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No Cross Realm LFG tool please!

First BioWare Post First BioWare Post

ferroz's Avatar


ferroz
03.13.2012 , 12:45 PM | #571
Quote: Originally Posted by DarthKhaos View Post
And here you are wrong again and just saying things to disagree. Some heroic quests are instanced but others aren't.
No, all of them are instanced. Every zone in the game is instanced. EVERY. ONE.. Yes, even that ones. They don't all have green doors, but they're all instanced.

Nokiata's Avatar


Nokiata
03.13.2012 , 12:45 PM | #572
That is the most needed tool in game, after combat log ! Buth they are both vital.

Vlaxitov's Avatar


Vlaxitov
03.13.2012 , 12:48 PM | #573
Quote: Originally Posted by ferroz View Post
No, all of them are instanced. Every zone in the game is instanced. EVERY. ONE.. Yes, even that ones. They don't all have green doors, but they're all instanced.
By that definition the whole internet is instanced. It just happens to be one big instance.

ferroz's Avatar


ferroz
03.13.2012 , 12:49 PM | #574
Quote: Originally Posted by Vlaxitov View Post
Well no, I didn't have trouble steamrolling heroics.
But you were wiping in them... you know, those "dungeons that were challenging enough to wipe many many times in mmos pre x-realm LFD. "

or maybe... just maybe... you're talkign about dungeons that FAR predate the lfd tool, and the nerfing that you're talking about is part of the systematic design change that blizarrd had put in place more than a year before lfd in order to make the game more accessible to casual players?

That kind of makes any "lfd made the game easy argument" seem more than a little absurd.

ferroz's Avatar


ferroz
03.13.2012 , 12:52 PM | #575
Quote: Originally Posted by Vlaxitov View Post
By that definition the whole internet is instanced. It just happens to be one big instance.
No... there are multiple instances of every zone in swtor... there are lots of places in the whole of the internet that don't have even a single instance in swtor, let alone multiple instances.

so that definition has nothing to do with the whole of the internet.

Right now, in the game as it works today, you can have multiple instances of every zone in the game. If you happen to be in the wrong instance from a friend, you can move to their instance to do stuff with them (I've had to do so on several occasions, particularly on coruscant)

theoffspringlp's Avatar


theoffspringlp
03.13.2012 , 12:52 PM | #576
Quote: Originally Posted by dondiwayne View Post
X-Server LFG is a bad solution to an existing problem, it may solve some issues with people who can't find groups but it introduces a lot more problems. It is like saying:"Oh there are not enough jobs in country A, let's make a X-Country LFJ, it only produces other problems.

A serious player never has any issues with finding groups and that i am certain of. While levelling you make friends and those friends will serve in the future to form groups. Ofc if you play terrible, ninja things or simply annoy people with your attitude, they will not want to group with you in the future.
I also read a lot about people who want solo to 50, in that case, they will not make any friends and have difficulties finding groups.
In real life you also not make make your way solo, ignore everyone and then use a looking for friends tool.
MMOs are a progress, you have levelling to built up a reputation, to make friends, to form guilds, etc...With looking for groups, you could also just give everyone a lvl 50 char and let them use their tools to find groups, what will that be? Right! A lobby game...like COD, Battlefield...Choose your Class, choose your gamemode, PvP or PvE and wait for other people to join...

One major problem with X-Server tools is, that they will indeed take care of the problems some people are having with finding groups but the result will be another one. People will get grouped with people who wouldnt find a group otherwise for serious reasons; bad play; ninjaing; bad language; etc... Then those people will cry on the forums like they did to get a LFG-tool, that the content is too difficult, because they get grouped with bad players and that everyone has a right to do everything etc...The result will be, that the content will get nerfed, everyone will faceroll the content and then we are facing a WoW after TBC status...You want that? I don't want it.
And when people start complaining about wanting content nerfed I'll be right there with you saying no way. I haven't seen anyone in this thread complain that the content is too hard. You're assuming that nerfs are a necessary condition of a cross-server lfg, which isn't true. So let's suppose that we have an entirely optional cross server lfg tool and everything else about the game stays the same, how does this effect you at all?

