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[Panel Discussion] Economy and Crew Skills (4:15PM CST)

STAR WARS: The Old Republic > English > General Discussion
[Panel Discussion] Economy and Crew Skills (4:15PM CST)
First BioWare Post First BioWare Post

Ganrax's Avatar


Ganrax
03.08.2012 , 05:47 PM | #81
Quote: Originally Posted by Jakeithus View Post
I think you're a little confused about what the new system allows. You are no longer stuck wearing a specific armor to get something that is best in slot. Instead, you can take the mods out of that new purple armor you just got, and place them in whichever corresponding orange gear you like the look of the best.

It's not an appearance tab per se, but some of us like what Bioware is proposing better than the system other games use. It's definitely a step in the right direction when it comes to customization.
Yeah, I'd much rather have this mod system than an appearance tab. It actually provides something to work for instead of simply grabbing a random green you got, dropping it in a tab and being done with it.

As for Georg's quote that does help with some of my concerns if ALL epic gear(including greens that you RE'd up to epic) is fully moddable, essentially making it orange. That provides a much larger pool of potential gear to use when 1.2 comes out instead of the very few orange crafted sets.

Gyrfalcon's Avatar


Gyrfalcon
03.08.2012 , 07:52 PM | #82
Quote: Originally Posted by GeorgZoeller View Post
On top of that, we full mod customization of all purple gear in 1.2, including the ability to extract and transfer endgame set bonuses onto custom gear.


-- Georg
And it'll only cost you 250,000 creds to change clothes once.
Give a man a fish - you will feed him for a day.
Teach a man to fish - and you have fed him for a lifetime.
Teach all his buddies, too - and you can set up a bait & tackle shop and make a good living.

Flying-Brian's Avatar


Flying-Brian
03.08.2012 , 08:06 PM | #83
Quote: Originally Posted by Freeborne View Post
Georg

In the future, is there a chance instead of "Hue to Chest", there may be a "Hue to Helmet" or "Hue to Pants"?

There are a few pieces of gear (for troopers at least) that look very cool, and have wonderful colors, but do not have chest pieces. (Or the chest pieces have the right colors, but don't look like something any self-respecting trooper would wear.)
I would like to know if this option will be added too.

There are a few sets where the helmet looks great, but the rest of the set does not have the same colors (and there are no other sets with those colors). For example, the Ciridium Onslaught Bounty Hunter helmet. It's an OD green helmet with red trim. The rest of the armor is a greenish/yellowish mix that doesn't seem to match that well. The only armor that matches it is on some of the NPC vendors in the fleet.

Or are the plans to put in something like City of Heroes uses, where you can select the primary and secondary color of each piece, and color match all the armor to any piece (not just the chest).

GeorgZoeller's Avatar


GeorgZoeller
03.08.2012 , 08:09 PM | #84 This is the last staff post in this thread.  
Quote: Originally Posted by Mephane View Post
While we are at it, maybe you can give us a confirmation on some of my current assumptions:

- Extracting all pieces from a purple item effectively makes them equivalent to an orange item, i.e. you can put in anything you want (for example, fill a Sith Juggernaut piece with Bounty Hunter mods)
- Not only set items from vendors, but all (or just high level?) purple items allow extraction of mods; I further assume this means you can take one of the many purple belts or bracers and empty them out or partially modify/upgrade them. This would provide a welcome end on the very limited situation regarding moddable belts and bracers, particularly since for some ACs there aren't any at all.
Yes.

Avuras's Avatar


Avuras
03.08.2012 , 11:53 PM | #85
Quote: Originally Posted by GeorgZoeller View Post
Yes.
Out of curiosity, would this also happen to include any crafted Artifact quality equipment?
Avuras - Begeren Colony
Spark of Hope / Scions of Order
Guild Ambassador

StealthStalker's Avatar


StealthStalker
03.09.2012 , 01:14 AM | #86
Quote: Originally Posted by GeorgZoeller View Post
Incorrect.

For one thing, we allow individual piece matching against chest color in 1.2.

On top of that, we full mod customization of all purple gear in 1.2, including the ability to extract and transfer endgame set bonuses onto custom gear.


-- Georg
I recall seeing that set bonuses are going to be attached to the Armoring, is that right? If so, why is this the case? What if I liked a set bonus from a previous tier, or maybe the DPS set bonus on my Tank gear for various reasons?
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

Athrins's Avatar


Athrins
03.09.2012 , 07:58 AM | #87
Quote: Originally Posted by GeorgZoeller View Post
Yes.
I'm loving this (hint: make all gear moddable)!

But I'm a bit confused as to why the purple gear will remain its own item quality... why not simply make them orange all the way?

Or maybe that's what you are already doing. I was just thinking about it since there are non-orange gear that are also fully moddable in the game right now. Green parts for droids and a "Legendary" (whatever that is supposed to mean) pistol for BHs on Hoth.

TerrorTigr's Avatar


TerrorTigr
03.09.2012 , 08:00 AM | #88
Quote: Originally Posted by GeorgZoeller View Post
Yes.
So we'll have even more Juggernauts who suddenly grapple us, Smugglers who suddenly Force Charge us and Marauders who suddenly vanish into stealth just as we approach them? Yay.

Are there any UI changes planned, then, to make it at least clear what the class of your current target is, if you can't see it on them in the game world? I mean, that's horribad in itself, having to refer to the UI to figure out what the person coming at me actually IS, but it's better than not having a chance to know until it's too late.

Perhaps that bothers not many others because it's most important in Huttball, and nobody but me seems to like that?

The_Duck's Avatar


The_Duck
03.09.2012 , 09:07 AM | #89
Quote: Originally Posted by TerrorTigr View Post
So we'll have even more Juggernauts who suddenly grapple us, Smugglers who suddenly Force Charge us and Marauders who suddenly vanish into stealth just as we approach them? Yay.

Are there any UI changes planned, then, to make it at least clear what the class of your current target is, if you can't see it on them in the game world? I mean, that's horribad in itself, having to refer to the UI to figure out what the person coming at me actually IS, but it's better than not having a chance to know until it's too late.

Perhaps that bothers not many others because it's most important in Huttball, and nobody but me seems to like that?
any reason you can't look at the weapon(s) of the target to tell you this?
if i have 1 blaster I can only be 1 class on any side
2 blasters ... easy
double-saber ... easy
2 sabers ... easy
1 saber ... take two guesses. the one in front and not in the back is the juggernaut
rifle ... easy


questions?
- The Duck

Xxxxxxxxxxxxxx's Avatar


Xxxxxxxxxxxxxx
03.09.2012 , 04:35 PM | #90
Quote: Originally Posted by GeorgZoeller View Post
Yes.
Not all purple items, though, right?

For example, Not Shield Generators and Not Vibroknives, right?