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"Advanced Classes = Fundamentally Different Class Designs"

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
"Advanced Classes = Fundamentally Different Class Designs"

aznthecapn's Avatar


aznthecapn
03.11.2012 , 10:20 PM | #401
Quote: Originally Posted by Maltra View Post
I think you might want to learn how to read
Cool your jets. I misread your post. It was an accident.

If comments like mine get you this hot and bothered, maybe you need to take a forum time out.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

Maltra's Avatar


Maltra
03.11.2012 , 10:22 PM | #402
So what you agree with my suggestion now that you actually read it?

Maltra's Avatar


Maltra
03.11.2012 , 10:31 PM | #403
Quote: Originally Posted by aznthecapn View Post
I'm okay with that. Not sure it would solve any issues but if you have both then swapping them doesn't seem like a major issue. Assuming that, if you deleted one, you'd lose the ability to swap the other.
Why? The person had both acs to 50 at some point, legacy achievement done, feature unlocked. Why making them waste a char slot, they wasted enough time leveling a second 50 to access the ac swapping feature for their main char.

I don't mind keeping the second 50, as i don't plan to have 8 active 50s on the same server, but what difference would it make if i deleted it really? I would only just use my first char and swap ac with it, why should i be forced to keep the second char too if i don't want it? Sounds like a useless rule to me.. I'm just curious, why should features in your opnion be as annoying as possible for the players for no reason whatsoever? It's like asians wanting their mmos to be as painful as possible with ridiculous senseless penalties, insane farming, little rewards for huge timesinks... ever considered going to play one of those? I sense it might be your true calling.

aznthecapn's Avatar


aznthecapn
03.11.2012 , 10:46 PM | #404
Quote: Originally Posted by Maltra View Post
Why? The person had both acs to 50 at some point, legacy achievement done, feature unlocked. Why making them waste a char slot, they wasted enough time leveling a second 50 to access the ac swapping feature for their main char.
Because being able to switch is derived from having both. If one goes away, the ability to switch should as well. Also because it would be a cheap workaround to having AC changing. I don't have a problem with it so long as you have both characters.


Quote: Originally Posted by Maltra View Post
It's like asians wanting their mmos to be as painful as possible with ridiculous senseless penalties, insane farming, little rewards for huge timesinks... ever considered going to play one of those? I sense it might be your true calling.
Class restrictions aren't senseless penalties. If you want a game you can do and be everything in, there are a number of single player games I can recommend. I'm playing Kingdoms of Amalur right now and you can literally do everything by visiting a fateweaver in that game. Go play that.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

CorellianWannabe's Avatar


CorellianWannabe
03.11.2012 , 11:42 PM | #405
Quote: Originally Posted by aznthecapn View Post
People jump ship on specs faster than investors bailed on AIG. Most of the time its unwarranted because changes are balance issues, not out and out nerfing. Whole classes won't see that level of change - or at least shouldn't if Bioware is doing it right - therefore jumping ship to a new class would unnecessary. The comment about dieing is a response to people who say they "don't have time to roll a new class" when they do, they just don't want to put in the time necessary to do it (2-3 weeks if you're diligent and it really matters to you).



Because there are degrees of good choices. Choices that keep you within a given playstyle but subtly alter how you approach it are what specs do. This means spec changing isn't so dramatic a shift. SWTOR is designed that way. A choice that substantially changes how you play your character (a class change) isn't in this game.

Diablo 2 wasn't an MMO. It was a single player game with online play.
Really? It was massive, multiplayer, a game, and you played a role. What about the definition doesn't apply?

So spamming lightning and spamming heals are the same? Hell for that matter all healing is the same? No super single-target heals for one class, super area heals for another, and buffed HoTs for the third? Would that be too hard to balance? Instead all 3 healers play the same? Honestly asking as I haven't leveled all 3.

I still don't see how advanced spec changing breaks the game but Chiss Troopers with Force Choke won't. Again, if you don't like it don't use it-if people feel an advanced spec is broken to the point of switching it then that tells Bioware what they need to fix.

Quote:
The Knight/Warrior classes are the two that are far too similar in my mind. Trooper/Bounty Hunter, Inquisitor/Consular and Smuggler/Agent classes shift pretty significantly (close/mid range combat vs. ranged). I'd prefer Bioware alter the Warrior/Knight class design so they are more different than they are right now.
So they failed on 1/4 of the classes then? 75% is only a C according to most grade scales I've seen-hell it might only be a D.

Maltra's Avatar


Maltra
03.11.2012 , 11:51 PM | #406
Quote: Originally Posted by aznthecapn View Post
Because being able to switch is derived from having both. If one goes away, the ability to switch should as well. Also because it would be a cheap workaround to having AC changing. I don't have a problem with it so long as you have both characters.




