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Force pull/Grapple = OP. Fix it before its too late.

STAR WARS: The Old Republic > English > PvP
Force pull/Grapple = OP. Fix it before its too late.

VindictiveFX's Avatar


VindictiveFX
03.06.2012 , 11:29 AM | #121
Quote: Originally Posted by Faat View Post
LOL

'My premade couldn't win 6-0, nerf pulls'.

News at 11.
Sigh.. This isn't a premade issue and this isn't about removing the power just adjusting it to make it less game changing. Botem line is 30m range on an ability to change someones position on the map is ridiculous. Yes pushes are out of control but they also require you to be in melee range and they can not control where you go. People who act like the grapple takes some sort of skill to use and it can be negated are just spreading garbage to defend a power they like. In the hands of even an average player it is a game changing ability that is instant cast and 30m range.

There are three types of responses to threads like this..

Trolls who just take any chance they can to call someone else bad and pretend to be witty.

People who use the power and don't want it to get changed.

People who actually have something constructive to add whether for or against the OP.

Guess which one you are.

Faat's Avatar


Faat
03.06.2012 , 01:54 PM | #122
Quote: Originally Posted by VindictiveFX View Post
Sigh.. This isn't a premade issue and this isn't about removing the power just adjusting it to make it less game changing. Botem line is 30m range on an ability to change someones position on the map is ridiculous. Yes pushes are out of control but they also require you to be in melee range and they can not control where you go. People who act like the grapple takes some sort of skill to use and it can be negated are just spreading garbage to defend a power they like. In the hands of even an average player it is a game changing ability that is instant cast and 30m range.

There are three types of responses to threads like this..

Trolls who just take any chance they can to call someone else bad and pretend to be witty.

People who use the power and don't want it to get changed.

People who actually have something constructive to add whether for or against the OP.

Guess which one you are.
I see, in your many replies, you just completely ignore every intelligent responses to say again and again the same thing, YOUR OPINION. Dosen't make it right.

I play VG, but I also play other classes, I pull and get pulled, makes me rage, makes me happy. I experienced it all. I DO NOT think it needs a nerf. Resolve needs to be fixed.

Again and again I get chain stunned / rooted 'till I'm dead on my melees, I get pulled / stun in a hazard. Resolve should be full WHENEVER you get CCed, you should have an immunity, period. Something like 5 secs.

Then the pull would be less aggravating. I do not think the ability per say needs a change. It has a long cooldown for a reason. Perhaps they could remove the 3 secs root attached to it, but then again I think the resolve bar should also provide immunity to root.

So, in short, you say NERF I say FIX.

Rilok_Singz's Avatar


Rilok_Singz
03.06.2012 , 02:26 PM | #123
Honestly everyone needs to stop with the nerf cries for a moment and think long term. Personally, I remember fighting tracer spamming bh's who had better gear than me and running me. ( this is the part where ppl run to the forums and cry nerf.) However, since I got the same level of gear and L2P better, they don't phase me at all. In fact - its very hard to find a BM bh who still does nothing but spam tracer missile, mostly because as the more they pvp'd they realized spamming 1 button doesn't cut it and there are sooooo many ways 2 counter 1 attack (ironically force pull/grapple is 1 of the most effective ways to do so). My point is before asking for a nerf to somebody or a specific ablity, ask yourself 1st

* What can I do to counter this class or ablity
* Is this person better geared than me and if so, whats the fastest way to get geared up
* Check and see if other people in my class are having the same trouble as I am, and if not what are they doing to counter this class or that specific abilty
* Then last by not least - Ok so there is nothing I can honestly do, instead of nerfing can I ask for an improvement on an ability that my class as a whole feels would help counter this

..... Or we can nerf this game to *** and move to the next big mmo and do the same thing there...

