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need to post a official sticky about this or a post

STAR WARS: The Old Republic > English > PvP
need to post a official sticky about this or a post

hargrave's Avatar


hargrave
03.08.2012 , 03:59 PM | #31
they just need other planet pvp bases. It would solve so many issues across the board. I will wait and see what happens in 1.2 to be honest i have a hard time believing in this pvp team anymore. I hope they make the bases actually captureable and the bases have a base boss. I would like to see the advertised 100vs100 but i seriously doubt that will ever hapen in ilum anyways....

We need gabe or bioware dev to make a post about ilum or open world pvp and 1.2 like they did at the guild summit event on here.

Badlander's Avatar


Badlander
03.08.2012 , 04:00 PM | #32
GW2 this way-------->>>> Better run fast though many of us may beat you there.
VULKAR HIGHWAY PVP SERVER
PANTHER - MARAUDER - ANNIHILATION SPEC

stealthdrow's Avatar


stealthdrow
03.08.2012 , 05:09 PM | #33
From what I gathered while drinking with Gabe one night of the summit, open world PvP is not being phased out.
Mwiff
Mwiff 1 - Full Balance Sage PvP
http://www.youtube.com/watch?feature...&v=37IxDlZkOec

Archaar's Avatar


Archaar
03.08.2012 , 05:18 PM | #34
Whatever they decide to do with ilum is hampered by the one thing they cannot change: The game engine. It simply cannot handle the demands of multiple people pvping in the same instance so it will always be the crux of the problem no matter what wonderful changes they make.

anticept's Avatar


anticept
03.08.2012 , 05:31 PM | #35
Quote: Originally Posted by Archaar View Post
Whatever they decide to do with ilum is hampered by the one thing they cannot change: The game engine. It simply cannot handle the demands of multiple people pvping in the same instance so it will always be the crux of the problem no matter what wonderful changes they make.
Well with an very good rig you could do very large ilum battles 3-4ops imp vs 2-3 ops of reps at 100fps (mates rig mine only did 40fps) still not to a 100v100 but with the populations you wouldnŽt get much bigger fights anyways so engine basicly works but youŽd have to update your rig which i doubt everyone has the means or the will to do for this game.
Quote: Originally Posted by Lord_Karsk View Post
This has nothing to do with what server it is.This bug is on all servers.

Pedra's Avatar


Pedra
03.09.2012 , 10:21 AM | #36
Quote: Originally Posted by anticept View Post
If DAoC was so good at pvp why did it "fail" then (never played the game so i donŽt know)?
Because, sadly, they kept redesigning everything else. And the "everything else" also impacted the PvP.

goulet's Avatar


goulet
03.09.2012 , 10:27 AM | #37
let see here:
3 kills per warzone for your illum quest
patch notes that say you get more predictable credit for killing players in world pvp, as well as a lower cooldown on diminishing returns for valor gained in world pvp.

doesn't exactly scream world pvp is dead. Players not going to illum anymore is another thing.
"Better to remain silent and be thought a fool, then to type on your keyboard and remove all doubt."

EternalFinality's Avatar


EternalFinality
03.09.2012 , 10:29 AM | #38
Quote: Originally Posted by stealthdrow View Post
From what I gathered while drinking with Gabe one night of the summit, open world PvP is not being phased out.
They allowed you to finish Ilum quests through warzones.

It's ALREADY been phased out.

StephenReid's Avatar


StephenReid
03.09.2012 , 11:03 AM | #39
Quote: Originally Posted by hargrave View Post
The majority of people myself included up to the guild summit believe ilum and open world pvp is being thrown out the window permanently. Based on what i heard at the guild summit and seeing this http://www.theimperialnetwork.com/wp...12/03/ilum.jpg and people still thinking ilum/open world pvp is bieng phased out permanently you really need to make a sticky or at least make it known on here.
Ilum is being deprecated in Game Update 1.2. The Open World PvP area on Ilum will still be present in 1.2, but rewards previously gained in Ilum will be available in Warzones and that's where we expect the bulk of PvP to take place for now.

As we said during the Guild Summit, the PvP team is 'going back to the drawing board' with Ilum. That means they want to rework it to be fun and engaging. We accept there are issues with the current design and want to ensure that what we end up with is enjoyable for PvP fans. We have no ETA on when a redesigned Ilum might be available, but when we do have more news, we'll share it.

The PvP team definitely monitors these Forums and would love to see constructive feedback on Open World PvP and how you feel it could be improved. They have their own ideas, of course, and they've read many of the posts here but more feedback is always welcome.

Pedra's Avatar


Pedra
03.09.2012 , 11:07 AM | #40
Quote: Originally Posted by StephenReid View Post
Ilum is being deprecated in Game Update 1.2. The Open World PvP area on Ilum will still be present in 1.2, but rewards previously gained in Ilum will be available in Warzones and that's where we expect the bulk of PvP to take place for now.

As we said during the Guild Summit, the PvP team is 'going back to the drawing board' with Ilum. That means they want to rework it to be fun and engaging. We accept there are issues with the current design and want to ensure that what we end up with is enjoyable for PvP fans. We have no ETA on when a redesigned Ilum might be available, but when we do have more news, we'll share it.

The PvP team definitely monitors these Forums and would love to see constructive feedback on Open World PvP and how you feel it could be improved. They have their own ideas, of course, and they've read many of the posts here but more feedback is always welcome.
Stephen,

What is the *best* way to get those ideas to the developers? Simply through posts on this forum?