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The Forgotten Playerbase: Where are my macros?

STAR WARS: The Old Republic > English > General Discussion
The Forgotten Playerbase: Where are my macros?

lollermittens's Avatar


lollermittens
03.06.2012 , 02:18 PM | #61
Quote: Originally Posted by LizardSF View Post
A macro that lets you add flavor text when you use an abilty (%me says No laying down on the job! /use RapidScan") wouldn't bug me much; I had friends who did this in EQ and it added a lot to play.

Anything that let you fire more than one power with a single keypress/click, though, should be Right Out. You say "efficient", I say "automation".

The example the OP gave is a perfect example of why macros are bad. They're lazy. They remove decision making by allowing automatic use of abilities instead of requiring the player to pay attention and use the abilities when they're supposed to. He defeats his own argument quite soundly.

It's hilarious that, pretty much, the same players complaining the game is too easy are the ones demanding that they be given the tools to let the computer play the game for them. No matter how the OP tries to dress it up, that's exactly what he/she is asking for.
You are not really informing anyone when you say that macros automate the manual function of pressing keybinds. That's the entire point.

What I find funny, however, is that your entire macro anecdotal experience is revolved around people who use emotes along with their skills.

You're someone who has probably never used macros in any games you've ever played since you view them as "easy" way to get things done in a game. What do you know about a functionality you have never used? In line with your logic, pressing an extra two keybinds amounts to a challenge that requires situational awareness? Please explain to me how using an ability that automatically enables itself after parrying or dodging an attack based on an RNG mechanic can be related to difficulty in any way? I guess you skipped that entire part of my thread that deals with ability and resource management.

The amount of mis-information that is in this thread is staggering. People really think that macros are going to automate every action in this game. This is depressing. Very depressing.

thominoh's Avatar


thominoh
03.06.2012 , 02:19 PM | #62
Quote: Originally Posted by Disasterbator View Post
Under the logic of this thread I feel I must start the following threads also.....

The forgotten Playerbase: Where are my super travel powers?

The Forgoten Playerbase: Where are my Pandas?

The Forgoten Playerbase: Where are my combat finishing combos?

The Forgoten Playerbase: Where are my dragon mounts?

The Forgoten Playerbase: Where are my.....

..... oh wait.... I could just get better at in game combat using the mechanics that are already in place and be a proper gamer instead of giving out about any aspect of this MMO that isnt tailored to my comfort zone..... after all... it's a big bad world out there....
Beautifully said.. I have to wonder what direction this MMO genre wants anymore.. Just the other day a few of them in chat were discussing the painful 5 minute travel from one location to another.. Obviously they never played EQ1.. and quickly forget the 15 min. long griffon rides in WoW.. They all want instaclick this.. or instaclick that.. I win.. Next game?

GreymaneAlpha's Avatar


GreymaneAlpha
03.06.2012 , 02:19 PM | #63
Quote: Originally Posted by Vlaxitov View Post
Correct this for me as I say it again,

Rift had one of the best in game macro systems I've ever seen in a mmo and all I ever did in that game was 111211131114111211141112.

Its more like adding an extra layer of simplicity onto the gameplay and part of the reason I don't play Rift anymore.
There is one and only one "standard" for macros, nowadays: World of Warcraft. And it seems quite obvious to me that giving players the abilities to make macros with context-specific functionality like [help] vs [harm], [@mouseover] or [@targettarget], and [modifier:shift] or [modifier:alt] is absolutely not any kind of "automation" that "trivializes the game". Macros like WoW's (which allow one action per press only) only serve to lower the UI's impact in combat. It doesn't make things easier, it just allows you to play against the encounter (or enemy players) without having to jump through hoops for basic functionality.

Disasterbator's Avatar


Disasterbator
03.06.2012 , 02:20 PM | #64
Quote: Originally Posted by lollermittens View Post
Let me correct that for you: "Under the logic of this thread I feel I must start the following threads also......

The forgotten Playerbase: Where are my add-ons?

The forgotten Playerbase: Where is my third-party UI customization?"

I included typos and everything to make it close to the original. You fail at logic my friend. It's not because I'm asking a feature that's in WoW (and every other MMO for that matter; even FFXI) that I'm asking for dragons and what not.

For your sake and that of others, please don't use logic anymore. You'll just end up hurting yourself -- or at worst make a fool out of yourself.

