Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

It's time to nerf Smash.

STAR WARS: The Old Republic > English > PvP
It's time to nerf Smash.

xJACKTHERIPPERx's Avatar


xJACKTHERIPPERx
03.10.2012 , 04:29 PM | #161
the thing about smash is, its a single 5k crit after a long, low damage setup. so its really not that bad.
i know its a cliche, but compare that to a BH's setup for their main damage... by the time theyre done stacking on tracer missile, you're almost dead anyway. their buildup has pretty big damage, then they're able to do an even larget hit.
force choke + leap does very little damage, then a 5k crit, great, you still have like at least 10k Hp left, so what?
I've played rage spec for a while, and its really not that great. its got its moments, but in the end, its a lot of build up for one hit, and if it misses youre kinda screwed
<Star Forge> Mun'da - 70 Sniper | See'vur - 70 Juggernaut | Kaasra - 70 Assassin | Vasi'us - 70 Mercenary | Inn'oss - 58 Sage | Sediya - 65 Vanguard | Yellow'Polka - 55 Sentinel | Vii'da - 55 Scoundrel

Comfterbilly's Avatar


Comfterbilly
03.10.2012 , 05:14 PM | #162
Quote: Originally Posted by xJACKTHERIPPERx View Post
the thing about smash is, its a single 5k crit after a long, low damage setup. so its really not that bad.
i know its a cliche, but compare that to a BH's setup for their main damage... by the time theyre done stacking on tracer missile, you're almost dead anyway. their buildup has pretty big damage, then they're able to do an even larget hit.
force choke + leap does very little damage, then a 5k crit, great, you still have like at least 10k Hp left, so what?
I've played rage spec for a while, and its really not that great. its got its moments, but in the end, its a lot of build up for one hit, and if it misses youre kinda screwed
And how about running slower than every other class? I get a short little sprint out of Obliterate but try even catching somebody to land it once they're running away; without force charge there is no catch, without catch there is no melee, without melee there is no juggernaut. Juggernaut has ONE good attack; take that away and what's the point of catching anybody?
A man is only as strong as the computer he plays Huttball on...

***Sign the Solo-Only que for Warzone PVP.***
***Pug Vs. Premade: Vicious Verbal Jousting.***

JediDuckling's Avatar


JediDuckling
03.10.2012 , 05:18 PM | #163
Quote: Originally Posted by Theology View Post
So, every game I play against the republic now consists of 5 sages and 3 smash spec'd jedi knights.

There's a reason everyone is rolling these 2 classes.




Inb4l2play, stop qq, you're bad, can i have your stuff?, WTFZOMGBBQ

i totaly agree on smash getting nerfed

3k to 8k AOE damage is patheticly OP

i can understand 2k for an AOE based attack but smahs AOE is doing more than most single target dps abilitys.

/signed on nerfing smash <3

Teabaker's Avatar


Teabaker
03.10.2012 , 05:27 PM | #164
Uhm.. Smash skilled Juggernauts should actually get buffed. They are extremely squishy.

xJACKTHERIPPERx's Avatar


xJACKTHERIPPERx
03.10.2012 , 05:32 PM | #165
Quote: Originally Posted by Comfterbilly View Post
And how about running slower than every other class? I get a short little sprint out of Obliterate but try even catching somebody to land it once they're running away; without force charge there is no catch, without catch there is no melee, without melee there is no juggernaut. Juggernaut has ONE good attack; take that away and what's the point of catching anybody?
ya, exactly, that too. a lot of things have to go right in order to get off a successful smash on someone let alone a group of players. and in the end, its 1 5k hit. what about assassins or operatives who can get off multilpe 2.5+ crits in a few seconds
<Star Forge> Mun'da - 70 Sniper | See'vur - 70 Juggernaut | Kaasra - 70 Assassin | Vasi'us - 70 Mercenary | Inn'oss - 58 Sage | Sediya - 65 Vanguard | Yellow'Polka - 55 Sentinel | Vii'da - 55 Scoundrel

Theology's Avatar


Theology
03.10.2012 , 05:46 PM | #166
Make Smash single target and all is right in the world.

It is stupid that it is AoE.

xJACKTHERIPPERx's Avatar


xJACKTHERIPPERx
03.10.2012 , 05:51 PM | #167
Quote: Originally Posted by Theology View Post
Make Smash single target and all is right in the world.

It is stupid that it is AoE.
ya, a melee range AoE. basically, to put it into perspective, if im chasing you with my big smash ready to go, and im like 2m behind you, because of the little hop that i do, ill miss you with it, cause by the time i land, you're already out of range. so not only is there a very obvious like 5 second setup for it, but the target has to be pretty much standing still.
<Star Forge> Mun'da - 70 Sniper | See'vur - 70 Juggernaut | Kaasra - 70 Assassin | Vasi'us - 70 Mercenary | Inn'oss - 58 Sage | Sediya - 65 Vanguard | Yellow'Polka - 55 Sentinel | Vii'da - 55 Scoundrel

Vid-szhite's Avatar


Vid-szhite
03.10.2012 , 05:56 PM | #168
Quote: Originally Posted by Theology View Post
It's not practical to dodge each smash when you have 3-4 Smash knights a game whilst being cc'd. Let's get real. That strat is fine and dandy 1v1, but to execute that in WZs while capping nodes isn't going to happen.
If you take away smash crit, then let's also take away Grav Round Commandos. These are MUCH more common than any kind of Knights on my server, and they're even more annoying. At least the Knights can't really do anything once their Smash is blown, the grav round mandos just get even more annoying once they pop their cooldown that makes them immune to interrupts.

Badlander's Avatar


Badlander
03.10.2012 , 05:58 PM | #169
Is there anything the bads will not ask to get nerfed? Wonder what is next on the list.
VULKAR HIGHWAY PVP SERVER
PANTHER - MARAUDER - ANNIHILATION SPEC

CaptainInsano's Avatar


CaptainInsano
03.10.2012 , 06:02 PM | #170
Yeah I've changed my mind about Smash. Although it can be overwhelming when multiple Juggs chain smash a group, that's a pretty rare scenario. The rest of that spec has pretty pitiful damage outside of the buffed up Smash, which requires a build up period and can only be done when Force Choke or the 31 point slow ( I forget the name) are off CD. And they have pretty significant cooldowns. I think it's actually good design and how burst of that nature should be treated. Pyroctechs, on the other hand....