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Am I the only PvPer who would be OK with people being GIVEN BM gear when they hit 50?

STAR WARS: The Old Republic > English > PvP
Am I the only PvPer who would be OK with people being GIVEN BM gear when they hit 50?

Aelannor's Avatar


Aelannor
03.06.2012 , 04:28 PM | #41
Just ignore Darth_Sookie. He be trollin'.

Darth_Sookie's Avatar


Darth_Sookie
03.06.2012 , 04:39 PM | #42
Quote: Originally Posted by Aelannor View Post
Just ignore Darth_Sookie. He be trollin'.
Full BM in the mail and I'M trollin'? You must be trollin'

Aelannor's Avatar


Aelannor
03.06.2012 , 04:44 PM | #43
Quote: Originally Posted by Darth_Sookie View Post
Full BM in the mail and I'M trollin'? You must be trollin'
You're posting the same nonsense - much of what has been addressed in other threads, over and over. Either you are trolling or stupid. Take your pick.

Vodrin's Avatar


Vodrin
03.06.2012 , 04:45 PM | #44
Quote: Originally Posted by Swiftarts View Post
I'm literally talking you get your full BM set in the mail when you hit 50.

I consider myself a competent PvPer. A lot of people in MMO's these days, however, seem to think that time invested in PvP should get you better gear, to show how good you are. This is a FLAWED argument. IMO, you should not be given -better- gear if you are a -better- pvper. Better PvPers should win through skill, not gear.

I'm happy with how the Valor system will work. Aesthetic rewards for PvPers, but keeping the gear level within attainable reach for -anyone- who wants to PvP. This way, we'll see players rise to the top because of skill, and not because of their glowing items.
I'd honestly have no problem with this. I understand folks who want gear to matter a bit because they are tied in to the idea of having their character get more powerful the longer they play, but the gear gradient needs to be small if the game is to maintain a healthy PvP population. I understand the OP's proposal is a bit extreme, and probably goes overboard, but all I want from my gear is to not be at a disadvantage in PvP.

Whether the players who prefer gear mattering a lot want to admit it or not, they need players who are on the low end of the gear curve to be able to compete if they have equal skill. Otherwise PvP will die in SWTOR.

Darth_Sookie's Avatar


Darth_Sookie
03.06.2012 , 04:46 PM | #45
Quote: Originally Posted by Aelannor View Post
You're posting the same nonsense - much of what has been addressed in other threads, over and over. Either you are trolling or stupid. Take your pick.
I enjoy your standing argument that everyone who wants pvp gear progression are terrible players that just want to get carried by gear. Brillant dude. The only thing that has been addressed is your ignorance.

Aelannor's Avatar


Aelannor
03.06.2012 , 04:47 PM | #46
Quote: Originally Posted by Darth_Sookie View Post
I enjoy your standing argument that everyone who wants pvp gear progression are terrible players that just want to get carried by gear. Brillant dude. The only thing that has been addressed is your ignorance.
Well, you do want to get carried by gear. Otherwise, you wouldn't be worried about having to fight players in equal gear. There really isn't any other explanation.

-Cybrax-'s Avatar


-Cybrax-
03.06.2012 , 04:52 PM | #47
I like the system the way it is. I am valor 57 and looking forward to getting my battlemaster, I have not kill traded or exploited for any valor gains. I log on PvP for fun then log out when its not fun anymore. I like how champion can take on battlemaster with the BM having only a slight edge. Getting a kickback on valor and gear is nice and rewarding after sitting through a losing match. The current system ramps you into decent gear fairly fast and has been an enjoyable experience overall.

Ryotknife's Avatar


Ryotknife
03.06.2012 , 04:56 PM | #48
while i admit that the gear gap is a big problem in this game, giving everyone BM gear right off the bat does a 180 degrees and goes to the other extreme.

getting BM as a fresh 50 takes literally hundreds of hours. now they have made improvements on this front, but it still should not takes months of playing pvp 5-6 hours everyday to get the best gear. even getting full champ takes close to a hundred hours of pvp.

Vodrin's Avatar


Vodrin
03.06.2012 , 04:59 PM | #49
Quote: Originally Posted by Ybini View Post
Its a bad idea because others have worked hard to get their gear, by giving it away you've likely just lost your main pvpers from the game. This is what happened to Sony's NGE in Galaxies where things people worked hard on became worthless overnight. So people just quit playing when you take earned rewards away, so lets not do that.

A better solution would be making gearless PVPs available where you go into a wz with issued gear. Another option is to tier groups based upon their valor level (ie. 0-10, 10-20 etc) so that people who are new to pvp can play with others similarly geared and experience and not be turned off by the gankfest ensued by bm geared players.

The issue with options though like these are it reduces the number of pvp players available to any style so it may make queues take longer for those only wanting to play a particular style of play.
You've hit on the crux of the problem here. Because of a limited population we need everyone to be able to play together and enjoy it, but large gear gradients kill any influx of new PvPer's and the population dies. I've played multiple MMO's now dating all the way back to UO, and making gear have little to no impact drives away a lot less people than making gear have a big impact does. Those that prefer gear gradients eventually max their gear and quit anyways, while those that prefer less gear impact will play continuously as long as there is good competition and the game mechanics are not frustrating.


Quote: Originally Posted by AngryBuddhist View Post
If the PvP had any entertainment value this would be GREAT. Problem is that many people only PvP now for the gear. When they get it, they get bored, unsub, and go play
ME3.
This also illustrates a crux of the problem. Gear progression is in many ways a bandaid placed on the problem that PvP is simply not that much fun for many players. The dev's know that a good number of people will continue to grind gear even if it is not that much fun for them. This is simply lazy game design, and will result in a dead game long term. the real solution is to make the act of PvPing fun for most who try it. This removes the need for a gear grind.

ShadowOfVey's Avatar


ShadowOfVey
03.06.2012 , 05:02 PM | #50
I wouldn't be okay with it.

Not because I NEED some sort of gear advantage but because having goals to shoot for encourages more pvp. Without progression you get your fill and move on. PVP in mmos these days (particularly in instanced battlegrounds/warzones) just isn't deep enough to be entertaining as a standalone activity with no progression.

I also enjoy raiding but I wouldn't raid much just for the sake of raiding if there wasn't rewards to get from it as well.

It's a staple part of MMOs. There should be some grind, just try to make the grind fun (and I think the pvp grind is fun, actually). Then you get to grab all the carrots along the way.

Basically:

PVP: Not bad, gets old after a while.

Collecting gear: Not bad, gets old after a while.

PVP and collecting gear: Fun.