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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

kweassa's Avatar


kweassa
03.10.2012 , 12:13 AM | #721
Quote: Originally Posted by Arnathis View Post
Rrrriiiiiggghhhttt. Cause the hideous tab targeting and inefficiency of click to target is really fun and also what separates the good players from the bad.
As a matter of fact, it does separate the good players from bad.

I have no problems with tab targetting and mouse-click targetting. I use both of them at the same time moving around in all directions with my left hand, and have no problems whatsoever in switching around the targets I want.

Obviously, this comes from training/practice and experience. If you have a lazy or slow-poke hand, and stumble all over in trying to target the enemy you want, then that simply means "you lack in skill than compared to those who can use tab targetting with maximum efficiency."


Quote:
I have yet to come across a person that is against macros and can convince me they've used them in the past.

Macros translate my brains thoughts into the game world faster, making gameplay more responsive. I know what target I want, tab target doesn't and click to target is clunky as all hell. Macros are a step forward in the progression of gaming and not having them is archaic.
Your "responsiveness" is something to be dealt with yourself, not with automated help.



Quote:
THEY DO NOT MAKE FOR ONE BUTTON ROTATIONS IF THE DEVELOPERS PUT THE CORRECT LIMITATIONS IN PLACE, ANYONE SAYING THEY DO IS CLUELESS
Then just think the current state as a "limitation to the max, to the point that everything needs to be done manually."

Your own, trained response/reaction time is your own macro.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

deltaminus's Avatar


deltaminus
03.10.2012 , 12:15 AM | #722
We don't need macros.
We don't need the ability to activate multiple moves with the press of ONE BUTTON.

kweassa's Avatar


kweassa
03.10.2012 , 12:20 AM | #723
Quote: Originally Posted by iamtheolive View Post
Streamlining the PvP game play looks like cutting down on erroneous clicks (mouseover).
Managing human error is part of skill. If your physical response is not as accurate and precise as the other person, and therefore you make mistakes in input, then that's your skill level, and the results on your screen should correspond to it.


Quote:
Streamlining the PvP game play looks like cutting down on the reliance of the tab targeting system with a mind of its own (mouseover or focus).
Likewise, managing the speed of targetting, target switching is also a part of human PvP skill. Honestly I have no problems whatsoever in the enemy I wish to target, and rarely make input errors.

Looking it from a different perspective, when you are a Sniper or a Gunslinger shooting an enemy target that is in the midst of a chaotic fight, you would expect him to take some time in figuring out where the pewpew shots are coming from. The speed and reaction time it takes for that target to figure out who is attacking him, varies upon the players and their individual skill level. That, is part of player skill.

If it is simply a matter of some stupid macro function like "target recent attacker", then that is a massive crutch, nothing more.


Quote:
Streamlining the PvP game play is just that, streamlining, it's not automating (if implemented correctly with a proper set of limitations).
Streamlining, is a different way of saying "giving crutches to sucky people that don't deserve it."

If anything, PvP is a world of competition, and a very fierce one.

The speed of your fingers and the delicacy of your mouse movement, is a part of what determines PvP skill.

If I can manage my targetting better, and make less mistakes than other people, then I expect that to be my advantage over other people.

I would not want some ham-fisted one-click function just negating that difference.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

indelible's Avatar


indelible
03.10.2012 , 12:21 AM | #724
If Bioware add macros to the game, especially if it impacts on PvP, I will stop playing the game.

That's all I have to say on the matter. It's one of the few things I'm pretty resolved to in that regard. That and poorly implemented cross-realm PvP.
War Hero Lythria Azrael - Sith Sorcerer
Bloodworthy EU (2011-2012 <Take Two>)
Tomb of Freedom Nadd EU (2014 <Death Watch>, 2015)

Smashbrother's Avatar


Smashbrother
03.10.2012 , 12:24 AM | #725
The only macros I really want are mouseover macros for healing, the ability to use modifier (shift+1, alt+1, etc) macros to save space on my bars, and a target last target function of some kind. Everything else I don't really care about.

The_Black_Baron's Avatar


The_Black_Baron
03.10.2012 , 12:25 AM | #726
Bioware, PLEASE KEEP WAY FROM MACRO'S. They will just ruin your game because players are too lazy to push numbers.

Then we will have idol players spamming buffs around the Fleet.
If you're not 1st, you're last!

indelible's Avatar


indelible
03.10.2012 , 12:26 AM | #727
Quote: Originally Posted by Smashbrother View Post
The only macros I really want are mouseover macros for healing, the ability to use modifier (shift+1, alt+1, etc) macros to save space on my bars, and a target last target function of some kind. Everything else I don't really care about.
Modifiers would be nice, but they're not really macros.
War Hero Lythria Azrael - Sith Sorcerer
Bloodworthy EU (2011-2012 <Take Two>)
Tomb of Freedom Nadd EU (2014 <Death Watch>, 2015)

iamtheolive's Avatar


iamtheolive
03.10.2012 , 01:15 AM | #728
Quote: Originally Posted by indelible View Post
Modifiers would be nice, but they're not really macros.
They are when you put a condition into the macro saying "If I press X, I want to cast Y...If I press shift+X, I want to cast Z." The same thing can be done by placing Z onto the bar and assigning shift+X to the keybind, but it's nice to cut down on some of the clutter.

I'm all for a tidy interface, which is why I squealed with joy when I saw that most elements of the UI will be moveable in the 1.2 patch.

iamtheolive's Avatar


iamtheolive
03.10.2012 , 01:28 AM | #729
Quote: Originally Posted by kweassa View Post
If your physical response is not as accurate and precise as the other person, and therefore you make mistakes in input, then that's your skill level, and the results on your screen should correspond to it.
Sure, can't argue there but that's hardly a problem I suffer from until lag becomes a factor. I've had plenty of times where I will click on an enemy (cursor over them while they are running along solo, no other units to cause confusion) and the game simply refuses to target them until the 2nd or 3rd click. This game is definitely not the snappiest when it comes to inputs of any kind, and being an avid and seasoned FPS player (particularly fond of sniping classes) I'd like to think my click accuracy is pretty spot on.

Quote: Originally Posted by kweassa View Post
Streamlining, is a different way of saying "giving crutches to sucky people that don't deserve it."
Maybe the word "streamlining" is throwing people off because that is in no way my intention when using that word. I simply mean that the combat experience as a whole could use some nips and tucks here and there. It feels sloppy, imprecise, and just poorly designed at times...almost like a rushed, semi-polished draft. I'm hoping that as time passes the feel of this game will tighten up. I come from several years of playing a particular game (you know the one) that felt tight, responsive, and polished when compared to this one.

It seems we can just agree to disagree on the matter? Although I would like to thank you for posting a well versed response that exists outside of the typical realm of "macros are for n00bz."

TheRuthless's Avatar


TheRuthless
03.10.2012 , 01:34 AM | #730
Macros are for skill less players imo. In pvp im hitting 20+ buttons during a fight and if I slip up on my cooldowns/sequences, that is my fault and I should be killed for it. By cutting that down to 10 and making sure that the computer macro does the sequence exactly for me is stupid and cheap. It's called human error and human control.
Slaydon - Sith Marauder - Bastion
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