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Empowerment...is it worth it?

jitsuo's Avatar


jitsuo
03.13.2012 , 10:28 AM | #1
Currently I'm PvP-ing and I want to take Empowerment. I find myself always in a pinch for Rage and I feel Empowerment would help out a lot. Currently I use this spec

http://www.torhead.com/skill-calc#100bIbRrRMfhzZhMMZh.1

I was thinking of changing to this one.

http://www.torhead.com/skill-calc#100bIbRrRMfGzZhMMZo.1

I feel that 1 Rage every 3-4ish bleed ticks is worth more than 4% force crit.

Any thoughts? I'm open to suggestions or opinions about Empowerment.
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

Foxcolt's Avatar


Foxcolt
03.13.2012 , 10:44 AM | #2
I won't comment on your spec (to each his/her own)

But I will say that I use empowerment and it's decent.. The times when it procs are great especially when it procs during an opener FC -> DS -> BA -> Rupture (Proc) Annihlate.

Come ranked wz's though I will be specc'ing out of it to spend those 2 points elsewhere.

WokeSmeed's Avatar


WokeSmeed
03.13.2012 , 10:45 AM | #3
http://www.torhead.com/skill-calc#100bIbRrkrfGzZhMM.1
This build has the most utility and survivability imo.

80% movement speed is a godsend ability in Huttball to help your WHOLE party, not only yourself. And it helps a lot in Civil War to get first to one of the nodes.

Empowerment helps A LOT with rage generation if your target is constantly bleeding. It would be stupid imo if you didn't take this ability cuz More Rage = More Dps

I also took 1 point out of subjugation, cuz 1 sec or 2 sec doesn't make really much difference cuz you already have Force Charge as an interupt. (you can put this 1 talent point somewhere else if you want)

Don't go for Malice talent, cuz your bleeds are the only force attacks that benefit from it, you're not suposed to use any other force attacks. And you already have Juyo Mastery that gives you 15% more crit chance. Malice is nice tho when you're still running in Centurion and Champion gear, but when you're full BM geared this talent wont help much.


Btw, use Sweeping Slash when you have rage left after a fight. You will build Fury with it, so you can start your next fight with Berserk or Predation up. Also, when you have rage left and you're carrying the ball in Huttball, just keep using Sweeping Slash so you can use predation for the "OP" (imo) movement speed for 10 seconds. (When I'm solo queing and playing in Huttball, I NEVER lose that WZ unless I'm playing against a really good premade, Predation is just too nice for scoring)
Darth Gio Loco
War Hero | Marauder
Legions of Lettow

jitsuo's Avatar


jitsuo
03.13.2012 , 10:51 AM | #4
Quote: Originally Posted by Foxcolt View Post
I won't comment on your spec (to each his/her own)

But I will say that I use empowerment and it's decent.. The times when it procs are great especially when it procs during an opener FC -> DS -> BA -> Rupture (Proc) Annihlate.

Come ranked wz's though I will be specc'ing out of it to spend those 2 points elsewhere.
I appreciate that, I have tried out many a talent and have cut out the ones that didn't really fit me.

I figured the opening Rage would help a lot, I feel that I wouldn't be rushed to generate enough Rage for Anni and my bleeds

Quote: Originally Posted by WokeSmeed View Post
http://www.torhead.com/skill-calc#100bIbRrkrfGzZhMM.1

This is all you need. 80% movement speed is a godsend ability in Huttball to help your WHOLE party, not only yourself. And it helps a lot in Civil War to get first to one of the nodes.

Empowerment helps A LOT with rage generation if your target is constantly bleeding. It would be stupid imo if you didn't take this ability cuz More Rage = More Dps

I also took 1 point out of subjugation, cuz 1 sec or 2 sec doesn't make really much difference cuz you already have Force Charge as an interupt. (you can put this 1 talent point somewhere else if you want)

Don't go for Malice talent, cuz your bleeds are the only force attacks that benefit from it, you're not suposed to use any other force attacks. And you already have Juyo Mastery that gives you 15% more crit chance.

This build has the most utility and survivability imo.

Btw, use Sweeping Slash when you have rage after a fight. You will build Fury with it, so you can start your next fight with Berserk or Predation up. Also, when you have rage and you're carrying the ball, just keep using Sweeping Slash so you can use predation when running with the ball. (When I'm solo queing and playing in Huttball, I NEVER lose that WZ unless I'm playing against a really good premade, Predation is just too nice to score)
Thanks for your input. Unfortunately I just cannot justify myself taking the increased Predation talent due to me using my Fury on Berserk or Bloodlust 90% of the time. The second point in Subjugation is very much needed for me because interrupts are my bread and butter and I LOVE using Obfuscate.

I will try your build out sometime though, it looks pretty fun for Huttball
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

iknoghostmagic's Avatar


iknoghostmagic
03.13.2012 , 11:31 AM | #5
I do 400k+ damage every game these are the builds i prefer imo for pvp still find that deep wound and pulverize are simply just a waste of 4 points that could be better spent else where for pvp if rupture did almost the same damage as deadlysaber i could see puting points into it.

http://www.torhead.com/skill-calc#100bIbRrMrbGzZhMMZh.1

http://www.torhead.com/skill-calc#10...MdbGzZhMMZ0M.1

PenoNation's Avatar


PenoNation
03.13.2012 , 11:55 AM | #6
You should look up the definition of the word "every."

jitsuo's Avatar


jitsuo
03.13.2012 , 12:11 PM | #7
Quote: Originally Posted by iknoghostmagic View Post
I do 400k+ damage every game these are the builds i prefer imo for pvp still find that deep wound and pulverize are simply just a waste of 4 points that could be better spent else where for pvp if rupture did almost the same damage as deadlysaber i could see puting points into it.

http://www.torhead.com/skill-calc#100bIbRrMrbGzZhMMZh.1

http://www.torhead.com/skill-calc#10...MdbGzZhMMZ0M.1
Can't justify not taking Pulverize. Anni-Rupture eats a LOT of damage away from anyone. If I can DS->Rupt->Battering->Anni->Force Choke->Rupture then most classes are in BIG trouble
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!