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Why Macros belong in TOR.

STAR WARS: The Old Republic > English > PvP
Why Macros belong in TOR.

caveslug's Avatar


caveslug
03.08.2012 , 12:48 PM | #701
Quote: Originally Posted by Tarmi View Post
Couple thoughts on macros.

1. PvP is about competition and if there are no macros for anyone then you are not at any disadvantage. I understand that you might want macros to make the game easier but if you are talking about competition you are not hurt by the lack of macros.

2. PVE. I also play Rift and it has the most robust macro system I have seen. It's so robust most rotations are reduced to spaming two or three macros. Nothing quite like running a raid where your rotation consists of "1-1-1-2" over and over again. After a while you forget what the thing is even doing but if you want to max dps you need to use them.

Macros make a game easier to play but they aren't required. I know I don't want to see another game with the mindless macro spam that Rift is.
This might be unknown to you, but the game devs have full control over the macro system. Of what it can and can't do, they have full control over how many action a single macro can perform.

You pointed out Rift as a bad example, I will point out WoW as a good one. You can't chain abilities in the WoW system, they took out that function because Devs have full control over the system.
#1 reply to all PvP threads.....L2P

FourTwent's Avatar


FourTwent
03.08.2012 , 01:03 PM | #702
Quote: Originally Posted by _compton_ View Post
If you ask any competitive PvP player in WoW, focus and macro functionality are absolutely vital to maximize efficiency. In addition, many healers will find their ability to effectively heal a large group impacted by a lack of mouse-over macros, another staple of the competitive WoW PvP and PvE communities.
This is actually false(and generalizing it to say ANY is of course where you goofed up). Most competitive PvPers that I've talked to all believe that combat macros dumb down the skill cap in any game.

Devs talked about mouse over healing at the Guild Summit. I'm pretty sure they're OK with that, and will hardcode it into the game itself eventually. But even this isn't required, just a convenience feature.

Groncho's Avatar


Groncho
03.08.2012 , 01:07 PM | #703
Quote: Originally Posted by caveslug View Post
This might be unknown to you, but the game devs have full control over the macro system. Of what it can and can't do, they have full control over how many action a single macro can perform.

You pointed out Rift as a bad example, I will point out WoW as a good one. You can't chain abilities in the WoW system, they took out that function because Devs have full control over the system.
L2p without macros
is a better world
Che
LATIN LOVER

Free Transfer??=

Scotland's Avatar


Scotland
03.08.2012 , 01:08 PM | #704
Quote: Originally Posted by Groncho View Post
L2p without macros
is a better world
arriba arriba arriba

Assaultrooper's Avatar


Assaultrooper
03.08.2012 , 02:01 PM | #705
Quote: Originally Posted by AstralProjection View Post
No, what they allow you to do is build priority into single keybinds, so your one button does x skill first, if that's on cooldown, does x skill, if that's on cooldown, does x skill, and so on.

I have no problem with what you're describing. I have a problem with how it usually gets used, because it takes what little "skill" remains in these games out.

E.G. Little Timmy loses two seconds every time he accidentally presses a skill on CD because he has slow reflexes and doesn't know his keybinds well.

Suddenly Little Timmy can do "leet deeps" because his computer does all the thinking for him based on a simple routine that he probably cut and pasted from someone's post/website.

I'm not saying "I'm right". I'm just saying that to me, it's lame.
What you are describing isn't possible in any decent game. How would I know?? I tried in WoW, it doesnt work like that. The cast sequence macros atleast in WoW are almost obsolete precisely because what you described is not possible. You cant make a macro to cast immolate then corruption, then the nuke until immolate is of cooldown.

What you COULD do was count how many gcds it took to finish of cooldown, and write that in a macro, yet even then you would be screwed in any fight involving more than one mob or if one your spells missed, not to mention any procs would ruin it, and dont get me started in pvp...

Conclusion all this objections are PvE-ers thinking PvP=PvE, Cast sequence macros do not affect PvP nearly as much as think...
Quote: Originally Posted by CrunkShizzle View Post
Just wonderin how AP is lookin pvp wise
Could be worse

xirinia's Avatar


xirinia
03.08.2012 , 02:18 PM | #706
Here's an important reason to have in-game macros. Because there are already out-of-game macros that will allow you to do much more than normal in-game ones. Implementing in-game macros will level the playing field.

Exzileforgotten's Avatar


Exzileforgotten
03.08.2012 , 02:21 PM | #707
With macros the mercs/commandos that realistically are bad and only smash tracer/grav will look good because they read on the forums how to make a one button macro to get"MAXDEEPS!!!" No thx on macros I enjoy watching people struggle as they fumble for their keybinds.

Eyevan's Avatar


Eyevan
03.08.2012 , 02:22 PM | #708
No macros!

There is no need. Just go to stop being lazy.

Slackfumasta's Avatar


Slackfumasta
03.08.2012 , 02:27 PM | #709
Quote: Originally Posted by AstralProjection View Post
No, what they allow you to do is build priority into single keybinds, so your one button does x skill first, if that's on cooldown, does x skill, if that's on cooldown, does x skill, and so on.

I have no problem with what you're describing. I have a problem with how it usually gets used, because it takes what little "skill" remains in these games out.

E.G. Little Timmy loses two seconds every time he accidentally presses a skill on CD because he has slow reflexes and doesn't know his keybinds well.

Suddenly Little Timmy can do "leet deeps" because his computer does all the thinking for him based on a simple routine that he probably cut and pasted from someone's post/website.

I'm not saying "I'm right". I'm just saying that to me, it's lame.
Actually, even WoW removed the ability to do what you just described. You did used to be able, pre-Cata, to use a castrandom sequence and make a one-button macro (worked for some classes better than others). That was removed because it simplified the game.

Bioware does not need to make that mistake. Macros that don't make decisions are the ones that should be in the game.

Slackfumasta's Avatar


Slackfumasta
03.08.2012 , 02:30 PM | #710
Quote: Originally Posted by Exzileforgotten View Post
With macros the mercs/commandos that realistically are bad and only smash tracer/grav will look good because they read on the forums how to make a one button macro to get"MAXDEEPS!!!" No thx on macros I enjoy watching people struggle as they fumble for their keybinds.
Wrong. You can't even do this in WoW. One button macros are history.

That said, anybody in PVP who tries to make a one-button macro will be a free kill in this game anyway.