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Update 1.2 Class Balances and the Nitty Gritty Details

STAR WARS: The Old Republic > English > Classes
Update 1.2 Class Balances and the Nitty Gritty Details
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Coldin's Avatar


Coldin
03.07.2012 , 03:49 PM | #1
One thing that I was really hoping would come out of the Guild Summit was more information on what class balances would be taking place in 1.2. There's been some hints here and there that changes are coming. IGN even reported that Jedi Knights will be receiving some new skills, while Bounty Hunters will be receiving a nerf. In fact, entire skill trees are changing so greatly they're actually refunding our skill points for free.

However we have yet to see any details about this. With 1.2 being pushed out to early April, it's becoming more difficult for me to remain patient. In particular with the reduction to damage to Scoundrel Scrapper damage, and the relative silence of Bioware to concerns about the classes effectiveness in Operations and PVP. I'm not eager to have to wait another month to find out how classes will be changing to become more balanced, and I'm sure many others are becoming impatient as well.

All of the other 1.2 changes and additions sound great so far, but they won't mean much to me if certain classes are still inherently better than others. Let's hear some information about what 1.2 will be doing to classes in particular, and don't skimp on the details.

Xanerithe's Avatar


Xanerithe
03.07.2012 , 03:51 PM | #2
Quote: Originally Posted by Coldin View Post
One thing that I was really hoping would come out of the Guild Summit was more information on what class balances would be taking place in 1.2. There's been some hints here and there that changes are coming. IGN even reported that Jedi Knights will be receiving some new skills, while Bounty Hunters will be receiving a nerf. In fact, entire skill trees are changing so greatly they're actually refunding our skill points for free.

However we have yet to see any details about this. With 1.2 being pushed out to early April, it's becoming more difficult for me to remain patient. In particular with the reduction to damage to Scoundrel Scrapper damage, and the relative silence of Bioware to concerns about the classes effectiveness in Operations and PVP. I'm not eager to have to wait another month to find out how classes will be changing to become more balanced, and I'm sure many others are becoming impatient as well.

All of the other 1.2 changes and additions sound great so far, but they won't mean much to me if certain classes are still inherently better than others. Let's hear some information about what 1.2 will be doing to classes in particular, and don't skimp on the details.

APRIL?!?!? WTH wow..I am suppose to deal with the game in it's current state for that long? FFS..
You registered your Pre-Order code on 07.21.2011

GreymaneAlpha's Avatar


GreymaneAlpha
03.07.2012 , 03:57 PM | #3
Quote: Originally Posted by Coldin View Post
One thing that I was really hoping would come out of the Guild Summit was more information on what class balances would be taking place in 1.2. There's been some hints here and there that changes are coming. IGN even reported that Jedi Knights will be receiving some new skills, while Bounty Hunters will be receiving a nerf. In fact, entire skill trees are changing so greatly they're actually refunding our skill points for free.

However we have yet to see any details about this. With 1.2 being pushed out to early April, it's becoming more difficult for me to remain patient. In particular with the reduction to damage to Scoundrel Scrapper damage, and the relative silence of Bioware to concerns about the classes effectiveness in Operations and PVP. I'm not eager to have to wait another month to find out how classes will be changing to become more balanced, and I'm sure many others are becoming impatient as well.

All of the other 1.2 changes and additions sound great so far, but they won't mean much to me if certain classes are still inherently better than others. Let's hear some information about what 1.2 will be doing to classes in particular, and don't skimp on the details.
We'll see what happens with a PTS. Of course, without premades / character copies, a PTS for balance issues would be worthless.

That said, I actually think the balance in this game is pretty good.

Coldin's Avatar


Coldin
03.07.2012 , 04:05 PM | #4
Quote: Originally Posted by Xanerithe View Post
APRIL?!?!? WTH wow..I am suppose to deal with the game in it's current state for that long? FFS..
Yep, April. I was a bit shocked myself. I had originally been thinking they'd hit early March. I guess they really want to make sure all the bugs are gone.

Quote: Originally Posted by GreymaneAlpha View Post
We'll see what happens with a PTS. Of course, without premades / character copies, a PTS for balance issues would be worthless.

