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No Cross Realm LFG tool please!

First BioWare Post First BioWare Post

Sbolla's Avatar


Sbolla
03.07.2012 , 09:00 AM | #141
We need Cross Server Flashpoint/Operations like wow , stop being elitist you swtor fanboys.

Devlonir's Avatar


Devlonir
03.07.2012 , 09:03 AM | #142
Quote: Originally Posted by Sbolla View Post
We need Cross Server Flashpoint/Operations like wow , stop being elitist you swtor fanboys.
Good point, now please add onto them your reasoning of why it needs to be Cross Server versus Single Server or where an expanded tool to allow yourself to broadcast your wish to do a FP/OP to all players regardless of their location does not fulfill your need and it has to be Cross Server. That insight could truly help this discussion.

Or are you just trolling this thread with a single line inflamatory statement to try and get the so-described 'fanboys' or 'biodrones' to react to your statement in their own inflamatory terms?

Somehow, I get the feeling the latter is more probable than the former.
"Cows go 'Moo', Dogs go 'Woof', MMO Players go 'The PVP is unbalanced!" - Yahthzee
"I'm starting to get the feeling that BW and their MMO are not the dysfunctional ones." - Rafaman

malangus's Avatar


malangus
03.07.2012 , 09:06 AM | #143
LFG feature is more helpful for people that either play alone, are very busy and have little time to spend on game, or are part of a small guild and prefer to do things individually.

WOW community was not affected greatly by the LFG, if a server has a bad community, it will still has after it. What it killed was the world PvP. WOW implemented Cross Server LFG with special rewards for running with it, which were far better than quest drops, causing a nearly 100% drop in world questing in PvE and PvP servers. So if LFG is included here, which I oppose (see reasons below why) please, don't give any extra reward, it will kill world pvp.

Reasons why LFG should not be implemented:
1. It will not affect waiting queues for a group. If server is imbalance (most are), always there will be a lack of either tanks of heals. LFG or not, the wait will be there.
2. If a player is utterly bad at is job, undergear, or gets DC, it will be replaced, or group will broke. Same with LFG or without.
3. How many times in WOW a player (specially tanks), make a pull then drop from LFG, causing a wipe.
4. Ninja looting, is also a problem LFG do not fix. In this game this is more important, since Flashpoints drops cannot be traded once aquired.

Warzones should be enhanced with Cross Server player selection specially in low population hours, but better filter the amount of classes you can have in a warzone. Please no more 6 inquisitors or sages in a group of 8-10 players.

Padwen's Avatar


Padwen
03.07.2012 , 09:11 AM | #144
I can't wait for a cross server dungeon finder. Put a "Same Server Only" check box on it and all the "My community!" arguments become moot. It can't get here fast enough as far as I'm concerned.

Sbolla's Avatar


Sbolla
03.07.2012 , 09:12 AM | #145
Quote: Originally Posted by Devlonir View Post
Good point, now please add onto them your reasoning of why it needs to be Cross Server versus Single Server or where an expanded tool to allow yourself to broadcast your wish to do a FP/OP to all players regardless of their location does not fulfill your need and it has to be Cross Server. That insight could truly help this discussion.

Or are you just trolling this thread with a single line inflamatory statement to try and get the so-described 'fanboys' or 'biodrones' to react to your statement in their own inflamatory terms?

Somehow, I get the feeling the latter is more probable than the former.
I'm a bioware fanboy too mate so you're wrong , it's just i am not elitist.
The reasons for what i ask are obvious and stated by many.
Playing only for 2 hours sometimes and queue times are an issue.
Playing on mostly dead servers is an issue.
You come late on saturday night and still wanna play a bit before goin to bed ? Have fun with 20 ppl online at 3:00 am (on good servers .. otherwise it's 2ppl)
Its more flexible and allow me to have a life outside the game too instead of a total guild *** licking life in game to be able to play it to its fullest.
I love bioware , and have loved all their games, i play mmo's since uo, i just would like to enjoy this game too.

ferroz's Avatar


ferroz
03.07.2012 , 09:15 AM | #146
Quote: Originally Posted by Devlonir View Post
Good point, now please add onto them your reasoning of why it needs to be Cross Server versus Single Server
Because single server is nigh useless on any but the most populated servers.

in rift, when they added the single server tool, the queue times for people who were queued as critical roles were absurd. I had an alt cleric, who on multiple occasions queued as tank/heals/support/dps for more than 6 hours without getting a group; there was someone on what was supposedly the more populated servers who had spent 16 hours in the queue without getting a group.

