible
03.13.2012 , 01:32 PM | #55
Quote: Originally Posted by Neamhan View Post
It baffles me that just because people think resolve is flawed in its current implementation that you think people don't understand how it works.

I suggest that, before you make uneducated replies, you go and read the thread.
I've read the thread, and my point still stands. Notice my posts: I've corrected people not actually understanding the mechanic twice.



Your point is moot, and instead of being needlessly patronising you should work to educate your fellow gamer about the system. Arguing with people "on your side" that don't understand the mechanic is tantamount to going to war without any guns.
War Hero Lythria Azrael - Sith Sorcerer
Bloodworthy EU (2011-2012 <Take Two>)
Tomb of Freedom Nadd EU (2014 <Death Watch>, 2015)

Neamhan's Avatar


Neamhan
03.13.2012 , 01:33 PM | #56
Quote: Originally Posted by MPagano View Post
I don't beleive that a player should be able to avoid CC in every scenario.
This is the part I don't get. The fact that someone gets a full resolve bar to begin with means that they didn't avoid the CC. How would having the resolve bar tick down only after the current CC is finished make it so CC is somehow avoided in every scenario?

MPagano's Avatar


MPagano
03.13.2012 , 01:34 PM | #57
Quote: Originally Posted by EternalFinality View Post
Mez and stun are the same thing - you can't control your character. Root is similar for melee.
This is incorrect. You cannot control your character, but you can be damaged while stunned. This makes a huge difference. Mez is not nearly as severe as stun. In fact, resolve favors mez because there's a change that you generate resolve but do not endure the full CC effect.

indelible's Avatar


indelible
03.13.2012 , 01:34 PM | #58
Quote: Originally Posted by MPagano View Post
I forgot about the delay on the decay. This would only make resolve seem more favorable to the victim of the CC. I won't bother modifying all my cases in the threads earlier, but it's worth noting that the issue of decay and chain CC is gone.


It's not a flat 6 seconds, though. If you're below immunity, the decay doesn't start until the CC effect ends. If you're above the immunity threshold, it starts as soon as you cross it.
Totally different decay rate.

The decay past 1000 Resolve is 100 Resolve per second. It's your timer, rather than flat decay rate.

The 25 Resolve per second decay is, I believe (after some testing) a flat delay that happens after a given period of time.
War Hero Lythria Azrael - Sith Sorcerer
Bloodworthy EU (2011-2012 <Take Two>)
Tomb of Freedom Nadd EU (2014 <Death Watch>, 2015)

EternalFinality's Avatar


EternalFinality
03.13.2012 , 01:35 PM | #59
Quote: Originally Posted by indelible View Post
I've read the thread, and my point still stands. Notice my posts: I've corrected people not actually understanding the mechanic twice.



Your point is moot, and instead of being needlessly patronising you should work to educate your fellow gamer about the system. Arguing with people "on your side" that don't understand the mechanic is tantamount to going to war without any guns.
Instead of mocking people for not understanding it, why don't you point them to a place where it is clearly explained?

Oh right, such a place doesn't exist. And you wonder why not everyone understands every single nuance about this terrible and hidden system? And shame on Bioware for implementing it!

EternalFinality's Avatar


EternalFinality
03.13.2012 , 01:37 PM | #60
Quote:
This is incorrect. You cannot control your character, but you can be damaged while stunned. This makes a huge difference. Mez is not nearly as severe as stun. In fact, resolve favors mez because there's a change that you generate resolve but do not endure the full CC effect.
I know what a mez is.

I'm talking about controlling your character vs being unable to control them. That's all I've ever been talking about. You're the one that keeps bringing up "have your team help you" and "you can't get damaged."

Stun, Root, Mez, all prevent you from playing your character. Resolve is supposed to prevent this, but the system is flawed.