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Sorc/Sage Friendly Pull

STAR WARS: The Old Republic > English > PvP
Sorc/Sage Friendly Pull

buubz's Avatar


buubz
03.07.2012 , 05:13 PM | #141
Quote: Originally Posted by vimm View Post
Hapox is a sorcerer, if anyone was wondering.
I'm convinced everyone posting against this is a sorceror, it's not an unreasonable solution, but as soon as I lay a claim against their class, they get defensive and say that it's somehow my lack of skill that pulls people from the middle to the goal line in 5 seconds.

JaddynnStarr's Avatar


JaddynnStarr
03.07.2012 , 05:16 PM | #142
Quote: Originally Posted by buubz View Post
I'm convinced everyone posting against this is a sorceror, it's not an unreasonable solution, but as soon as I lay a claim against their class, they get defensive and say that it's somehow my lack of skill that pulls people from the middle to the goal line in 5 seconds.
simply cuz it is..... nuff said... move along...

buubz's Avatar


buubz
03.07.2012 , 05:21 PM | #143
Quote: Originally Posted by JaddynnStarr View Post
boy aint that the understatement of the year... most sorcs/sages get beat on quite regularly as i can atest to...
not many sorcs/sages can stand toe to toe with any other class and either lose bad or lose just barely... unless they are specced heals then it takes 2 people to kill him/her... sorc/sage class is soooooo squishy that often times untill the recent patch, they were the sole target of most medal grinders because they were so easy to kill... yea sure you can chain pull leap or whatever, but its easily countered with a well placed stun or knockback to that sorc that sends it flying down into the pit or into an un advantageous area to pull...

In the same manner that OP is upset about the pull leap strat, I wonder how he feels when he watches a jugger/maurauderwalk the ball from spawn to goal and take virtually no damage...? Ive seen some juggs just walk thru 200k dmg and have 3/4 to full health bars at the end... anyone want to cry about that too?
The scenario you've put forward is only possible if they have healers present. The problem there doesn't lie with the abuse of one ability, it lies in your inability to interrupt/stun/cc healers. If you assume that it takes ~30s to get from the center to the goal line, and you're saying this juggernaut took 200k damage, that means he was taking over 6K DPS on average, potentially much higher with cooldown damage spiking. I find everything about that very hard to believe, but again, people don't think before they post ridiculous things.

Coldin's Avatar


Coldin
03.07.2012 , 05:22 PM | #144
Quote: Originally Posted by JaddynnStarr View Post
boy aint that the understatement of the year... most sorcs/sages get beat on quite regularly as i can atest to...
not many sorcs/sages can stand toe to toe with any other class and either lose bad or lose just barely... unless they are specced heals then it takes 2 people to kill him/her... sorc/sage class is soooooo squishy that often times untill the recent patch, they were the sole target of most medal grinders because they were so easy to kill... yea sure you can chain pull leap or whatever, but its easily countered with a well placed stun or knockback to that sorc that sends it flying down into the pit or into an un advantageous area to pull...

In the same manner that OP is upset about the pull leap strat, I wonder how he feels when he watches a jugger/maurauderwalk the ball from spawn to goal and take virtually no damage...? Ive seen some juggs just walk thru 200k dmg and have 3/4 to full health bars at the end... anyone want to cry about that too?
Personally, I don't like the leaping strategy for Warriors/Knights either. It basically lets them avoid a mechanic of the warzone.

Also, sorc friendly pulling requires significantly less effort to move the ball than passing, because all you have to do is target the player and click a skill, rather than selecting the skill, finding your teammate, and clicking in the appropriate space. Plus, if you get stunned while attempting a pass, you have to start over while a sorc only has to keep smashing his hotkey.

Not to mention that many Sorcs are actually not that squishy. The bubble alone can ensure they'll survive a fair bit of damage, and in hotball they have plenty of tools like knockbacks, stuns, and slows to keep someone from killing them long enough to make a pull.

By the way....if a Sorc has a friendly pull...then they are specced heals....so they will be very difficult to kill.

buubz's Avatar


buubz
03.07.2012 , 05:22 PM | #145
Quote: Originally Posted by JaddynnStarr View Post
simply cuz it is..... nuff said... move along...
Confirmed for sorc/sage.

DarkMatter's Avatar


DarkMatter
03.07.2012 , 05:25 PM | #146
Stealth is the real problem imo , it gives an unfair advantage to people in all warzones.No wonder imp teams have 4-6 sorcerers all the time.