VindictiveFX's Avatar


VindictiveFX
03.07.2012 , 11:49 AM | #124
Quote: Originally Posted by Rilok_Singz View Post
My point is before asking for a nerf to somebody or a specific ablity, ask yourself 1st

* What can I do to counter this class or ablity
* Is this person better geared than me and if so, whats the fastest way to get geared up
* Check and see if other people in my class are having the same trouble as I am, and if not what are they doing to counter this class or that specific abilty
* Then last by not least - Ok so there is nothing I can honestly do, instead of nerfing can I ask for an improvement on an ability that my class as a whole feels would help counter this

..... Or we can nerf this game to *** and move to the next big mmo and do the same thing there...
Huttball can be chaos unless you are completely wrecking the other team. Even in an org setting all the planning and gear in the world cant control who you play against how good they are.

* What can I do to counter this class or ability ? In a solo Q situation when you happen to get the ball, how can you counter an instant cast 30m ability? There are very few places you can line of sight someone from 30m away that they can no simply change positions or wait till you come out to grab you. There is no counter any one player can do to stop this power. Is the counter having someone that can pull? Ok so now you need 2 people to stop one instant cast power. What if they have two grapplers? Do you need 2 pullers to counter that? Now you need 3 people?

* Is this person better geared than me and if so, whats the fastest way to get geared up? Gear is not the issue. I dominate people on my lvl 25 Vanguard whos in lvl 20 pvp gear no matter what lvl they are.

* Check and see if other people in my class are having the same trouble as I am, and if not what are they doing to counter this class or that specific ability. Any one who expresses trouble with this power is buried in troll responses or L2P by people who dont want the power changed. The only hope is that Bioware has any common sense and can see how dominate the power can be used correctly.

* Then last by not least - Ok so there is nothing I can honestly do, instead of nerfing can I ask for an improvement on an ability that my class as a whole feels would help counter this. There is no power that anyone can do to counter this ability other then to hope you arent stunned and there is someone in position to catch the ball. But combined with the insane burst (which is a whole other issue) and the abuse of the hazards the chances are slim.

Plane and simple the issue is the range of this ability. It makes it too hard to counter and too powerful on the busted huttball map. Lowering it to 15 yards would not gimp a class, just put grapple in line with pushes.

ShaggNasty's Avatar


ShaggNasty
03.07.2012 , 11:54 AM | #125
Quote: Originally Posted by Bergitor View Post
It is a pain in the butt, but every time I try to yank some one down into the pit, the sage or sorcerer that was up there with him rescues him back up. I don't support a nerf for the ability mainly because if you do you nerf PvE. And that ability in pve is essential for melee tanking when all the damn mobs in a group are ranged.

This guy is exactly right. It is not OP at all. I dont even have it I play a Merc but its really not OP. Yes it sucks in huttball but thats all really. Secondly, you have characters that can leap 30 meters to get onto someone, its the same difference just pulling someone to you. For tanking this is a great ability. If they reduced the range i think all they should reduce it is by 5 meters at the MOST. Making it 25m instead of 30. But even in its current state it is fine. Learn to play better.

TheronFett's Avatar


TheronFett
03.07.2012 , 11:56 AM | #126
Hi. I'm a Powertech. I support the grappling of nubs into acid and fire pits.

Stuns/CC/push/pull are all part of this game, love it or hate it. It's cool when these abilities work in your favor and it sucks when you get chain stunned and spend 1/2 of your match helpless while others just beat on you. We've all been there.

Seriously, stop the nerfbat cries and just play the game. Time to put on your big boy pants.

yukirshiro's Avatar


yukirshiro
03.07.2012 , 11:56 AM | #127
Pull is very powerful but no more powerful than charge and friendly pull and knockbacks and on-demand roots (which are actually the most powerful in a lot of cases since they don't get stopped by resolve).

Huttball is a game that is 100% about movement modifiers. If you remove pull from the equation all that happens is that teams with charge and friendly pull become uncounterable.

dagrouch's Avatar


dagrouch
03.07.2012 , 11:59 AM | #128
I don't get why you will single out the force pulls but don't single out any of the force jumps?

yukirshiro's Avatar


yukirshiro
03.07.2012 , 12:00 PM | #129
Obviously plays a jugg or a sorc. Pull is the only "I win" tool he doesn't get so it seems unfair.

MightyHalo's Avatar


MightyHalo
03.07.2012 , 12:02 PM | #130
Just make huttball for the few classes that have special abilities made for huttball, and allow me to choose never to play it.