Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Force pull/Grapple = OP. Fix it before its too late.

STAR WARS: The Old Republic > English > PvP
Force pull/Grapple = OP. Fix it before its too late.

photometrik's Avatar


photometrik
03.07.2012 , 04:26 PM | #141
Really? Grapple/Harpoon is a problem? Sure if you're smart you can use it well to pull people into hazards. But other classes can just as easily knock you into one, too. Also, if a Sage can pull allies to him, I believe it is within reason to be able to pull the ball carrier back with my Harpoon.

In my humble opinion, the problem is not Grapple/Harpoon, or Force Pull, but the fact that certain classes can cross half the map in the blink of an eye for a 15 second score even with defenders hot on their heels.
-=The Moonstorm Legacy=- Sanctum of the Exalted
Syrril (Vanguard - Level 50) Auryllanthx (Jedi Sage - Level 29) Imoreh (Jedi Sentinel - Level 18) Brisby (Gunslinger - Level 33)

ReddNekk's Avatar


ReddNekk
03.07.2012 , 04:39 PM | #142
Quote: Originally Posted by VindictiveFX View Post
Not since teleport foe to drones in City of Heroes/Villains have I seen such a ridiculous over powered ability in one game. No other power can so easily change the tide of a Huttball game then the pull abilities.

The only people who will defend it are the players who abuse it but anyone who has spent any time farming WZs will tell you how stupid it is that one player can yank another 30m away and keep him from scoring or drop him down from the top platform or what most do, just pull them into fire or acid for a one button unstoppable kill. Its is pretty ridiculous that a group of organized people escorting a ball carrier can be negated by one button from 30m away.


The range and instant activation time combined with only a 45 second cool down makes the Grapple/Force pull abilities the most over powered ability in pvp. I could sit here and explain all the many scenarios in which this power is insane but I dont really think i need to. I will say I doubt they will ever take the power out so I just suggest that they lower the range on it or just make it not work on players in Warzones.

I suggest 1 min CD with 10m range maybe 15 tops. As is the power is completely busted.
How is using a class ability for what it's intended for "abusing" it? Because it kept you from scoring? QQ.
"Man does not cease to play because he grows old. He grows old because he ceases to play."

Aetou's Avatar


Aetou
03.07.2012 , 04:50 PM | #143
C'mon, if a Scoundrel killing somebody in 6s after having to first get within 4m of their back is OP how is a 30m Instagib not also OP? Fix the map ideally, if not fix how abilities interact with the map. Short ranged KBs are very different compared to being grabbed from 30m away with absolutely nothing you can do about it.

MartyrLXXVII's Avatar


MartyrLXXVII
03.07.2012 , 04:54 PM | #144
Let's face it, hutball is broken when the skill sets in game enter the equation. You can't tailor all the abilities around it, BW just needs to alter the WZ concepts themselves, which they likely won't any time soon.

But let's stop with the whining about ability a and b. It's poitntless. Pulls are balanced in every aspect of the game, except hutball.

easydry's Avatar


easydry
03.08.2012 , 08:14 AM | #145
you mention the word GAMEBREAKING at lot in your posts
and you also say you play a sorc i think
now i have a 50 sorc and a 31 pt
and if you think that the pts grapple is more GAMEBREAKING than the tools that a sorc brings to hutball, you are sadly mistaken my friend

i understand how much being pulled into the hazzards pisses ppl off, hey, it happens to me on the pt and it pisses me off too, and i do it to others

but when im playing the sorc, im looking for ppl to move through the fire, so i can stun them, if your playing a sorc you should always be looking to dominate the high ground by stunning the rezzers and sending them back, and always looking to pull the ball carrier to you, you can then run through the fire with sprint, infront of your ball carrier, and clear the ledge that the opposite teams 3/4 players were setting up a defence, with a knockback, shield the ballcarrier, and if your lucky 1/2 of your stuns are off cd, you can walk the ballcarrier in

and your worried about 1 30yd grapple

Ryotknife's Avatar


Ryotknife
03.08.2012 , 08:23 AM | #146
Quote: Originally Posted by VindictiveFX View Post

I suggest 1 min CD with 10m range maybe 15 tops. As is the power is completely busted.
okay, so 15 seconds added to grapple, i could live with that.

but a 10m grapple is literally useless, especially since that is the only baseline gap closer for pts/van.

a better fix would be that grapple/throw/knockbacks grant full resolve.

Ryotknife's Avatar


Ryotknife
03.08.2012 , 08:26 AM | #147
Quote: Originally Posted by Aetou View Post
C'mon, if a Scoundrel killing somebody in 6s after having to first get within 4m of their back is OP how is a 30m Instagib not also OP? Fix the map ideally, if not fix how abilities interact with the map. Short ranged KBs are very different compared to being grabbed from 30m away with absolutely nothing you can do about it.
because a scoundrel could do that anywhere, environmental instagibs only occur at certain places, and scoundrels can still instagib people on environmental hazards....

Sporticus's Avatar


Sporticus
03.08.2012 , 08:35 AM | #148
Quote: Originally Posted by Ryotknife View Post

a better fix would be that grapple/throw/knockbacks grant full resolve.
That's assuming the skill needs to be fixed...which it doesn't.
N'oden Inja, Dominus Nocturnus Vanguard

Shadowtown

me_unknown's Avatar


me_unknown
03.08.2012 , 08:36 AM | #149
Quote: Originally Posted by VindictiveFX View Post
Its is pretty ridiculous that a group of organized people escorting a ball carrier can be negated by one button from 30m away.
it would be if that would be possible. but it is not. a group of organized players even without any one having any of these abilities won't get hurt at all by this. they would kill the one that can do that and/or pass to another one that is positioned well.

that is what a well organized group of players would do, which you assumed above.
oh and you know that there is a class that can pull an ally back?

yes, all these are strong abilities. but both sides have them, there are more than these abilities also strong if used right and there are various ways to conter them too.

exphryl's Avatar


exphryl
03.08.2012 , 08:41 AM | #150
Quote: Originally Posted by VindictiveFX View Post
For a sorc to pull someone it requires two people in two different positions to affect the game. Grapple takes one.

For someones resolve bar to even kick in it means that they have had to survive several CC and running the ball that usually means you are getting healed and have help. if the bar is even 80% filled the grapple will still go off, which means you will get pulled from 30m away.

Not every melee class has a gap closer, in fact last i checked vanguards and PT are ranged classes..
Grapple takes two people too. Not what random huttball trap is spawning grapples to pull players in to on your server. Sounds fun though.
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|