Shonuff's Avatar


Shonuff
03.07.2012 , 05:26 PM | #147
Quote: Originally Posted by buubz View Post
I'm convinced everyone posting against this is a sorceror, it's not an unreasonable solution, but as soon as I lay a claim against their class, they get defensive and say that it's somehow my lack of skill that pulls people from the middle to the goal line in 5 seconds.
I sympathize with you and your fustration. But the problem with your rhetoric like many others who complain about some of the things in this game is that it's subjective. You say this is a problem but like many others have said, both teams have the potential to utilize this tactic.

When facing premades your gonna run into this, thats a given. Your only hope is to form a premade yourself with some Sorc/sages to take advantage of this. If your playing with a bunch of pugs of course it's gonna be fustrating. You put the best PvP'er on a pug team I promise you he won't do half as good as he would in an orgainzed team. It's you vs the rest.

Now try to look at this from a different perspective. Imagine they took this ability away or nerfed it in some way. How would anyone save you from falling in the pit, or firetrap or acid pit. or a group of player mobs ready to rip you to shreds. You can hate the sorc/sage but you can't help but love him too. Be fair about your assesment.
Zallhela
Sith Marauder
// Night Crew \\

Coldin's Avatar


Coldin
03.07.2012 , 05:27 PM | #148
Quote: Originally Posted by buubz View Post
I'm convinced everyone posting against this is a sorceror, it's not an unreasonable solution, but as soon as I lay a claim against their class, they get defensive and say that it's somehow my lack of skill that pulls people from the middle to the goal line in 5 seconds.
Maybe. It is the most popular class. Who knows, and it's not that important really.

What is important is when players only play a class up to level 20 or 30, and think they are experts on class balance. Indeed, I think PVP in this game is pretty well balanced until level 50. It's after that, when things like set bonuses, massive stat boosts, and a complete skill set come into play that things become unbalanced. Hybrid builds in particular are only really usable past level 40.

Mavnas's Avatar


Mavnas
03.07.2012 , 05:29 PM | #149
Quote: Originally Posted by buubz View Post
The scenario you've put forward is only possible if they have healers present. The problem there doesn't lie with the abuse of one ability, it lies in your inability to interrupt/stun/cc healers. If you assume that it takes ~30s to get from the center to the goal line, and you're saying this juggernaut took 200k damage, that means he was taking over 6K DPS on average, potentially much higher with cooldown damage spiking. I find everything about that very hard to believe, but again, people don't think before they post ridiculous things.
Your inability to CC/knockback a healer using rescue is totally different from your inability to CC a healer at any time during a 20-30 run. Oh wait, no it's not.

Quote:
Also, sorc friendly pulling requires significantly less effort to move the ball than passing, because all you have to do is target the player and click a skill, rather than selecting the skill, finding your teammate, and clicking in the appropriate space. Plus, if you get stunned while attempting a pass, you have to start over while a sorc only has to keep smashing his hotkey.
That's why it has a cooldown. Passing doesn't. If a team stacks itself with one class because it beats bads quickly, they can be that much sadder when they face decent opposition. The most OP Huttball team I ever saw was 1 overgeared tank and 6 healers. It was pretty stupid. Once they got the ball, the point was theirs.

Dayshadow's Avatar


Dayshadow
03.07.2012 , 05:30 PM | #150
Quote: Originally Posted by Morticoccus View Post
Why not just have them drop the ball if used, same as stealth?
Because it's not the ball carrier fault.

I have been pulled at times when I didn't want to be pulled. From a higher walkway to the lower walkway. PErsonally I think it should be disabled againt the ball carrier. Furthermore, force speed should be either disabled while carrying the ball or the traps need to have their dmg increased so running thru fire is not an option. Force leap/storm needs to be disabled when carrying the ball too. It makes defense nearly impossible.

I play a vanguard and warrior. Anyone tries to defend their line - biotic charge.. er, storm!!! A team should not be punished for trying to remove players at the goal line. Huttball is a supposed to be a passing game. You can't have obstacles that carriers can ignore.

I also think harpoon is a tad overpowered. But until they do something about pbaoe knockbacks I can't see nerfing powertechs/vanguard if 1 sorc or commando can clear everyone off the walkway with a 30 sec CD ability.
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