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Sorc/Sage Friendly Pull

STAR WARS: The Old Republic > English > PvP
Sorc/Sage Friendly Pull

XenonParsec's Avatar


XenonParsec
03.07.2012 , 03:58 PM | #121
There are way too many bads playing this game, who have NO BUSINESS playing pvp, much less whining about it.

Yeah, class abilities matter in PvP, and group comps matter too. Welcome to PvP scrubs, the devs should do NOTHING about this because that's the way PvP is.

Do the carebears in PvE go raid with an all tank op? Or 7 sorcs and 1 tank? Or 7 tanks and 1 sorc? No. Why? Because group comp matters in PvE. You need certain classes with certain tools to do certain things.

It's the same way in competitive PvP. You want certain classes on your team for their tools. The bads in this thread want to either nerf these tools, or nerf group comps somehow. You people suck and should not be playing mmos, CoD is more your speed. Get friends and make a good PvP group comp, and figure out what YOU can do to foil sage/sorc pull instead of asking the Devs to compensate for your bad play. Protip: it's real easy, KD sorc/sage from their perch on the bridge, or if you're Sin/PT pull them right back. I hope this helps.

Hiro's Avatar


Hiro
03.07.2012 , 04:01 PM | #122
Quote: Originally Posted by XenonParsec View Post
There are way too many bads playing this game, who have NO BUSINESS playing pvp, much less whining about it.

Yeah, class abilities matter in PvP, and group comps matter too. Welcome to PvP scrubs, the devs should do NOTHING about this because that's the way PvP is.

Do the carebears in PvE go raid with an all tank op? Or 7 sorcs and 1 tank? Or 7 tanks and 1 sorc? No. Why? Because group comp matters in PvE. You need certain classes with certain tools to do certain things.

It's the same way in competitive PvP. You want certain classes on your team for their tools. The bads in this thread want to either nerf these tools, or nerf group comps somehow. You people suck and should not be playing mmos, CoD is more your speed. Get friends and make a good PvP group comp, and figure out what YOU can do to foil sage/sorc pull instead of asking the Devs to compensate for your bad play. Protip: it's real easy, KD sorc/sage from their perch on the bridge, or if you're Sin/PT pull them right back. I hope this helps.
wise man talking
too few of them left in this game

lexiekaboom's Avatar


lexiekaboom
03.07.2012 , 04:22 PM | #123
Quote: Originally Posted by XenonParsec View Post

Do the carebears in PvE go raid with an all tank op? Or 7 sorcs and 1 tank? Or 7 tanks and 1 sorc? No. Why? Because group comp matters in PvE. You need certain classes with certain tools to do certain things.
7 sorcs and 1 tank is without question the ideal group for a raid. There is nothing missing from that group at all that any other class could offer. Our 16 man raid force just FINALLY got rid of our last non-sage healer and OMG things are so much easier now. Now we just need to get rid of all the stupid DPS classes that can't heal themselves or bubble themselves for damage phases and we would be perfect.

I assume from your post that you don't really understand the game well (seeing you resort to insulting people and using words like carebears instead of trying to make solid points) but I will at least ask; what's the raid tool you think some non-sorc class has to offer?

Sorcs have: Mez, single target damage, AoE dmg, single target burst healing, single target HOT, single target and self damage mitigation (bubble), combat rez, self mana regen, interrupt, a distance closing ablity, knock down (the only knock down with no cooldown) and stun.

There is not a single tool that is in the game for any other class that they do not have.

Typheran's Avatar


Typheran
03.07.2012 , 04:25 PM | #124
Quote: Originally Posted by XenonParsec View Post
There are way too many bads playing this game, who have NO BUSINESS playing pvp, much less whining about it.

Yeah, class abilities matter in PvP, and group comps matter too. Welcome to PvP scrubs, the devs should do NOTHING about this because that's the way PvP is.

Do the carebears in PvE go raid with an all tank op? Or 7 sorcs and 1 tank? Or 7 tanks and 1 sorc? No. Why? Because group comp matters in PvE. You need certain classes with certain tools to do certain things.

It's the same way in competitive PvP. You want certain classes on your team for their tools. The bads in this thread want to either nerf these tools, or nerf group comps somehow. You people suck and should not be playing mmos, CoD is more your speed. Get friends and make a good PvP group comp, and figure out what YOU can do to foil sage/sorc pull instead of asking the Devs to compensate for your bad play. Protip: it's real easy, KD sorc/sage from their perch on the bridge, or if you're Sin/PT pull them right back. I hope this helps.


Quote: Originally Posted by Hiro View Post
wise man talking
too few of them left in this game

Wait... He's a wise man because he says that only certain classes should be useful in pvp?

He's a wise man because he says that people that don't play certain classes shouldn't pvp? that's the dumest thing I've heard today.

um...



NO.


If that is your version of wise.. I feel sorry for you.

no offense.


All classes should have there niche in PVP AND PVE. Sadly Merc and agents have little to no utility in the current THEME based pvp system Bioware has jammed into the game.

I miss world PVP.

Typheran's Avatar


Typheran
03.07.2012 , 04:27 PM | #125
Quote: Originally Posted by lexiekaboom View Post
7 sorcs and 1 tank is without question the ideal group for a raid. There is nothing missing from that group at all that any other class could offer. Our 16 man raid force just FINALLY got rid of our last non-sage healer and OMG things are so much easier now. Now we just need to get rid of all the stupid DPS classes that can't heal themselves or bubble themselves for damage phases and we would be perfect.

