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Imbalance is KILLING this game

STAR WARS: The Old Republic > English > General Discussion
Imbalance is KILLING this game

ArtsyAssassin's Avatar


ArtsyAssassin
03.07.2012 , 12:43 PM | #51
Okay, where are these servers where the Imps keep winning? Cuz once I hit level 50 the Republics win everything on my server and we outnumber them. They don't seem to have any sort of problem on Davik's Estate so. |: I don't even know. I gotta play Hutt Ball to finish my dailies as an Imp. It's kinda ridiculous, especially when every other game I see half their team running around naked and we still lose. . . . Guess it just varies from server to server. They're PVP beasts on my side. . . . Well in WZ anyway.

ArmchairMagpie's Avatar


ArmchairMagpie
03.07.2012 , 01:04 PM | #52
Quote: Originally Posted by Serbegorn View Post
The factions are more or less balanced population wise. The problem is that the average republic player (underdog) isn't into Huttball as much as the average Sith player. You picked the losing side bub. QQ
I agree wholeheartedly. Even though I had to alter your comment to reveal its true meaning.

VulcanLogic's Avatar


VulcanLogic
03.07.2012 , 01:04 PM | #53
Starting every game at a 2-3 player disadvantage, that more often than not does not get corrected, has made me lose all interest in PvP. It's bad enough that my republic alt just hit 50 and has to face off against battlemaster geared players, but it's the last straw when they have twice as many teammates as I do. The guy who programmed the queue system needs a good talking to internally, as does the guy who approved this system. It's not good, guys. Not good at all.
Yo. Droid companions need an operations vendor, too. My extra coms have to go somewhere, and I'd prefer SCORPIO to Kaliyo.

BlackZoback's Avatar


BlackZoback
03.07.2012 , 01:31 PM | #54
Quote: Originally Posted by AdmiralOnasi View Post
You know, OP, it's not just the fact there are way more imps than reps on many servers. It's that BioWare is now going to incentivize Empire even more by making all the warzones same faction. At this point, what reason is there to play Republic? With Empire you get: better, faster animations, more people to play with, same queue times, better looking gear, better looking fleet, better stories etc.

BioWare cares more about Empire players than Republic players, and they always have. I don't know how anyone can say otherwise anymore.
Hyperbole and conjecture.

Just because your server and a good portion of PvP servers might favor empire don't meant the entirety of the game is the same, people have always favored playing the bad guys especially on pvp servers.

Example:

Every game in existence.

Matte_Black's Avatar


Matte_Black
03.07.2012 , 01:41 PM | #55
Quote: Originally Posted by Icedanno View Post
Yes yes.. the fanbois are already squeeking in with the "Go play Imperial" chant, or "It only takes a week to hit 50, reroll". Most of us DON'T live in our mom's basement and play this game 24 hours a day, so we don't have the time to 'reroll' characters.
People were pointing to the likely imbalance in PvP guild populations a month before release. You either didn't do the slightest hint of investigation or chose to blow off the warnings. If the imbalance just now cropped up, I could lend some validity to not re-rolling but, at this point, you should have seen today's scenario coming.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Veluthurk's Avatar


Veluthurk
03.07.2012 , 01:42 PM | #56
To combat faction imbalance all BW has to do is introduce a new more "preferred" race ala Blizz's Blood Elf and voilą problem solved. Timing wise this would work well for the next expac. In the short term they can give the Republic a little love by adjusting some perks.

malangus's Avatar


malangus
03.07.2012 , 01:52 PM | #57
Population issues are different depending on server. I guess your problem is that you're on a PVP server and on most of them the current population is like 3-4:1 to the empire side. But I took some time to actually check the starting zones of some PVE/RP servers and notice in some of them that they've more republic players in starting areas than imperials. And even the empire starting population is higher than on PVP servers.

Giving the reality check that currently only a couple of maps allow republic/imperial to actually met and fight and giving the low population on those areas you will probably wanna check a PVE/RP and see how it work for you.

Gungan's Avatar


Gungan
03.07.2012 , 02:08 PM | #58
Quote: Originally Posted by Icebaron View Post
I didn't see anything in the guild summit that would address this. Did I miss it or was it just not there?
All they said was that the balance was 57% Imp vs 43% Rep across all servers. They don't seem to give a flying banana that on many servers it is in fact 2:1 or worse.

AdmiralOnasi's Avatar


AdmiralOnasi
03.07.2012 , 02:12 PM | #59
Quote: Originally Posted by BlackZoback View Post
Hyperbole and conjecture.

Just because your server and a good portion of PvP servers might favor empire don't meant the entirety of the game is the same, people have always favored playing the bad guys especially on pvp servers.

Example:

Every game in existence.
How exactly is it "hyperbole and conjecture" when every last one of the reasons I listed happens to be true?

-BioWare incentivizing Empire

Empire players have complained endlessly about getting Huttball all the time. Instead of saying something to the extent of, "We understand that Huttball tends to be played more often on servers with a higher Imperial population, but this is a fact of life that you guys need to get used to. Your server happens to be very unbalanced, if you would like to play the other warzones more you should maybe level a Republic character." Instead, BioWare responds by making every warzone same faction compatible. So the zerg can have their cake and eat it too.

-Better, faster animations

It's been talked to death the differences between DFA/Mortar Volley, Dirty Kick/Debilitate, Project/Shock, and Full Auto/Unload.

-More people to play with

Show me ONE PvP server that has more Republics than Imperials. Some numbers are being thrown around this forum that the total population is 53:47 in favor of Empire across all servers. I'll eat the hat of your choice if that's remotely close to being true.

-Same queue times

The ONLY reason to play Republic was faster warzone queues. With every warzone becoming same faction queue times will be equal and Imperial players will be able to queue up and gear against other Imperials without ever having to deal with those pesky Republic players.

-Better looking gear

Have you seen the gear that Jedi Sentinels wear? Golden space samurais don't belong in Star Wars.

-Better looking Fleet

The Imperial Fleet is better looking in every single way, and has more in common with a hoppin' night club than an airport. The only way the Republic Fleet could be more boring is if they has TVs every 20 feet that were all playing CNN 24 hours a day. That, and the fact that you can see the Imperial Fleet reflected in the windows of the Republic Fleet. You wanna know how they made the Republic Fleet? They took the Imperial Fleet, gave it a lamer color palette, put chain link fences everywhere, and put in a few Republic emblems.

-Better stories

Play the Jedi Consular story, then go play the Imperial Agent story. Tell me the same amount of work went into both.

When all of these changes come, there will be absolutely NO REASON to keep playing Republic.

Dezeit's Avatar


Dezeit
03.07.2012 , 02:12 PM | #60
The solution to this is very simple.

Cross server Queing.

If this is implemented then the Republic players will be forming full teams quickly, while Empire players will be sitting in the queue for a long time while enough republic players queue to create a new WZ. It will quickly encourage people to equal out the distribution.