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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

EternalFinality's Avatar


EternalFinality
03.08.2012 , 02:42 PM | #711
They still don't have macros in this game?

....pathetic

EYEVIL's Avatar


EYEVIL
03.08.2012 , 03:04 PM | #712
No thank you, No Macros please, Macros are garbage.

iamtheolive's Avatar


iamtheolive
03.08.2012 , 06:10 PM | #713
It's amusing to see people who oppose macros citing that they promote laziness or "one button gameplay." From the perspective of a PVP minded player, macros (when correctly implemented by the developer) do nothing more than allow for a more streamlined PvP experience. They don't necessarily foster a higher level of play, just a more efficient one. Ultimately it should come down to skill, and a player with inferior skill should still lose to a player with superior skill, with or without macros.

If macros were to be introduced in a smart and controlled way by setting up rules and restrictions on what type of actions macros can and cannot perform (no cast sequences and no one-button-wins), a happy medium could be reached.

It's also important to note that just because macros could exist does not mean one has to use them to play the game or even compete at the highest level in both PvE and PvP. Based on a number of responses in this thread (specifically the "macros = bad/lazy/garbage" posts), I feel like this is a case of some people fearing something they don't understand and immediately grabbing their pitchforks and torches at even the idea of introducing something so foreign into their gameplay experience.

I really liked the idea of just introducing a mouseover and focus macro functionality. There's no real need for anything past that as far as I'm concerned.

TL;DR version:
"That guy just killed me, he must be using macros! Macros=me dying, me dying=bad, so macros=bad!"

MartyrLXXVII's Avatar


MartyrLXXVII
03.08.2012 , 06:16 PM | #714
Macros are for those without skill.

iamtheolive's Avatar


iamtheolive
03.08.2012 , 06:25 PM | #715
Quote: Originally Posted by MartyrLXXVII View Post
Macros are for those without skill.
Guys, I think this guy gets it... ._.

FourTwent's Avatar


FourTwent
03.09.2012 , 11:00 PM | #716
Quote: Originally Posted by iamtheolive View Post
It's also important to note that just because macros could exist does not mean one has to use them to play the game or even compete at the highest level in both PvE and PvP. Based on a number of responses in this thread (specifically the "macros = bad/lazy/garbage" posts), I feel like this is a case of some people fearing something they don't understand and immediately grabbing their pitchforks and torches at even the idea of introducing something so foreign into their gameplay experience.
It does though. In your words, the rotations get so 'streamlined', that it's 100% optimized.

So then as a developer you have a choice. . .either create harder content that challenges the macro users. . .which in turn punishes EVERYONE who doesn't use the macro system.

Or you continue to create the content based on if no one was using macros. . .and then the macro users complain about how facerollingly easy the content is.

Spinefusor's Avatar


Spinefusor
03.09.2012 , 11:15 PM | #717
No.

Macros

Ever.

Thanks.

In everygame they ruin them, everyone makes these one button copy cat chars and think they are good.

Why Macros DONT belong in TOR:

Because they are noob.
-Greyed out Play button have you? Bad for you it is.

Arnathis's Avatar


Arnathis
03.09.2012 , 11:43 PM | #718
Quote: Originally Posted by Highfives View Post
I see your problem.

You were looking for WoW2 and not SWTOR.

SWTOR certainly doesn't need macros, all it needs is individual skill and a good set of keybinds, maximum efficiency comes from your own skill.
Rrrriiiiiggghhhttt. Cause the hideous tab targeting and inefficiency of click to target is really fun and also what separates the good players from the bad.

I have yet to come across a person that is against macros and can convince me they've used them in the past.

Macros translate my brains thoughts into the game world faster, making gameplay more responsive. I know what target I want, tab target doesn't and click to target is clunky as all hell. Macros are a step forward in the progression of gaming and not having them is archaic.

THEY DO NOT MAKE FOR ONE BUTTON ROTATIONS IF THE DEVELOPERS PUT THE CORRECT LIMITATIONS IN PLACE, ANYONE SAYING THEY DO IS CLUELESS

kweassa's Avatar


kweassa
03.10.2012 , 12:07 AM | #719
I'm a PvP purist.

To me, the speed and delicacy of trained finger action is as important a PvP skill as any other.

If you want a "streamlined PvP experience", nothing's stopping you from getting it.

Streamline your finger action. Problem solved.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

iamtheolive's Avatar


iamtheolive
03.10.2012 , 12:11 AM | #720
Quote: Originally Posted by FourTwent View Post
It does though. In your words, the rotations get so 'streamlined', that it's 100% optimized.
Yes, because "streamlined" must mean 100% optimized...right? RIGHT? Wrong. Taking into account the very definition of streamlined, it would simply mean that the actions of the game play would be effectively organized or simplified, something that they are not in their current state.

Streamlining the PvP game play looks like cutting down on erroneous clicks (mouseover). Streamlining the PvP game play looks like cutting down on the reliance of the tab targeting system with a mind of its own (mouseover or focus). Streamlining the PvP game play is just that, streamlining, it's not automating (if implemented correctly with a proper set of limitations).