I assume from your post that you don't really understand the game well (seeing you resort to insulting people and using words like carebears instead of trying to make solid points) but I will at least ask; what's the raid tool you think some non-sorc class has to offer?

Sorcs have: Mez, single target damage, AoE dmg, single target burst healing, single target HOT, single target and self damage mitigation (bubble), combat rez, self mana regen, interrupt, a distance closing ablity, knock down (the only knock down with no cooldown) and stun.

There is not a single tool that is in the game for any other class that they do not have.
They can't tank and their burst damage ins't the greatest in the game.. but other than that.. you are correct.

buubz's Avatar


buubz
03.07.2012 , 04:28 PM | #126
Quote: Originally Posted by XenonParsec View Post
There are way too many bads playing this game, who have NO BUSINESS playing pvp, much less whining about it.

Yeah, class abilities matter in PvP, and group comps matter too. Welcome to PvP scrubs, the devs should do NOTHING about this because that's the way PvP is.

Do the carebears in PvE go raid with an all tank op? Or 7 sorcs and 1 tank? Or 7 tanks and 1 sorc? No. Why? Because group comp matters in PvE. You need certain classes with certain tools to do certain things.

It's the same way in competitive PvP. You want certain classes on your team for their tools. The bads in this thread want to either nerf these tools, or nerf group comps somehow. You people suck and should not be playing mmos, CoD is more your speed. Get friends and make a good PvP group comp, and figure out what YOU can do to foil sage/sorc pull instead of asking the Devs to compensate for your bad play. Protip: it's real easy, KD sorc/sage from their perch on the bridge, or if you're Sin/PT pull them right back. I hope this helps.
Assuming that I'm bad without ever seeing me play is a pretty jaw dropping statement. I highly doubt you're a better player than I am, but you're entitled to your opinion. I agree that you would want certain classes for certain aspects and the pros they bring to your team, but there shouldn't be such a huge bias or certain classes become literally obsolete. A 15 second debuff preventing chain rescues is hardly an unfair request, but it's clear that you're one of the many sorcs who can't see anything wrong with his 3 button layout.

buubz's Avatar


buubz
03.07.2012 , 04:33 PM | #127
Quote: Originally Posted by Coldin View Post
Funny thing, is that from my perspective, it took very little talking for Operative/Scoundrel nerf. Also note that it wasn't solely the opener that got nerfed, but damage across the board with the armor penetration nerf. On the other side, it's taking an awful lot of talking for any other class to receive a major nerf. The only other big thing we've seen so far is making it more difficult for Shadows/Assassins to change stances.

I'd love to see Huttball more based on teamwork and strategy, than certain abilities and classes being more favored due to mechanics of the warzone.
There was SO much crying on the forums, literally 60% of the PvP forum was based around nerfing the Operative class (very little mention of Scoundrels, but I guess that was because of the mirror imbalance).

XenonParsec's Avatar


XenonParsec
03.07.2012 , 04:35 PM | #128
Quote: Originally Posted by buubz View Post
A 15 second debuff preventing chain rescues is hardly an unfair request, but it's clear that you're one of the many sorcs who can't see anything wrong with his 3 button layout.
This is how I know you're bad without seeing you play. Instead of utilize the solution requiring skill, i.e. actually playing defense in HB and using a CC on the sorc/sages hanging out on the bridge, or preventing the friendly pull set up by ccing/killing the sage/sorc before they creep behind you, you would rather introduce a debuff so you can continue your mindless deathmatch dps spamming in the mid. Really really terrible.

buubz's Avatar


buubz
03.07.2012 , 04:36 PM | #129
Quote: Originally Posted by Hiro View Post
1) there are mirror classes. both sides have access to the same ablities. specially if you group join. there is NO advantage that wouldnt be available for everyone.
2) friendly pull is a core ability of those classes. taking it away is just like taking away stealth from shadows or dual wield from sentinals. plain stupid.
3) if you lose cause of "chain pulls" you uttlery suck. its impossible to create a "line setup" for chain pulling unless the other team is total retarded. so easy to break that chain.
4) l2p
How is a friendly pull a core ability for the class. As much as you're going to hate hearing this, the sorc/sage class is essentially a priest from WoW, and they functioned just fine without Leap of Faith. I can't see how you'd ever compare a friendly pull to something that a class revolves around entirely. Then you have the audacity to tell me to learn to play, when you can't wrap your head around the possibility of chain pulling a ball carrier. As much as I appreciate the input on the matter, you really need to consider finding a new game to play.

buubz's Avatar


buubz
03.07.2012 , 04:39 PM | #130
Quote: Originally Posted by XenonParsec View Post
This is how I know you're bad without seeing you play. Instead of utilize the solution requiring skill, i.e. actually playing defense in HB and using a CC on the sorc/sages hanging out on the bridge, or preventing the friendly pull set up by ccing/killing the sage/sorc before they creep behind you, you would rather introduce a debuff so you can continue your mindless deathmatch dps spamming in the mid. Really really terrible.
I don't even play a DPS class, so you've shown exactly how much you know about my playstyle. You also assume that a sorc has 0 escape mechanisms to prevent getting to where they need to be. Please, continue studying to be an e-psychic, you aren't there quite yet.