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Imbalance is KILLING this game

STAR WARS: The Old Republic > English > General Discussion
Imbalance is KILLING this game

NightHawke's Avatar


NightHawke
03.07.2012 , 09:56 AM | #31
OP is talking about the bug that allows one team to have 12 people and the other to have like 6. Or whatever.

I saw this last night and it was brutal. We had everyone on mid, while they had 2 on east and still outnumbered us on mid.

They were supposed to fix this bug. But it would seem not.

Also, warzones are not counting again for some.
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DrakusMa's Avatar


DrakusMa
03.07.2012 , 09:59 AM | #32
Last night on Hyperspace cannon, for hours on end at prime time for this server, Repub swept the floor with Imps. Every match Imps were down 1-2 players, and getting ROFLstomped all night.

I think it is just a server thing. Our server has good Repub premades, and Imps don't right now.

Erevan_Kindelar's Avatar


Erevan_Kindelar
03.07.2012 , 10:10 AM | #33
The vast majority of players (that I have spoken to, and heard about) get the game, install the game, get to the character creation screen, go Empire, start playing, and so on, without going anywhere near the forums.
Why would that be relevant?
Because the vast majority of discussion about why there are more Imps than Reps are happening on these forums - ability delays, damage issues, bugs, class balance, gear appearance, population, et cetera, are not part of the new user's conscious decision to roll Empire over Republic.

The vast majority of new users are completely and utterly ignorant of any of these issues, unless they have been told about them by a friend. And if they have been told about them by a friend, are they going to roll Empire or Republic? The chances are, they will roll whatever faction the friend is in, so the vast majority of the discussions are still irrelevant for the new player.

The bottom line is that most new players roll Empire because that is what they want to roll for their own internal reasons. For Bioware to tackle this, they probably need to either force new players to roll Republic and "unlock" Empire after completing a storyline on Republic (like that would work), or give a PvP buff to increase the power and capability of whichever faction is underpopped at a given time.
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Vincynt's Avatar


Vincynt
03.07.2012 , 10:10 AM | #34
Quote: Originally Posted by Icebaron View Post
1. Fix mirror classes. (I don't think they make that big a difference, but perception is everything being players choose a faction)
I completely and whole heartedly agree with this. I personaly haven't experienced it as I play the imperial side of the coine despite my wanting to be republic from the get go. Damn my guild for wanting to support the Empire!

Quote: Originally Posted by Icebaron View Post
2. Bonus in exp gains, honor gains, legacy gains and affection gains to your faction. The greater the imbalance, the greater the gain should be.
This I do not agree with. I do think it might help but players shouldn't be punished for picking a side to play because BW didn't polish both to the same standards to begin with.

Quote: Originally Posted by Icebaron View Post
3. More clothing options between the factions, and blur the lines. I know you want Jedi looking one way and Sith looking another way, but if everyone thinks one faction is cooler then you should give up on this idea. Jedi in black robes and the like. (just look at the pilot gear rewards for space combat).
I agree with this. Personally I think any piece of item a Sith Warrior could wear a Jedi Knight should be able to wear. Troopers should be able to wear Bounty Hunter pieces and vice versa, etc, etc, etc...

Quote: Originally Posted by Icebaron View Post
To fix it even faster, enable free faction swaps on servers heavily one sided.
THIS would be the best idea. I spent a lot of time leveling my BH and my SW. I know it doesn't take a helluva long time to relevel but I'd rather spend that time leveling other mirriors like JC's and Smugglers and I don't really want to abandon my 50's and presently I can't easily trade stuff from one faction character to another. If they allowed me to trade my SW for a JK I might be so inclined. And if you removed the restrictions and allowed mirrors to use eachothers gear I wouldn't have to worry about the gear issue.

The other alternative would be to allow cross faction mail but only between your own characters. That way you would be able to use your crew skills for all your characters easily, pass some cash around (biggest reason I create alts on the same faction is being able to deck them out from the get go and maintain that).