Beyond that, I'm highly in favor of a full suite of cross server tools; I'd prefer having that even if there aren't issues finding groups.

malangus's Avatar


malangus
03.07.2012 , 09:16 AM | #147
Instead of LFG for Flashpoints, I would like to see:

1. Tradeable Flashpoints drops, limited to like an hour like WOW. If an item is needed by the wrong player, have the option to trade it to the player that really needs it.

2. Locked Needed loot option, to class only. If the item cannot be used by the class, or do not has the primary stat that class use most, then disable the need button. Way too many people needing items for companions in this game. This will put them in their place.

3. Cross Server Warzones. This will likely help in queues specially on hours the current server population is low.

4. A way to see dps/heal/mitigation output, a stat visible after each boss fight or at end of flashpoint will do. But not in favor of a recount/skada kind of functionality, IMHO these kind of addons make people worry too much about dps, and forget to look their suroundings.

LilTikiBoy's Avatar


LilTikiBoy
03.07.2012 , 09:17 AM | #148
simple solution, add an X-server LFG but allow players who dont wish to deal with all the ******s who act like douche bags because theirs no accountability with X-server LFGs turn off the X-server part and only join with people on their server.
Peace is a lie, and so is the cake!

CE VIP R.I.P .

Meldwyn's Avatar


Meldwyn
03.07.2012 , 09:21 AM | #149
Quote: Originally Posted by IIII-IIII-IIII View Post
So, you're honestly trying to convey that somehow a differing opinion, one you've read countless times, is somehow...magically....suddenly....this time going to change your perception/opinion/view?

That's funny.
You don't mean to, but you are reinforcing my position here every time you respond. I ask for evidence, you provide "differing opinion". That's because there is no hard evidence that the "kills community" argument is anything more than a straw man that cannot be backed up by facts. I provided personal experience in my first post that proved this position wrong. Until someone can provide facts to prove my experience wrong, my opinion stands.

If empirical evidence were to be shown to me, then I would have no issues changing my opinion. Until then, you can't say my opinion is wrong. That makes you sound really silly.
My epiphany about End Game in SWTOR!

ferroz's Avatar


ferroz
03.07.2012 , 09:23 AM | #150
Quote: Originally Posted by malangus View Post
WOW implemented Cross Server LFG with special rewards for running with it, which were far better than quest drops, causing a nearly 100% drop in world questing in PvE and PvP servers.
Source? My experience is the opposite, that the vast majority continued to do world questing between dungeons. That's certainly the way to go if you want to maximize your xp gain.

Quote:
Reasons why LFG should not be implemented:
1. It will not affect waiting queues for a group. If server is imbalance (most are), always there will be a lack of either tanks of heals. LFG or not, the wait will be there.
No, it definitely changes the queue times for groups.

I mean, without lfg there isn't a queue, so there aren't queue times. But even if you're talking "the time it takes groups to form" it's clearly faster with xserver lfg than without. In wow, I'd never have a 6 hour queue as a tank, no matter what level I was queuing as or what time of day I was queuing as. In Rift, that happened on multiple occasions.

Quote:
2. If a player is utterly bad at is job, undergear, or gets DC, it will be replaced, or group will broke. Same with LFG or without.
No, without lfg, the chance of that breaking the group are very high; with lfg, you can easily replace them so there's a much lower chance of the group breaking over one person like that.

Quote:
3. How many times in WOW a player (specially tanks), make a pull then drop from LFG, causing a wipe.
Twice out of more than 1000 pug dungeons; I actually saw that behavior happen more times in EQ

Quote:
4. Ninja looting, is also a problem LFG do not fix. In this game this is more important, since Flashpoints drops cannot be traded once aquired.
Ninja looting isn't possible in either wow or swtor due to how the loot system works.

The closest that wow has to ninjalooting doesn't happen any more often in lfd groups than it did before lfg; it doesn't happen nearly as often as it did in EQ.