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4 medal cap has killed PVP

STAR WARS: The Old Republic > English > PvP
4 medal cap has killed PVP

Wheem's Avatar


Wheem
03.06.2012 , 02:04 PM | #91
Quote: Originally Posted by pitdingo View Post
the problem is, you should lose valor and credits when your team loses. If you do not have any skin in the game, you have nothing to lose. Heck, losing fast is a very viable option as you still get rewarded. everyone wins in the end.
As someone who usually queues solo, and almost never queues with more than 1 other person - your idea is terrible. Why should I be penalized because my team is full of bads (including most of the 4-man premades that I occasionally see on the Republic side)? I can guarantee that I'd have canceled my subscription quite quickly if I were to lose credits/valor/etc...after losing a match.

DarthOvertone's Avatar


DarthOvertone
03.06.2012 , 02:06 PM | #92
My Shadow can get 4 WZ medals in about 2-3 minutes tops. It's a joke.

Welcome to Communist Imp Wars.
Alphanoob, Alpha-zen (among others) - Garbage S1 Champion
Ebon Hawk | Harbinger
SWTOR 4.3: It was good while it lasted. Thanks BW

Rouncer's Avatar


Rouncer
03.06.2012 , 02:13 PM | #93
Quote: Originally Posted by Nadrojjj View Post
At least when your team was getting hammered on you could try to grind for medals if the win was completely hopeless. Now it's going to be the players who actually stuck around and at least still played the game afk'ing at a turret after their four medals. Not a good change IMO.

Yes I know play the game for the win, but I can bet every single one of us at one time or another has either a. entered a warzone that was completely lopsided or b. been on the extreme losing end of a game from the start and watched as your team cycled through players. I stuck around in games where there was zero hope, just so I could farm some comms, now that I'm capped at 4 what incentive is there to stay?
That you won't get any credit for those 4 medals until the game ends. Since you have to sit there anyway might as well enjoy yourself and try to kill some people instead of just standing in the corner waiting to take the loss.

caultonpos's Avatar


caultonpos
03.06.2012 , 02:16 PM | #94
Medals for capping things or scoring would fix this.

Rauthadog's Avatar


Rauthadog
03.06.2012 , 02:22 PM | #95
Quote: Originally Posted by Tratox View Post
Once they is a penalty for leaving warzones, there wont be much off a problem.
Exactly. I completely favor a harsh deserter penalty. Lock them out of the que for 15 mins, AND reduce their stats by say 20%. If I leave a warzone make it hurt. When you que up for a WZ you are making a 15 min commitment. Don't have 15 mins, don't que up. I had to leave a WZ the other night because my daughter woke up in the middle of the night and started crying. I'm sure my leaving hosed my team. There is no reason I should be able to que up again before the team I just left finishes. The players that only PVP if they are being rewarded are not PVP'rs. They are PVE'rs that are too lazy to put in the work so they chose the fast gear progression route rather than learn the encounters. If you offered them a route they could win warzones faster without fighting another single player they would take it (AV anyone?) The real PVP'rs will be out there flinging S#!& with a stick at each other if thats all we have to fight with. The rest of you will move onto whatever FOTM game is next, rinse and repeat.

Eclipso's Avatar


Eclipso
03.06.2012 , 02:30 PM | #96
Quote: Originally Posted by thamightyboro View Post
And that is the issue they where told repeatedly by the test players that this would happen.

BW does not seem to appreciate that those who attend test and the general populace are very very different players in terms of attitude.

Testers warned them that there was a very high chance that the myriad of idiots in the community would indeed do this but again shoved under the rug as has every bit of PVP feedback on test.

Another game where the devs who have failed time and again still believe they know better than those testing it, paying to play it and giving feedback.
Its no suprise, they didnt listen durring closed beta any phase, they didnt listen durring open beta any phase.

Shredbull's Avatar


Shredbull
03.06.2012 , 02:30 PM | #97
There should be a deserter debuff by now, I vote for AT LEAST twice the time size of a warzone, 20-30 minutes.

Bioware finally balanced PvP out with this patch, and 1.1.5 has given me faith to play SWTOR further and not quit the game.

I hope bioware will stand strong and NOT listen to all the nolifers crying how this patch ''destroys pvp'', because it really didn't, in fact, it saved PvP. Finally theres no more RNG based crap, finally no more valor grinding in ilum.

FINALLY, there is some balance.

Now all we need is a deserter debuff, although people leaving warzones has been reduced by at least 80% on my server, since losing isn't so bad now, actually, its only 20 commendations less.

Oh and what the original poster is saying about people semi-afking once they reach 4 medals, thats complete BS.

alanisUDL's Avatar


alanisUDL
03.06.2012 , 02:32 PM | #98
Quote: Originally Posted by DarthOvertone View Post
My Shadow can get 4 WZ medals in about 2-3 minutes tops. It's a joke.
So you can spend the rest of the warzone not worrying about farming medals and go win the game! In addition, you get a lot more valor than pre-patch. Sounds win-win to me.
Alanis UDL
<The Undead Lords>
PvP US East - Belgoth's Beacon

farfulnugen's Avatar


farfulnugen
03.06.2012 , 02:34 PM | #99
I believe they said the 4 medals was only temporary

Dharnyle's Avatar


Dharnyle
03.06.2012 , 02:40 PM | #100
Quote: Originally Posted by thamightyboro View Post
IMO you should get diddly frickin squat for a loss.

I hope not. Civil War match yesterday went down to the wire. Our side capped the east turret about 2 seconds before the other team capped the west turret.

Then there was a massive battle in the middle for the middle turrent. Neither side was able to control the turret. Both sides got close, like within a second of completing the cap, but no dice. Heavy heavy fighting.

Their ship dipped 5 points then about 2 seconds later our ship dipped 5 points. Neither side was willing to break off to even try to take the other side turret, afraid of losing middle.... tick tick tick tick...

Warzone ends. We won with 5 points of shield left.

I absolutely would have gone BESERK if that other team got NADDA for that match, especially when the top healer in the match was on THEIR team with slightly over 1 million healing done.

A Match that close everyone deserves epic piles of medals for sticking it out and never giving up. 1 second and that match would have been just another boring CW match 2-1 turrets.

Of all the battlegrounds I've ever been in in any game... that Civil War yesterday was the best one ever.