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The Forgotten Playerbase: Where are my macros?

STAR WARS: The Old Republic > English > General Discussion
The Forgotten Playerbase: Where are my macros?

lollermittens's Avatar


lollermittens
03.06.2012 , 12:36 PM | #11
Quote: Originally Posted by Vincynt View Post
I'm not overly for or against macro's myself. I find I have enough hot bars at lvl 50 that I don't overly need more, I use a Logitech G15 Keyboard and a Razer Naga Epic as a mouse so I have lots of keys to bind and my keyboard can support macro's if I wanted to make them.

I never really understood the need or want for Macro's, and always had a hard time trying to code them myself. I always found I had enough space and buttons for what I wanted. I was able to perform my tasks easily enough without them.

I'm pretty indifferent and don't understand the "IWIN" fear but maybe that's because of my lack of understanding macro's.

But since I'm not against them I'll give you a shameless bump so you get more forum reading!
Hey, thanks for the reply. You definitely fall in the category of players who don't understand macros too well (hence your inability to "code" them; trust me, macro-building is nothing close to coding) but would also not care if they were in the game. That's the attitude most players should have. And if BW put the effort forth, they could give you a quick in-game tutorial on how to create a macro with some of your most used abilities.

Asavar's Avatar


Asavar
03.06.2012 , 12:36 PM | #12
Stop crying, non-combat macros are fine. Basically what you want is the game to play for you so you can make casting macros. Nope, sorry. l2p.

Don't deny it.

Mrip's Avatar


Mrip
03.06.2012 , 12:37 PM | #13
I understand macros and am glad they aren't in the game.

Xanikk's Avatar


Xanikk
03.06.2012 , 12:38 PM | #14
Quote: Originally Posted by Malastare View Post
I'm quite happy that Bioware isn't including combat macros.

SWTOR is a game. Play it. Don't script up the game to play itself.
Sorry but macros don't do that. Apparently so many SWTOR players have no clue what macros do in mmos.

lollermittens's Avatar


lollermittens
03.06.2012 , 12:40 PM | #15
Quote: Originally Posted by Malastare View Post
I'm quite happy that Bioware isn't including combat macros.

SWTOR is a game. Play it. Don't script up the game to play itself.

I'm fine with "macros" for various RP/emote/chat functions. But not combat macros, which is what Bioware said no to today.

The point --as it has been made over and over and over-- is that combat macros make a minority of players extra efficient. In same cases, viciously efficient, to the point that PvP becomes imbalanced. Even when that isn't the case, it still imbalances other content (PvE, particularly) to a degree that makes it difficult/impossible to balance the game for normal people and the minority using combat macros. Of course, its the macro-users who complain about the game being too easy and demanding new challenges ... challenges which only those using combat macros can practically conquer.

And don't tell me "I'm not going to complain about the game being too easy!" because we all know that's a lie. Dozens of games have shown that this is where things head.
That's fear-mongering at its best. The players you're describing were maybe those folks in the 2,100 rating+ brackets in WoW Arena and even then, they were the extreme minority. Most players never even got to PvP against them since they never reached that rank.

And trust me, if they were to implement the creation of macros tomorrow, I wouldn't become better overnight. It would simply add some much-needed automation so I can be more effective in using more important abilities.

I completely disagree that the game in its "natural" form provides more of a challenge without macros. If one can bind his keys efficiently enough so that the most used abilities are bound to the most ergonomic keys around your left hand, then you've already maximized your efficiency when it comes to skill rotation. Macros would add to that efficiency, making it invaluable for many more scenarios not only exclusive to PvP.

_gideon's Avatar


_gideon
03.06.2012 , 12:42 PM | #16
Good post OP, summed up my thoughts.

The macros people want are not I-WIN buttons that play your class for you. They're a lot more basic than that and an essential extension of UI customisation.

This decision leaves no in-game alternative to programmable keyboards and mice. I realise that there are deals with Razer at stake but surely ownership of a G-15 or Naga is a higher barrier to entry than whatever they're worried about?

ArtMonster's Avatar


ArtMonster
03.06.2012 , 12:42 PM | #17
I am on the side that doesnt see any need for macros.

game is working just fine without them.

StarXchaser's Avatar


StarXchaser
03.06.2012 , 12:43 PM | #18
For a long time, in the history of MMOs, combat macros have existed. And in most games, players using combat macros have had a distinct advantage over non-macro users. For example: SW:G had macros that basically automated your character, allowing you to turn into a bot to farm spawn points, and kill stuff for hours on end if you were a skilled enough macro writer. Or you had a friend who was seriously skilled, and could write one for you.

In WoW, you had the infamous BM Hunter macro, which by constantly clicking one button, you were able to max out your DPS. Now granted, that macro came as a response to an error in how damage for Hunters was made, but it still made the game essentially a one button spam fest.

I tried out RIFT for a while, but left after a few months. One of the reasons I left was due to the sweeping, across the board, use of macros. In fact, if you do a search of the RIFT community forum, you will see some basically (IMHO), game breaking, meta macros that turn the game into a 3-6 button push.

TL;DR: Combat macros reduce the skill required to play a game down to a minimal level. And this game is optimized so you only need to push at most 6 buttons to do max DPS.

System_TOR's Avatar


System_TOR
03.06.2012 , 12:46 PM | #19
Quote: Originally Posted by lollermittens View Post
Those "I-Win" macros were present in both Rift and WoW.
Yes and I'm taking it that they do not want to have it happen in TOR. They cannot really stop us doing it via hardware but seems they are sticking to their principles. Do you not have a programable keyboard or mouse? If you don't then get one, if you do then use it to macro until maybe someday in the future they change their stance. They told us yesterday there is no combat macros so don't expect them to change their minds overnight.

Smitar's Avatar


Smitar
03.06.2012 , 12:47 PM | #20
Quote: Originally Posted by Kavell View Post
Buy a Decent KB and Mouse.

TL;DR - there are other ways to skin this cat.
LOL, "no macros!" in the actual game for casual players, but they're marketing an official hardware solution...that's really "sticking to their principles". Personally, I'd call forking out an additional $3-400 a "barrier to entry". Of course, the fanboys won't see it that way.