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Why Bioware is so hush hush for overall plans for open world pvp!

STAR WARS: The Old Republic > English > PvP
Why Bioware is so hush hush for overall plans for open world pvp!

SvnStrSlm's Avatar


SvnStrSlm
03.13.2012 , 10:44 AM | #51
I don't even need to read the post. They don't say anything cause most of you are so whiny and flip out at the slightest news. I watch people dissect every little word in a dev post and only pull negative out of it. I wouldn't tell you anything either because honestly the way most PVPers act is so childish you don't deserve the privilege of information.

Talizzar's Avatar


Talizzar
03.13.2012 , 10:46 AM | #52
Most of the pvp crowd has already quit or is just biding their time until another game comes along.

There will be no real open world pvp. The game had to be designed around it and it was designed mostly as a single player game that has others playing at the same time.

Honestly are 3 or 4 simple warzones constitute decent pvp? Not to most.

Huttball is unique and is fun a couple of times a day but not every time.

The devs are lost. Server pops on pvp servers seem to be dropping fast. Maybe across all servers as there is really a very limited amount of content. They encourage rolling alts but going through the same content 4 or 8 times.....no thanks.

There was absolutely no mention of anything to balance the factions. Without faction balance you will never have decent open world pvp.

BW is trying to say anything to keep people subbed.

They botched a simple two thing patch and instanced the fleet in to 8 man groups........

When the failed to do the right thing when faced with the ilum exploit I think most lost confidence in BW. Then they scrap it, scrap valor, scrap bm gear, thus minimizing anyone's accomplishments who actually did it right.

And they have no freaking answer for all the hacking?

This game is done.

Dego_Locc's Avatar


Dego_Locc
03.13.2012 , 10:49 AM | #53
Quote: Originally Posted by Raeln View Post
What does that have to do with PvP?



If you are talking about having multiple raids of players in Ilum attacking each other, very few MMO servers can handle that. Look at the problems WoW had with Wintergrasp. They finally instanced it into a pseudo-battleground.



There was open world PvP, always has been in WoW. It was marginalized by a PvP system to hand out gear rewards - but at the core, there has always been open world PvP.



Again, this game was never designed to be a heavy PvP hitter. Take a look at recent history, MMOs and PvP do not mix very well in the first place. MMOs that have tried to make PvP their main offering typically have not had good success.
A bunch of "look at WOW" rebuttles.

WOW sucks.

Warhammer could render 100's of player in the same area and looked almost as good as swtor, and waaaaay better than wow.

DAoC is like over 10 years old, and it looks like crap, but still 100's of ppl rendered in the same zone, sure there is a bit of lag, but we have on ilum in this game with only 2 full ops groups, one on each fraction, is a pure lag fest.

By your arguments you act as if though there is nothing weak about this games software and rendering large scale battles. Sorry but you are in denial. The game is dated, and just can't handle things that many older mmo's could. PERIOD.
CareBearStare>SWTOR
1.2 makes valor rank worthless pretty much. The new War Hero gear is better than BM, and can be worn by fresh 50's

Dego_Locc's Avatar


Dego_Locc
03.13.2012 , 10:51 AM | #54
Quote: Originally Posted by Talizzar View Post
Most of the pvp crowd has already quit or is just biding their time until another game comes along.

There will be no real open world pvp. The game had to be designed around it and it was designed mostly as a single player game that has others playing at the same time.

Honestly are 3 or 4 simple warzones constitute decent pvp? Not to most.

Huttball is unique and is fun a couple of times a day but not every time.

The devs are lost. Server pops on pvp servers seem to be dropping fast. Maybe across all servers as there is really a very limited amount of content. They encourage rolling alts but going through the same content 4 or 8 times.....no thanks.

There was absolutely no mention of anything to balance the factions. Without faction balance you will never have decent open world pvp.

BW is trying to say anything to keep people subbed.

They botched a simple two thing patch and instanced the fleet in to 8 man groups........

When the failed to do the right thing when faced with the ilum exploit I think most lost confidence in BW. Then they scrap it, scrap valor, scrap bm gear, thus minimizing anyone's accomplishments who actually did it right.

And they have no freaking answer for all the hacking?

This game is done.
Truth
CareBearStare>SWTOR
1.2 makes valor rank worthless pretty much. The new War Hero gear is better than BM, and can be worn by fresh 50's

Obie_Wan's Avatar


Obie_Wan
03.13.2012 , 11:07 AM | #55
I think people are angry at the developers for things they can't really change anymore. Yes they screwed up horribly by using the inferior HeroEngine for SWTOR. They can't magically change the game anymore, that'd be scrapping the majority of their coded assets.

That said, my intuition on BioWare being hush hush over their plans for open world PVP is that they have no idea what they can do to turn the ship around at this point and the less information they put out there the lower the rate of subscribers they bleed out.

