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Sorc/Sage Friendly Pull

STAR WARS: The Old Republic > English > PvP
Sorc/Sage Friendly Pull

buubz's Avatar


buubz
03.06.2012 , 10:44 PM | #51
Quote: Originally Posted by Talizzar View Post
Breaks the game? I think it makes the game. It makes the game much more complex. Huttball is not a spam aoe WZ. It requires tactics and thought.
While I'll agree that Huttball is better than Voidstar in the sense that it isn't an AoE fest, it's also the most susceptible to gimmick comps ruling the scoreboard.

ShadowOfVey's Avatar


ShadowOfVey
03.06.2012 , 10:47 PM | #52
Quote: Originally Posted by buubz View Post
So by your logic, a team full of players with leaps/pulls vs. a team without them, they should be an even match by tactics alone. I find that very hard to believe.
Of course not, that would mean your team is lacking tools that are valuable in huttball.

I don't claim that the abilities aren't effective. They are and should be used. They aren't IWIN buttons though, they are tools that people should be aware of and attempt to counter. Unless you're fielding a team loaded with operatives or something, you have things available to disrupt the flow of passes, leaps, and pulls on the catwalk.

wessik's Avatar


wessik
03.06.2012 , 10:52 PM | #53
Quote: Originally Posted by buubz View Post
So by your logic, a team full of players with leaps/pulls vs. a team without them, they should be an even match by tactics alone. I find that very hard to believe.
i'm a sniper, leaps and pulls do not work on me in cover... i can even prevent myself from being pushed off...

if you control the middle, and have the ball, and prevent the enemy from camping in your endzone ramps, then yes your team can win... that's teamwork...

if you have the ball, and half their team is camping on your ramps, they are useless back there while you score and score....

if you don't have the ball, and never clear them from your ramps, they're going to score repeatedly...

i don't play the pull/leap classes, but someone who does will know what the cooldown is... i'm under the impression that they have a "longish" cooldown anyways right?
Wessik Moonrunner, [Helm of Graush, AzM]
[Kauri Rebel - CRSF,KoK, RSF General]
[Bloodfin Imperial - AzM], [AoC - WDMKR]
Castigere Bartucchi, [Kauri Imperial - MYST]

-Fal-'s Avatar


-Fal-
03.06.2012 , 10:54 PM | #54
You're sure this topic has been beaten like a dead horse so you post it anyways?

And it's not going anywhere.
It's just an object, doesn't mean what you think.

buubz's Avatar


buubz
03.06.2012 , 10:59 PM | #55
Quote: Originally Posted by wessik View Post
i'm a sniper, leaps and pulls do not work on me in cover... i can even prevent myself from being pushed off...

if you control the middle, and have the ball, and prevent the enemy from camping in your endzone ramps, then yes your team can win... that's teamwork...

if you have the ball, and half their team is camping on your ramps, they are useless back there while you score and score....

if you don't have the ball, and never clear them from your ramps, they're going to score repeatedly...

i don't play the pull/leap classes, but someone who does will know what the cooldown is... i'm under the impression that they have a "longish" cooldown anyways right?
It's on a 1 minute CD, also confrontations on the defenders ramps/pathways can also be avoided by the sorc/sage just by using their knockback. Also, for some reason everyone seems to think that I'm saying as soon as one sorc/sage is on the opposing team, I'm instantly classifying the game as a loss. I'd love to know where they're getting this from what I've posted. I'm saying that multiple chains of the rescue ability simultaneously is what is imbalanced.

buubz's Avatar


buubz
03.06.2012 , 11:00 PM | #56
Quote: Originally Posted by -Fal- View Post
You're sure this topic has been beaten like a dead horse so you post it anyways?

And it's not going anywhere.
Partially because I had just finished a game with a group of 4 sages that just chained it all the way along to the goal 2 times and turtled the rest of the match, and partially because I'm bored. But thanks for reading babe.

signahead's Avatar


signahead
03.06.2012 , 11:04 PM | #57
Quote: Originally Posted by buubz View Post
I agreed with you until your last sentence, but I respect your opinion on the matter. I also agree with you and the poster you quoted on about being part of passing chains, as I think that's the essence of skilled huttball play. There's a chance for failure in passes though as they can be intercepted, and have travel time for people to adjust. This chance for failure isn't present in rescue however, which is my problem.
I can respect that. Ideally you want to have both variety and balance. If there is an imbalance (and I'm not convinced there is a meaningful imbalance in Huttball), then the two may come into conflict.

A lot of these discussions call for balance at the expense of variety. I want to make sure that there's at least one voice advocating for variety.
This is my first visit to the Galaxy of Terror, and I'd like it to be a pleasant one.

buubz's Avatar


buubz
03.06.2012 , 11:12 PM | #58
Quote: Originally Posted by signahead View Post
I can respect that. Ideally you want to have both variety and balance. If there is an imbalance (and I'm not convinced there is a meaningful imbalance in Huttball), then the two may come into conflict.

A lot of these discussions call for balance at the expense of variety. I want to make sure that there's at least one voice advocating for variety.
I would have no problem with a team full of sorcs if this wasn't a problem. If they added a debuff preventing the use of rescue on the player just rescued (for ~15s lets say) then this wouldn't be an issue, but at this point in time, there is no such debuff, so it remains an issue.

Henu's Avatar


Henu
03.06.2012 , 11:27 PM | #59
Quote: Originally Posted by buubz View Post
yup you dont pvp
i do PVP, take me on! Henu kaas City server, republic Sage Seer.
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::

Henu's Avatar


Henu
03.06.2012 , 11:30 PM | #60
it just sounds your a bit sore after having your butt kicked and now your mad..
:sy_bountyhunter ::sy_bountyhunte r::sy_bountyhunt er::sy_bountyhun ter::sy_bountyhu nter::sy_bountyh unter::sy_bounty hunter::sy_bount yhunter::