That said, I actually think the balance in this game is pretty good.
That's true. Though they are planning to import some guilds manually to the PTS. Still, even without directly playing, having a set of patch notes will go some ways to addressing concerns. (Or...not addressing them, if there are no major changes.)

Trooper/Consular/Inquisitor/Bounty Hunter all seem fairly balanced. Knight/Warrior/Agent/Smuggler can feel a bit lacking. I suspect this is partly because these classes are the only ones that have a pure "Damage" specialization.

Brickabrack's Avatar


Brickabrack
03.07.2012 , 04:10 PM | #5
Quite a pickle BioWare is in. If they work extra long to make sure their content is solid, people complain. If BioWare puts out content without taking extra time to make sure the content is solid, people complain.

Actually I wouldn't call it a pickle. I'd call it a catch.
If I agreed with you we'd both be wrong.

Playing Since 12-13-2011

illgot's Avatar


illgot
03.07.2012 , 04:11 PM | #6
I would rather wait a month with a stable game than have a rushed patch that makes the game unstable for the next 2 months.

MPagano's Avatar


MPagano
03.07.2012 , 04:21 PM | #7
Quote: Originally Posted by illgot View Post
I would rather wait a month with a stable game than have a rushed patch that makes the game unstable for the next 2 months.
I think you're confusing the word stable with the word inert.

Spatzimaus's Avatar


Spatzimaus
03.07.2012 , 04:22 PM | #8
Quote: Originally Posted by Coldin View Post
I guess they really want to make sure all the bugs are gone.
Replace "bugs" with "customers" and I think you'll be closer to the truth. People playing horribly unbalanced classes (Operatives and Scoundrels, especially) aren't likely to stick around for an extra month in the hopes of getting a fix, especially since they haven't told us what any of the fixes will be. This isn't a single-player game where you can just mothball it for a month until a big patch comes out to fix it; we're paying monthly subscriptions here and once we stop paying, we're not coming back.

While I can understand them wanting to take as much time as needed to get everything the way they want it, they really shouldn't have held back on the fixes like they are now. For instance, take the Force Bending double-cast issue; they know there's a massive problem, they've said they've fixed it for 1.2... and yet we're going to have to spend another month with it affecting the game, when they could have added that fix to 1.1.4 or 1.1.5.

And delaying their big patch to April has two other downsides I can see:
> More chance that betas (or at least more info) will come out for potential competitors like GW2, encouraging unhappy players to jump ship
> Most players bought the game between mid-December and early January. One free month and a 3-month subscription puts you in mid-April to early May. So if someone's not happy with the announced changes at first glance, they're not going to have any time to try things out to see if the game has actually improved before it's time to decide whether to pay forty bucks for another 3 months.

But what's done is done, they're not going to move the timetable up now. At best, they could make a 1.1.6 patch on the PTS that starts the process, making some changes now and hinting at what is coming.

Coldin's Avatar


Coldin
03.07.2012 , 04:22 PM | #9
Quote: Originally Posted by Brickabrack View Post
Quite a pickle BioWare is in. If they work extra long to make sure their content is solid, people complain. If BioWare puts out content without taking extra time to make sure the content is solid, people complain.

Actually I wouldn't call it a pickle. I'd call it a catch.
It's always a challenge, especially with a game where customers expect constant updates, to maintain a consistent quality and quantity on a regular basis. That said, I would expect that Bioware would have had it easy to make timely content updates within their first six months. I can understand a delay to early April. If 1.2 takes till the end of April however, I will be wondering what set them so far back from their original March release date

Quote: Originally Posted by illgot View Post
I would rather wait a month with a stable game than have a rushed patch that makes the game unstable for the next 2 months.
After running into the many bugs with Eternity Vault, Taris causing computer lockdowns, and other issues, I'm inclined to agree.

Right now, I'm just asking for some more information about what 1.2 will have beyond all the new features coming down the pipe. How will my characters be affected by the skill tree changes? If I'm not satisfied with how a class performs, should I expect improvement, or am I just wasting my time and should find a different class?

metalgearyoda's Avatar


metalgearyoda
03.07.2012 , 04:24 PM | #10
Quote: Originally Posted by Xanerithe View Post
APRIL?!?!? WTH wow..I am suppose to deal with the game in it's current state for that long? FFS..
You may have to go outside for a little bit.

Or play mass effect 3.
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Complaining is the new meta game.