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Imbalance is KILLING this game

STAR WARS: The Old Republic > English > General Discussion
Imbalance is KILLING this game

NDiggy's Avatar


NDiggy
03.06.2012 , 02:05 PM | #11
These are their bright ideas:

Quote:
Q: Any plans for dealing with faction balance?

Damion: We think the Legacy system will help a bit and that was one of its goals. Most of our designs are resilient enough to deal with some imbalance on some servers. We can try and entice people to play certain sides or factions, but at the end of the day its each player's fantasy and up to them.

Georg: We allow players to play both factions on a single server, so we are hoping Legacy will help a bit with that. That's all we have planned short term. Further down the line, optional character transfers is a possibility.

Gabe: Cooler outfits in the end game progression could help influence people to switch sides.
I have no idea how Legacy is supposed to help. People that want the unlocks will just grind out the levels and then abandon the character. It won't help the faction balance issue unless they actually play that character a meaningful amount of time at 50. The last guy think people will play Republic for cooler end game outfits even though they have to wear rags, bath robes, crummy capes, and pope robes for leveling and if they don't have access to end game gear. Good times, BW is clueless about this issue.
A countryman between two lawyers is like a fish between two cats. -
Benjamin Franklin

NDiggy's Avatar


NDiggy
03.06.2012 , 02:07 PM | #12
Quote: Originally Posted by va_wanderer View Post
Can't really change the fact that zergs are the dominant PvP lifeform and that means people will go on PvP servers to where they think they can score an easy win- the larger faction.

The lack of targets is a result of this. They can't MAKE PvPers play the smaller faction- and it's part of why they're moving more warzones to being same-faction playable, so you don't get stuck in Huttball for eternity.
Honestly though, if Imperials were always stuck in Huttball wouldn't that be one big incentive to trade sides and play Republic if you're a big PvP'er? BW is basically removing one big reason Imps have to even play Replubic.
A countryman between two lawyers is like a fish between two cats. -
Benjamin Franklin

Icebaron's Avatar


Icebaron
03.06.2012 , 02:09 PM | #13
Suggestions to fix imbalances;

1. Fix mirror classes. (I don't think they make that big a difference, but perception is everything being players choose a faction)
2. Bonus in exp gains, honor gains, legacy gains and affection gains to your faction. The greater the imbalance, the greater the gain should be.
3. More clothing options between the factions, and blur the lines. I know you want Jedi looking one way and Sith looking another way, but if everyone thinks one faction is cooler then you should give up on this idea. Jedi in black robes and the like. (just look at the pilot gear rewards for space combat).


Those three solutions would fix the problem within a month.

To fix it even faster, enable free faction swaps on servers heavily one sided.

Icedanno's Avatar


Icedanno
03.06.2012 , 02:18 PM | #14
Those are excellent suggestions, Ice. Shouldn't take too much work to put in, all that is required is for Bioware to admit that the look of gear and heavy push towards Imperial players in all the advertising was a mistake and they are going to try and fix this and balance out the servers.

So, no, it has no chance of happening.

Kourage's Avatar


Kourage
03.06.2012 , 02:32 PM | #15
Nothing about Legacy is going to entice me to play Republic. I play Humans and a Cyborg. None are force users.
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DarthTHC's Avatar


DarthTHC
03.06.2012 , 02:37 PM | #16
Let's assume your misbalance numbers are right. BW gave numbers of like 54-46% during the guild summit, but that's overall not necessarily PvP focused. So let's say the PvP population is really 3:1 in favor of the Empire...

Seems to me, PvP players want to win more than they want a challenge. Since Imps dramatically outnumber Reps and WZ's pop with that sort of 8-3 misbalance, wins with little to no effort seem guaranteed. Therefore, PvP players are weak.

Also seems to me, PvP players can be moderately patient for their wins. With such a disparity in numbers, it would seem that the Rep side would pop into WZs much faster than Imps, yet Imps stay Imp. Does that mean challenge-free wins are worth standing around Fleet waiting longer?

Maybe some of it is that the "killer" mindset identifies more readily with the Imp side in this game...

But I keep going back to the challenge. Where's the fun in beating your 3 year old brother over and over and over again at checkers? Wouldn't you rather have a bit of a challenge? Why not change and balance it out?

Tinasa's Avatar


Tinasa
03.06.2012 , 02:46 PM | #17
If they really want to fix the issue with imbalance they would take a page from Star Wars and make playing a Dark Side character more meaningful. How?

Well supposedly taking the dark side path makes things quicker, but it's effects on the person using it is often detrimental. So, just knock off 10% of the hit points that Dark Side users have. That's right, make the effects of using hate as a driving force, wear down their bodies, just like in the movies, and not just with the addition of a scar on their face. Make the use of Dark Powers, costly.

Let them have all the "cool" stuff that some think the Empire side has, let them keep their numbers. Make playing a Dark Side character mean something. Chop off 10% of their total hit points and watch the balance begin.

Maybe it will cause some to abandon the Empire side. Couldn't hurt.
Knight of the Old Republic 50th Sentinel - PURE
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zee-ro's Avatar


zee-ro
03.06.2012 , 03:51 PM | #18
Quote: Originally Posted by Tinasa View Post
If they really want to fix the issue with imbalance they would take a page from Star Wars and make playing a Dark Side character more meaningful. How?

Well supposedly taking the dark side path makes things quicker, but it's effects on the person using it is often detrimental. So, just knock off 10% of the hit points that Dark Side users have. That's right, make the effects of using hate as a driving force, wear down their bodies, just like in the movies, and not just with the addition of a scar on their face. Make the use of Dark Powers, costly.

Let them have all the "cool" stuff that some think the Empire side has, let them keep their numbers. Make playing a Dark Side character mean something. Chop off 10% of their total hit points and watch the balance begin.

Maybe it will cause some to abandon the Empire side. Couldn't hurt.
Speaking even as someone who plays Sith marauder mostly, I have to say I think that's a pretty great idea. I dislike imbalance, even when in my favour.

Hokonoso's Avatar


Hokonoso
03.06.2012 , 05:45 PM | #19
Quote: Originally Posted by Icedanno View Post
lol, player problem all right.. .as in no players left!

Just finished 10th WZ today. Last two started 8 to 4 in favor of the imps. All I can say is the Imp players are loving PvP right now.
come join my server if u want to play reb, they always outnumbered us in ilum (until today, now ilum is 100% dead). my server is helm of graush, #'s are very balanced and we even get huttballs where it is imp v reb instead of just imp v imp, but we mostly get voidstars and alderaans it seems, bad rng i guess.
What is democrazy? It is a government in which the ruling power is given to whoever is most skillful at directing the herd instincts of the largest masses of their most ignorant citizens.
--Nom Anor

Serbegorn's Avatar


Serbegorn
03.06.2012 , 06:09 PM | #20
The factions are more or less balanced population wise. The problem is that the average republic player (wuss) isn't into PVP as much as the average Sith player. You picked the losing side bub. QQ