Class restrictions aren't senseless penalties. If you want a game you can do and be everything in, there are a number of single player games I can recommend. I'm playing Kingdoms of Amalur right now and you can literally do everything by visiting a fateweaver in that game. Go play that.
If a player had both acs at 50 at any given time, why should he be required to keep both characters in order to switch? He wasted the time to level both acs to 50, which according to several of your replies in this very thread is what's important for the game's "longevity", he unlocked the feature, there's no need for him to keep both. He's never using one of those characters anyway. If he wants to delete one it's his choice. What difference does it make except wasting a slot?

None. It wouldn't really affect the gameplay in any way.

Would you sleep better at night knowing people are forced to keep a character they never use? What difference does it make to you, i mean, really?

aznthecapn's Avatar


aznthecapn
03.12.2012 , 12:06 AM | #407
Quote: Originally Posted by CorellianWannabe View Post
Really? It was massive, multiplayer, a game, and you played a role. What about the definition doesn't apply?
Because it wasn't an MMO. Separating the terms to define something results in an inaccurate definition. Football is massive, multiplayer, a game and you play a role (in that game its called a "position"). Does that make it an MMO? No.

Quote: Originally Posted by CorellianWannabe View Post
So spamming lightning and spamming heals are the same? Hell for that matter all healing is the same? No super single-target heals for one class, super area heals for another, and buffed HoTs for the third? Would that be too hard to balance? Instead all 3 healers play the same? Honestly asking as I haven't leveled all 3.
When you get very, very detailed, the differences seem more significant than they are. I'm talking about the difference between a melee/stealth class and a ranged DPS. An assassin plays very differently from a sorcerer. In SWTOR, the game is designed with this intent, regardless of how WoW chose to develop their game.

Quote:
I still don't see how advanced spec changing breaks the game but Chiss Troopers with Force Choke won't.
You're putting words into my mouth. I never said anything about Chiss troopers. I think its asinine that Bioware is giving a race that is clearly dedicated to the Empire to the Republic just as a "perk" to keep grinding beyond level 50. I also don't like the Heroic Moment skill sharing thing either. If a Trooper is born with no Force sensitivity, how could he use Force lightning just because his half-brother Assassin can? It makes no sense. Its blindly throwing darts at a board for ideas and saying "yup, put it in the game - anything to keep people playing."

Come to think of it, I find it odd that they would implement that before AC switching.

Kinda dumb.

Quote:
So they failed on 1/4 of the classes then? 75% is only a C according to most grade scales I've seen-hell it might only be a D.
Not sure how this is relevant.
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

aznthecapn's Avatar


aznthecapn
03.12.2012 , 12:09 AM | #408
Quote: Originally Posted by Maltra View Post
Would you sleep better at night knowing people are forced to keep a character they never use? What difference does it make to you, i mean, really?
By virtue of having two characters at 50 you can change ACs. I don't really see the point of allowing it in that situation since its purely used as a work around to having dual AC.

Level a Sage to 50.
Level a Shadow to 50.
Unlock AC switching.
Delete Shadow.
Switch AC with Sage at your leisure.

You're basically offering to level a character for a few weeks in exchange for the right to change the AC of your main when you get there. Why do you need to be able to do that if you have both ACs at 50?

Thanks for helping me work that out. I now realize I don't agree with it!
Ke'lan & Mod'rianne - Member of <Psy Ops> - Empire
Ke'lann & Dyn'zel - Officer of <Endor Rangers> - Republic
“Do or do not... there is no try.”

CorellianWannabe's Avatar


CorellianWannabe
03.12.2012 , 12:28 AM | #409
Quote: Originally Posted by Roccobb View Post
You go 50 levels learning how to dps with a certain character. You are good at that role. Suddenly, at 50, you are a healer. You have no idea the best ways to do things. However, as group leader, I see a 50 healer, and we need one. Do you have any idea how many times I have been burned in a group on other games because of this? Or just about any other exchange? I vote no because most people will not research their new skills to find out the best combos. I want to at least believe that the 50 healer I just brought in has a freaking clue how to play the class.
And this happens now with respecs, and will be worse when dual spec is added. I assume you feel that talent points should be locked in so players learn how to heal from 10-50?

Maltra's Avatar


Maltra
03.12.2012 , 12:40 AM | #410
Quote: Originally Posted by aznthecapn View Post
By virtue of having two characters at 50 you can change ACs. I don't really see the point of allowing it in that situation since its purely used as a work around to having dual AC.

Level a Sage to 50.
Level a Shadow to 50.
Unlock AC switching.
Delete Shadow.
Switch AC with Sage at your leisure.

You're basically offering to level a character for a few weeks in exchange for the right to change the AC of your main when you get there. Why do you need to be able to do that if you have both ACs at 50?

Thanks for helping me work that out. I now realize I don't agree with it!
Because i prefer to focus and use only one character and don't want to play two, that's why.

And since your main reason for not wanting ac switching throughout these months has been that according to you "people having to roll different chars to play the different ac offers more replay value than simply switching" i said wahtever ok, even if i think it's dumb as hell, i'll level the other ac and enjoy the "fabulous" fake replay value, then i can go back to my main and just use that and switch as i please, what's the problem with this? I can't possibly see ANY valid gameplay/mechanic problem really.