Eyevan's Avatar


Eyevan
03.13.2012 , 12:57 PM | #577
Not sure what a "realm" is but if you mean servers then I think it should be implemented.

The best way to implement it is by having an option for players to enable or disable the cross-server filter.

Vlaxitov's Avatar


Vlaxitov
03.13.2012 , 01:09 PM | #578
Quote: Originally Posted by ferroz View Post
But you were wiping in them... you know, those "dungeons that were challenging enough to wipe many many times in mmos pre x-realm LFD. "
On a few yes, but it doesen't mean our groups never figured it out and steamrolled it. Thats the key, thats what makes these games satisfying. They did make both 5 mans and raids easier in TBC, but it was still tolerable and at the end sunwell was pretty fun. The bar had gotten soo low by mid wrath that it was intolerable and that is when I left for good.

Quote: Originally Posted by ferroz View Post
or maybe... just maybe... you're talkign about dungeons that FAR predate the lfd tool, and the nerfing that you're talking about is part of the systematic design change that blizarrd had put in place more than a year before lfd in order to make the game more accessible to casual players?
Theres no question in my mind that blizzard carefully planed and prepped for it. Blizzard is the master of getting people like me to play their games long after they've lost their luster ever since diablo 2.

Quote: Originally Posted by ferroz View Post
That kind of makes any "lfd made the game easy argument" seem more than a little absurd.
The method in which WoW nerfed went right along with their welfare seasons in PvP. When they came out with a new raid, they would nerf the last raid and then reward players with loot from that last raid with the currency earned from 5 man content. Make no mistake though, they still nerfed those raids right along with the currency changes.

If you leveled an alt during mid wrath, you would bypass the first tier of raid gear and be awarded the second tier via 5 man dungeons. Again, raids like ulduaar were already nerfed by then but usually only the massively overgeared guilds on my server were running them for hardmode achievements.

So.. I really don't know why you're trying to convince me that the content didn't get nerfed due to increased accessibility in WoW when the content was clearly nerfed for the sake of accessibility.

ferroz's Avatar


ferroz
03.13.2012 , 01:15 PM | #579
Quote: Originally Posted by Vlaxitov View Post
On a few yes,
Ah, so you were having problems with wrath heroics...

Quote: Originally Posted by Vlaxitov View Post
The method in which WoW nerfed went right along with their welfare seasons in PvP. When they came out with a new raid, they would nerf the last raid and then reward players with loot from that last raid with the currency earned from 5 man content. Make no mistake though, they still nerfed those raids right along with the currency changes.
So, you're saying that they had a history of nerfing stuff going back several years before lfd... that kind of blows your "lfd makes the game easier" argument to bits. clearly the LFD didn't make it easier and any content nerfs that happened were because blizzard was going to nerf it, not because of lfd...

Vlaxitov's Avatar


Vlaxitov
03.13.2012 , 01:26 PM | #580
Quote: Originally Posted by ferroz View Post
Ah, so you were having problems with wrath heroics...
The only heroic in wrath that demanded respect was HoR. If you ever queued up for a dungeon and HoR popped, you would have to wait up to an additional half hour for people to come in, see that its HoR, and leave right away. I think we've already discussed this.

Quote: Originally Posted by ferroz View Post
So, you're saying that they had a history of nerfing stuff going back several years before lfd... that kind of blows your "lfd makes the game easier" argument to bits. clearly the LFD didn't make it easier and any content nerfs that happened were because blizzard was going to nerf it, not because of lfd...
No I'm saying they went welfare with it around the same time they added some of their first LFD tools, likely in preperation of what would come. Clearly they made their game easier to accomidate the LFG systems they implimented and to their credit, they did a good job with it during TBC. They played it way too safe in wrath.