You completely fail to understand what I was trying to say there..... poor guy.
"Why Herp.... when one can DERP...."
- Darth Derpah

Icebaron's Avatar


Icebaron
03.06.2012 , 02:22 PM | #65
I think the people against macros really don't know much about them.

All I want is to effectively do an ability quickly. I am not wanting anyone to 'think' for me. I want to do something with one button press.

As long as macros are made in a way where I have to press a button to perform an action, and I know the action that pressing the button will perform, than I don't see why you anti-fun people are so gung ho against it.

Monkar's Avatar


Monkar
03.06.2012 , 02:23 PM | #66
Quote: Originally Posted by Galbatorrix View Post
Have you ever played WOW? People write one button macros that will cast 7 or more abilities based off a priority list. In other words, they can run around in PVP spamming ONE BUTTON where other players are having to actually keep up with their CDs and use strategy.

If you think that macro's like that result in anything but you being terrible and doing terrible dps than I suspect you have no clue what you are talking about.

Macros are nice for mouseover abilities and things off the GCD that you dont want to bind. You can also vary the degree of complexity allowable in a macro.

Markn's Avatar


Markn
03.06.2012 , 02:24 PM | #67
I find 2 type of people who argue against macros and it hurts the cause to get them.

1. People who either dont know how to setup a proper rotation or dont want to use them so dont want anyone to be able to use them.

2. People who use a G15/19 or Naga to do it with hardware.

Now why would people who use hardware argue against in game macros ? Because they have a huge advantage right now that most players do not have because they do not own the hardware capable of doing it and if they add in game macros they lose this advantage.


Should this game have macros ? Yes I have 0 room on my hotbars and without them adding more where do i put these so called legacy skills ? Why are we not getting as many hotbars as we want on our screen ? It is absurd it would take a day max to code more hotbars into the UI yet we get ignored about it.

by the way I own a G19 and naga so my post isnt some biased opinion of someone who cant afford the hardware.

lollermittens's Avatar


lollermittens
03.06.2012 , 02:24 PM | #68
Quote: Originally Posted by GreymaneAlpha View Post
It seems to me like they're totally fine letting players continually fight against the UI instead of fight against other players (or scripted encounters).

A lack of macros makes the game "difficult" in the sense that a few extra clicks are often required for things that, in a better-designed game like WoW, can be done in a much more streamlined and intuitive fashion. Congratulations, developers: in your ignorance you have made the barrier to combat higher, because now only the people that are happy chaining multiple button presses to do something very basic (for example, cast on a target of target) will play the game.

Idiots.
No, no you're completely wrong. That was purposefully done as a design choice to increase the difficulty of the game. Don't you understand?!

Including macros would do nothing more but to make an easy game even easier! Gosh, you guys who are complaining that this game is easy enough already want to make it even easier!

(I hope you can discern the sarcasm but that's literally the gist of the argument of the against-macros population. It's sad and pathetic; it lacks any kind of technical reinforcement for their argument. It's simply a group of people who are risk-averse, non-technical and are extremely scared of anything that takes them out of their comfort zone. It's so obvious to see it's painful to witness such resistance to change whenever something new could be introduced).

Matte_Black's Avatar


Matte_Black
03.06.2012 , 02:26 PM | #69
Quote: Originally Posted by Icebaron View Post
I think the people against macros really don't know much about them.
At this point, those people include this game's developers. I am willing to consider them experts, especially when their opinions are dovetailling with my own on the topic as well as many gaming veterans.

This is not a matter of what games should include, it's a matter of what is right for the game they are trying to make and the players they are trying to cater to.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

lollermittens's Avatar


lollermittens
03.06.2012 , 02:28 PM | #70
Quote: Originally Posted by Icebaron View Post
I think the people against macros really don't know much about them.

All I want is to effectively do an ability quickly. I am not wanting anyone to 'think' for me. I want to do something with one button press.

As long as macros are made in a way where I have to press a button to perform an action, and I know the action that pressing the button will perform, than I don't see why you anti-fun people are so gung ho against it.
For most people (read: all the people who don't understand how macros work), they believe that macros will enable a "one-button" rotation to work.

There's already a one-button rotation class and it's called Bounty Hunter/Trooper people. I don't see people complaining against the insane macro that is Grav Round/Tracer Missile.