Also honestly the irony is amazing. People complaining about people complaining here in this thread. Come on, someone else here got to see the funny in that.
Outnumbered on all sides. Inferior version of "mirrored" abilities. Republic players are the real underdogs playing the game on hard mode. Show pride in your tenacity.

http://www.swtor.com/community/showthread.php?t=101553

veyl's Avatar


veyl
03.13.2012 , 11:18 AM | #56
Ilum is being deprecated in Game Update 1.2. The Open World PvP area on Ilum will still be present in 1.2, but rewards previously gained in Ilum will be available in Warzones and that's where we expect the bulk of PvP to take place for now.

As we said during the Guild Summit, the PvP team is 'going back to the drawing board' with Ilum. That means they want to rework it to be fun and engaging. We accept there are issues with the current design and want to ensure that what we end up with is enjoyable for PvP fans. We have no ETA on when a redesigned Ilum might be available, but when we do have more news, we'll share it.

The PvP team definitely monitors these Forums and would love to see constructive feedback on Open World PvP and how you feel it could be improved. They have their own ideas, of course, and they've read many of the posts here but more feedback is always welcome.


Dev tracker. It says where their bulk of PvP'ing will take place and it's lack of Open World focus is (to me) pretty much put on the back end of rated warzones while they go back to the drawing board.

In other words: If you want open world PVP, start talking to the other faction to set something up (Or your own, go to devils den). There are servers that do this and set up tournaments of their own arena sizes (2v2/3v3/5v5's). Only players will determine where to slaughter each other. They'll just have to accept that they're doing it for bragging rights and nothing more.

Well, the tournaments I spoke of have antes... So you can make some coin too.

KangasCollective's Avatar


KangasCollective
03.13.2012 , 11:25 AM | #57
Whatever they do, 90% of the player base will decide they instantly hate it. How's that for motivation for a company?

I really do think they are trying to come up with something that will actually work and not be exploited by human nature. Most people will go there to finish whatever the "goal" is, earning X of Y for Z. Then they will do it the way that requires the least work and that's probably not anything like "fun game play".

So do you blame them for not sharing whatever their half-developed plans are?

Aszu's Avatar


Aszu
03.13.2012 , 11:28 AM | #58
Such a shame that end-game pvp is surrounded about a far-off meaningless planet....Ilum. Visiting this bleak planet over and over again for a few armaments is just depressing.

I would have vastly enjoyed a sequential planetary escalation modeled after Warhammer where you have to flip one planet before moving onto the next. And while Warhammer had its issues, yes, its realm vs realm end-game was functional and it was a lot of fun. I'm sure the Mythic team is just as frustrated at the limiting game engine.

It's sad they made so many wonderful planets but there's no point in revisiting any of them. Yet, most planets are huge enough to isolate realm vs realm pvp to minimize lowbie ganking....Hoth, Tatooine, Coreilla, place a castle/base here or there and that might have even worked.

I recall mention of guild capital ships somewhere, and I'm hoping this could include end-game pvp where different guilds could attack/defend other guild capital ships. That could tie in with other space open pvp elements as well.

It would be nice to see what path Bioware is heading towards.

Raeln's Avatar


Raeln
03.13.2012 , 11:32 AM | #59
Quote: Originally Posted by Dego_Locc View Post
A bunch of "look at WOW" rebuttles.

WOW sucks.

Warhammer could render 100's of player in the same area and looked almost as good as swtor, and waaaaay better than wow.
Where is Warhammer now?

Quote:
DAoC is like over 10 years old, and it looks like crap, but still 100's of ppl rendered in the same zone, sure there is a bit of lag, but we have on ilum in this game with only 2 full ops groups, one on each fraction, is a pure lag fest.
Rendering dozens of player models simultaneously, combined with attack and ability animations is a steep order.

Even back in the day, during 72 man EQ1 raids - those with power machines had to turn down the player model resolutions to have better than 2 FPS.

Quote:
By your arguments you act as if though there is nothing weak about this games software and rendering large scale battles. Sorry but you are in denial. The game is dated, and just can't handle things that many older mmo's could. PERIOD.
Pick your poison. If you want large scale battles, you are probably going to have to trade off higher polygon count player models to get it. Might have to end up sacrificing the combat system to have a simpler abilities too - so they are not so heavy on database queries.

Niypi's Avatar


Niypi
03.13.2012 , 11:34 AM | #60
Diversity is what most people want in a MMO... In a game, I guess we all have our own personal preferences, but once you hit 50 and have got PWND in Illum by the Mass of Sith due to your server having at best 5 people on each planet...

Try getting some PVP in other worlds is like pulling teeth. I love PVP I love other content.. I loved space and Decorating and collecting. I loved side quests.. PVP here, just doesn't hold my interest the way it once did in a game I won't mention. However, there is alot to TOR and imo it is a good game. Just missing out on so much more, and I hope... And Pray that the game will evolve to a more diverse MMO. Crafting had my interest... COST so much... PVP gearing, takes too long as I don't play more than a couple to few hours a day and don't want to spend every moment in a warzone with a bunch of whiney complaining know it alls who rage leave when things go south. Meh.. just my opinion... But I miss diversity...
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