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4 medal cap has killed PVP

STAR WARS: The Old Republic > English > PvP
4 medal cap has killed PVP

pitdingo's Avatar


pitdingo
03.06.2012 , 01:09 PM | #81
Quote: Originally Posted by thamightyboro View Post
The bigger picture though is exactly what was warned of.

People are already just getting 4 medals then letting the opposition win. Gets matches over faster and you get great gains still.

A 6-0 defeat in huttball within 5 minutes provided you got 4 medals = 2500 valor a hard fought 1-0 win with 10 medals= 3500 valor and took 15 minutes, you do the math.

Its only a matter of time before warzone trading is happening with these capped gains and increased beyond stupidity rewards.
the problem is, you should lose valor and credits when your team loses. If you do not have any skin in the game, you have nothing to lose. Heck, losing fast is a very viable option as you still get rewarded. everyone wins in the end.

Optimism's Avatar


Optimism
03.06.2012 , 01:09 PM | #82
At least healers can finally end up with as much valor as tanks/dps in every match

KindBudhArsh's Avatar


KindBudhArsh
03.06.2012 , 01:13 PM | #83
Quote: Originally Posted by Optimism View Post
At least healers can finally end up with as much valor as tanks/dps in every match
^ What he said

Humanbeam's Avatar


Humanbeam
03.06.2012 , 01:13 PM | #84
What a drama-queen. It hasn't killed PvP at all. I'm quite happy with it.
Chi non lavora non fa l'Amore

~-Io invece lavoro e mia moglie non me la da.

Kooto's Avatar


Kooto
03.06.2012 , 01:34 PM | #85
After patch hutball match is like that : as soon as one team score first goal other team start to farm 4 medals cause losing with 0 medals is worst thing that might happen. Also winning with 0 medal is not good. So now is just medal farming fest, worse than ever before. Have fun those who love this patch
Kooto Moons
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EU PvP Server : Tomb of Freedon Nadd

islander's Avatar


islander
03.06.2012 , 01:41 PM | #86
People who think like the OP fail at PvP mentality.
Gėllies Erimosi, Imperial Deadeye
<Hex> Prophecy of the Five

Vodrin's Avatar


Vodrin
03.06.2012 , 01:41 PM | #87
Quote: Originally Posted by thamightyboro View Post

IMO you should get diddly frickin squat for a loss.
While you have a point, just remember that if you penalize losing too greatly a good chunk of the population will stop queuing.

Rouncer's Avatar


Rouncer
03.06.2012 , 01:51 PM | #88
Quote: Originally Posted by Dzhokhar View Post
The problem is that a lot of people find themselves in matches that they (believe they) cannot win. When this happens, there's no such thing as "playing to win", because winning is (seemingly) impossible. Additionally, a lot of people don't find playing a game that they're (seemingly) sure to lose to be very much fun. The thing that BioWare needs to do is provide some incentive for people to keep trying, despite the (apparent) certainty of a loss (or design their Warzones+Matchmaking so that there aren't any blowout matches, which is a lot easier said than done). The new medal system doesn't give people any such incentive. Instead, it pretty much encourages people to completely give up as soon as they fall behind.
This is an awful thread and why is summed up well in the quoted post.

The only "incentive" BW has to offer is a fair queue system. If you are queuing solo and running into pre-mades constantly then you will just get your 4 and afk till the game ends because you don't feel there is anything you can do to counter that pre-made. Which is something made better by the new system since the pre-made won't have a reason to stretch the game out and farm you for more medals.

When you face an opposing team that is equal to your own then you will fight for the win because that's why people play competitive games in the first place. Best games I've ever had were like that where you would have two full pubs going tooth and nail against each other. In the game that shouldn't be named I had multiple 2k vs 1990 games (1600 vs 1590 now) with straight pubs on both sides and it was always amazing whether my side won or lost. I had one right before achievements even were introduced so there wasn't any sort of reward at all for fighting as hard as we all fought to win that game. That is the entire basis for competitive pvp games, the actual game.

Medals are great in the context of SWTOR because you have to do something to earn them in the first place, which means you have to actually try for at least a decent portion of each individual game. Once you are trying for that portion why wouldn't you want to keep pushing for the win? If your team is completely out-skilled/classed then fine, afk in the corner after getting your medals but most of the time (if the matching system does it's job) that won't be the case so you might as well put out the effort towards a win anyway.

Nadrojjj's Avatar


Nadrojjj
03.06.2012 , 02:00 PM | #89
At least when your team was getting hammered on you could try to grind for medals if the win was completely hopeless. Now it's going to be the players who actually stuck around and at least still played the game afk'ing at a turret after their four medals. Not a good change IMO.

Yes I know play the game for the win, but I can bet every single one of us at one time or another has either a. entered a warzone that was completely lopsided or b. been on the extreme losing end of a game from the start and watched as your team cycled through players. I stuck around in games where there was zero hope, just so I could farm some comms, now that I'm capped at 4 what incentive is there to stay?

Demorgoth's Avatar


Demorgoth
03.06.2012 , 02:01 PM | #90
Who cares about the 4 medal cap now we know valour is utterly useless once 1.2 hits?