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Why people who are high rated should get better gear: Everyone will be happy!

STAR WARS: The Old Republic > English > PvP
Why people who are high rated should get better gear: Everyone will be happy!

Seriasx's Avatar


Seriasx
03.10.2012 , 05:09 PM | #61
If you need a gear crutch then I suggest looking at maybe WoW or something else to spend your countless hours of free time on, this game is going to be competitive through skill and not through items you opened in a bag by playing more often.

Good luck wherever you go, once you get bored from gear based pvp and realize how unrewarding it is then come back to swtor where playing ability comes before gear

carbocat's Avatar


carbocat
03.10.2012 , 05:11 PM | #62
Quote: Originally Posted by ilovethepink View Post
This is coming from someone who's decent at PvP, but by no means the best. If you feel you need gear to outperform, in pvp, you're doing something wrong.

In PvE, it's different. In PvP gear should not be a point, I'd rather they just give everyone a uniform set and let them fight evenly and let those with a higher rating have a better looking set. Stats shouldn't matter, if you're good you don't need a stat advantage.
its not about outperform somebody. Good pvpers need some kinda "rated gear " to work for, what do you think will happen when good copetive pvpers can get their gear free like everyone else? yes there is nothing to work for aka they will quit.
So then you all whiners and scrubs with no skills can have the game for your self

ilovethepink's Avatar


ilovethepink
03.10.2012 , 05:16 PM | #63
Quote: Originally Posted by carbocat View Post
its not about outperform somebody. Good pvpers need some kinda "rated gear " to work for
Then make it look different, and better. There's no reason at all why a better player needs higher stats than those who are worse. I'm not amazing, but I'm decent-to-good, I don't want to have better gear to outperform someone, because then they can't fall back and say "But it's because you have better gear".
Quote: Originally Posted by Gonewild View Post
Bioware kindly restrain the crack head making these decisions, and return the monkey. The monkey's decisions were more random, but at least they weren't as bad.

Crumpilumpigus's Avatar


Crumpilumpigus
03.10.2012 , 05:48 PM | #64
My understanding is that once cross-server PvP is in, Bioware was going to try to use the queue'ing mechanism to form teams of players with similar gear. If players with battlemaster are being teamed up with and playing against other players with battlemaster, what is the problem with gear progression in PvP? If it works, people will be playing with others with similar gear won't they?

vimm's Avatar


vimm
03.10.2012 , 05:50 PM | #65
It's pretty startling how blind people can be.
geeR
Phantom of the Operative

Tilure's Avatar


Tilure
03.10.2012 , 07:09 PM | #66
gear grinding is all a tool that mmos use to keep people paying for a subscription.

Its a tiered gateway model. In pve its irrelevant on the player side because there isn't a competitive advantage for having played longer. You need to have completed the previous tier of content sufficient number of times to be properly geared for the next tier. This ensures that players must play for a certain amount of time prior to experiencing the next tier.

This is a good model for pve because it doesn't matter where you are in your progression or when you started as long as there sufficient number of other players at a similar place in their progression.

Consequently, stats continue to grow, and then when players with the top tier of pve content engage in pvp their stats were so far ahead of those who hadn't completed the content they had a significant advantage.

The result, was a band-aid fix that has turned into a permanent and accepted solution. Access to gear through a pvp grind.

This was a poorly thoughtout solution.

Its actually a bit funny to me that its "gear" people are after. The carrot really does seem to drive a lot of players. As opposed to enjoying the new and expected to be harder content. In a game like swtor, with the great effort bw has made at story telling I would honestly hope they get completely away from the gear grind in both pve and pvp, and that it become about creating dynamic story telling events.

On the pvp side of things, gear should cap and you should be done. All the gear should ALWAYS have had the modifications slots and gear should all be about asthetics and choosing to stack the right stats for your build, it should never be about a competitive advantage, since that will completely ruin the possibility of an esport like pvp experience.

PalawaJoko's Avatar


PalawaJoko
03.10.2012 , 07:12 PM | #67
We all know why SWTOR's PvP need a gear progression. Warzones are just quickly made minigames that requires a carrot to keep pleople in em.
..{⋤⋥}_________+
../ΞΞ/‾|└‾⌋_/\∏∏∏/
./Ξ/
"You can run, but you'll only die tired."

Seriasx's Avatar


Seriasx
03.10.2012 , 07:12 PM | #68
Quote: Originally Posted by carbocat View Post
its not about outperform somebody. Good pvpers need some kinda "rated gear " to work for, what do you think will happen when good copetive pvpers can get their gear free like everyone else? yes there is nothing to work for aka they will quit.
So then you all whiners and scrubs with no skills can have the game for your self
Um no, good pvpers want everyone wearing the same gear so when they beat people its because of their playing ability and not because of an item they got in a bag and put on their toon.

Scudmungus's Avatar


Scudmungus
03.10.2012 , 07:17 PM | #69
Quote: Originally Posted by Tilure View Post
gear grinding is all a tool that mmos use to keep people paying for a subscription.

Its a tiered gateway model. In pve its irrelevant on the player side because there isn't a competitive advantage for having played longer. You need to have completed the previous tier of content sufficient number of times to be properly geared for the next tier. This ensures that players must play for a certain amount of time prior to experiencing the next tier.

This is a good model for pve because it doesn't matter where you are in your progression or when you started as long as there sufficient number of other players at a similar place in their progression.

Consequently, stats continue to grow, and then when players with the top tier of pve content engage in pvp their stats were so far ahead of those who hadn't completed the content they had a significant advantage.

The result, was a band-aid fix that has turned into a permanent and accepted solution. Access to gear through a pvp grind.

This was a poorly thoughtout solution.

Its actually a bit funny to me that its "gear" people are after. The carrot really does seem to drive a lot of players. As opposed to enjoying the new and expected to be harder content. In a game like swtor, with the great effort bw has made at story telling I would honestly hope they get completely away from the gear grind in both pve and pvp, and that it become about creating dynamic story telling events.

On the pvp side of things, gear should cap and you should be done. All the gear should ALWAYS have had the modifications slots and gear should all be about asthetics and choosing to stack the right stats for your build, it should never be about a competitive advantage, since that will completely ruin the possibility of an esport like pvp experience.
+1

It's time to stop supporting lazy methods of extending game longevity,
And finally demand some quality, innovative game design.

There will be fun,
Oh yes,
There will be fun.

▮▮▮ Kick △ss now Ice cream later ▮▮▮

Seriasx's Avatar


Seriasx
03.10.2012 , 07:22 PM | #70
Quote: Originally Posted by PalawaJoko View Post
We all know why SWTOR's PvP need a gear progression. Warzones are just quickly made minigames that requires a carrot to keep pleople in em.
I dont need a carrot to enjoy pvp, I'd love some good open world pvp game but sadly their isnt one right now so we have to settle for instanced pvp and if I have to settle for instanced pvp then making it skill based is the best possible scenario for any good, bad or new pvper.

The ONLY people who want superior gear for time spent online in a video game are people who can barely handle peck at 1 through 4 without any clue as to what they do outside of the listed dmg amounts, they also have little understanding of whats happening around them in pvp and they also have little to no clue about what other classes are capable of.

Asking for gear advantages to me is pretty much telling us that you cant pvp even though you have near infinite time to do so and the only way you can win in pvp is by out gearing your opponents.

If you need gear as a crutch for your inability to pvp then you were not going to stay anyways.