Redat's Avatar


Redat
03.07.2012 , 10:14 AM | #35
Well, all I see is people complaining about this and that when in fact its a SERVER problem. I play on kellers void (East Coast) even though i live in the UK and there has never been a lack of republic players or Imp players for that matter. Do what I did, roll a toon on a different server, easy solution instead of getting arsey with the devs and taking up peoples time fixing something that isnt broken.

justahdude's Avatar


justahdude
03.07.2012 , 10:21 AM | #36
Quote: Originally Posted by Icebaron View Post
I didn't see anything in the guild summit that would address this. Did I miss it or was it just not there?
No you didnt miss anything, however the devs did say that there really isnt a big enough discrepancy to warrant action. Georg said "the split is 56 to 42 %" 56 and some change being imperial and 42 % and some change being republic.

so there is no plans in place to do anything about it.

CorbinCrawford's Avatar


CorbinCrawford
03.07.2012 , 10:44 AM | #37
Quote: Originally Posted by DrakusMa View Post
Last night on Hyperspace cannon, for hours on end at prime time for this server, Repub swept the floor with Imps. Every match Imps were down 1-2 players, and getting ROFLstomped all night.

I think it is just a server thing. Our server has good Repub premades, and Imps don't right now.
Certainly not a server thing, not for Hyperspace anyway. Hyperspace Cannon (Republic side) don't run a lot of premades, what you're probably experiencing is the result of us Reps having a very select few of 50's who PVP, so when they queue you see a lot of the same names time and again. To elaborate, I usually queue solo or with my buddy, but because we have so few interested in PVP my team is nearly always exactly the same. It's funny because sometimes in ops we say "wanna group and queue together", answer is nearly always "what's the point, we'll be grouped up next time regardless".

It's nice to meet an Imp though and hear things from your POV. From my POV us Reps are 5-6 man per WZ, heck I even have screenie of us losing a Voidstar because we had 3. Go to Ilum and there are usually 9 of us and 30 Imps. The imbalance is terrible.

As for "ROFLstomping all night", I guess we've had to develop a greater level of skill and such from all those matches played with 1-2 less than you. We never win Huttball though, you guys have far too much practice (and far too many sorcs and juggs) for that, lol!

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Lightmaguz's Avatar


Lightmaguz
03.07.2012 , 11:09 AM | #38
Quote: Originally Posted by Beergogglez View Post
Nothing they could do ? How about fixing Mirror class imbalance? haha the republic are have certain abilities ..do less damage or have longer cd's compared to Empire.
That is minimal some are less than a second... If people won't play the Reps just because of that **** then they didn't want to play Rep in the first place.

Sunsoar's Avatar


Sunsoar
03.07.2012 , 11:27 AM | #39
Yeah I saw that during the summit.


There was ONE, reread that, ONE, reread it one more time, ONE server that had more Republic than Empire. And they were proud of that. That is success in their eyes.

They also said that the imbalance is not as bad as people think. Where did they get their numbers from? The overall players currently on Repub VS Empire? The ratio of current players on Taris? From what I have seen on youtube and my own experience. Empire outnumbers Repub.

I know they didn't get their numbers from Ilum. Gabe didn't even mention any plans for Ilum. He was too busy answering UI questions. I thought he was the Lead PvP designer?

They can easily fix the imbalance in regards to Ilum. Bolster the lower pop faction in the zone. Will they? No. They don't care.
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NinjaApacHe's Avatar


NinjaApacHe
03.07.2012 , 11:39 AM | #40
Quote: Originally Posted by Erevan_Kindelar View Post
The vast majority of players (that I have spoken to, and heard about) get the game, install the game, get to the character creation screen, go Empire, start playing, and so on, without going anywhere near the forums.
Why would that be relevant?
Because the vast majority of discussion about why there are more Imps than Reps are happening on these forums - ability delays, damage issues, bugs, class balance, gear appearance, population, et cetera, are not part of the new user's conscious decision to roll Empire over Republic.

The vast majority of new users are completely and utterly ignorant of any of these issues, unless they have been told about them by a friend. And if they have been told about them by a friend, are they going to roll Empire or Republic? The chances are, they will roll whatever faction the friend is in, so the vast majority of the discussions are still irrelevant for the new player.

The bottom line is that most new players roll Empire because that is what they want to roll for their own internal reasons. For Bioware to tackle this, they probably need to either force new players to roll Republic and "unlock" Empire after completing a storyline on Republic (like that would work), or give a PvP buff to increase the power and capability of whichever faction is underpopped at a given time.
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