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Guild summit fail imho


DFLuyando's Avatar


DFLuyando
03.06.2012 , 01:46 AM | #1
Maybe I missed some key sentences during what I watched today...but that morning break after the introductions has me thinking this summit was "guided" to skate over the hot topics in an effort to keep things mostly positive so that the masses would get excited about the Legacy and new warzones and whatnot. I am a Republic player that has cancelled my membership...but since I prepaid for 6 months I decided to roll Imperial toons to play out my time. I did not see where anything was going to be directly done to correct the population imbalance. The numbers of imperials to republic players did not look that bad...but I wish they would have posted how many Imperial Battlemasters their are vs Republic Battlemasters. Since I have been playing Imperial...I find perks that they have that led to the problem that is now beyond repair. Again, I will state this is my opinion on things and I have heard all I care to hear from trolls. I was hoping to hear from the Dev team today. I was hoping to see light at the end of the tunnel that would have me thinking I would renew my subscription....I did not. The legacy stuff is really cool and I like it...but it was not something that was broken or a reason to leave the game. In the beginning I heard the head of gaming in Austin say that never before has any company rolled out a patch so large for free, but they are doing it because they want you to feel like the game is worth what you are paying for it. That tells me flat out that they currently know that the masses do NOT feel like the game is worth continuing to pay for.

I am not even level 50 on my Imperial toons yet...but here is some things I have found so far that favor the Imperials. I have yet to find anything like this that favors Republic players.

Low level Imperials can get mod-able gear from social vendors at social-1 while Republic players have to be social-3 to purchase any. I am talking about gear you can by with like 1200 credits...not the pilot set that takes 60 to 90 fleet comms per piece to buy. For the record, none of my 50s (2 and 2 Imp 50s on the way) are past social-2

On Nar Shadaa, Imperials can ride on "requisitioned" bikes that spawn...getting them to/from quest objectives faster. Republics do not have anything like this available.

Civil War - Even if Republics cap the first node a few seconds (up to 5 seconds in WZs i have been in) before Imperials cap a node, the Republic ship ALWAYS takes the first tick of damage.

Imperial Mercenary AOE (Death From Above) provides instant damage to the target area while Republic Commando AOE (Mortar Volley) gives Imperials 2 seconds to move from the target area before damage begins.

Imperial Sorcerer "Shock" spell (instant cast) provides instant damage while Republic Sage "Project" spell (instant cast) provides damage about 1 second later due to having to wait for the spell graphic to happen.

Imperial Sorcerer has a blast away that also roots players....Sages do not.


Some other gripes I have but need to do more research on...or would love to hear from those that know for sure....

Population imbalance (which i consider to be a by-product of the items above) has caused irreparable damage to PVP fairness, ability to acquire items on the GM, and any kind of raid progression. On my main Republic toon I am in half Champion and half Centurion gear and Battlemasters 3 shot me all day long...even with my force bubble up. I average 400K heals in WZs and we still get run through as if I wasn't healing at all. ***A side issue for Sorcerers and Sages that are heal spec is that they can sit in a corner, use consumption/noble sacrifice and just heal themselves to pad their healing numbers, and get rewards, that is just broken imo.***
Taking away valor/comm gains in WZ past 4 medals now negatively affects Republic players more since most Imperials have had plenty of opportunity to exploit the pvp imbalance to the point where they are geared Battlemasters. Also the valor caps have me giving up on reaching valor level 60 when coupled with the above (I'm currently valor 56)
Imperials have an aoe CC (the one that has you floundering on the floor) and I have seen nothing on the Republic side work like this. This means 2 imperial players could effectively CC 5 or 6 out of the 8 Republic players in WZ between that and the blast away/root spell because we are only given one escape with a long CD.

Of course there are less important issues like Imperials getting new ships and ours look like old clunkers and the "Sheep herder in rags" pvp look, and the "Religious School Lunchlady" look of PVE gear for light armor wearers.
I see these items posted and discussed/argued/joked about/trolled in the forums on a daily basis. I have yet to see something from the devs in response. Admitting you screwed up would have actually gone a long way with me. To the contrary... ignoring the problems is an insult. As it stands, I am glad I cancelled my subscription.

GalaxyDude's Avatar


GalaxyDude
03.06.2012 , 01:48 AM | #2
This subject is highly subjected to subjectivity.



To specify:

I was pleased with their presentation(s) and the prospects regarding future contents.
[The Supremacy Legacy]
- Stygos - LvL 50 Sith Inquisitor (Healing) // Jar'Kai Sword
- Raveere - LvL 50 Jedi Sage (Healing) // Jar'Kai Sword
Mending your pitiful souls since December 2011.

BaalsMistress's Avatar


BaalsMistress
03.06.2012 , 01:50 AM | #3
My republic toon bought a full moddable set when character level 14 with no social restrictions from a vendor.

You might also want to check out Force Wake that at level 2 provides "Force Wave has a 100% chance to unbalance its targets, immobilizing them for 5 seconds"

masternating's Avatar


masternating
03.06.2012 , 01:51 AM | #4
What does the "h" stand for in imho?

hippiechick's Avatar


hippiechick
03.06.2012 , 01:53 AM | #5
The H stands for "humble". FYI.


I watched most of the live cast and I cant wait for the things that were discussed to come to the game. I am more excited than ever about the future of SWTOR.

The one thing that I either missed or it wasnt discussed tho is the addition of more low/mid level planets/content. The only thing that will knock me out of the game (as it eventually does in ever game) is that I will get sick of leveling through the same content on every character. But for now? Im good.

Great summit IMHO. It left me feeling like Bioware is listening and actually cares about what we are saying.

M

BaalsMistress's Avatar


BaalsMistress
03.06.2012 , 01:58 AM | #6
Totally agree hippychick. The roadmap they outlined was great. So much stuff to be excited about. It's incredible how much they have in 1.2, I can hardly wait for it, and after that summit, I have a great feeling about the future of the game.

Asuka's Avatar


Asuka
03.06.2012 , 01:59 AM | #7
Quote: Originally Posted by DFLuyando View Post
Maybe I missed some key sentences during what I watched today...but that morning break after the introductions has me thinking this summit was "guided" to skate over the hot topics in an effort to keep things mostly positive so that the masses would get excited about the Legacy and new warzones and whatnot. I am a Republic player that has cancelled my membership...but since I prepaid for 6 months I decided to roll Imperial toons to play out my time. I did not see where anything was going to be directly done to correct the population imbalance. The numbers of imperials to republic players did not look that bad...but I wish they would have posted how many Imperial Battlemasters their are vs Republic Battlemasters. Since I have been playing Imperial...I find perks that they have that led to the problem that is now beyond repair. Again, I will state this is my opinion on things and I have heard all I care to hear from trolls. I was hoping to hear from the Dev team today. I was hoping to see light at the end of the tunnel that would have me thinking I would renew my subscription....I did not. The legacy stuff is really cool and I like it...but it was not something that was broken or a reason to leave the game. In the beginning I heard the head of gaming in Austin say that never before has any company rolled out a patch so large for free, but they are doing it because they want you to feel like the game is worth what you are paying for it. That tells me flat out that they currently know that the masses do NOT feel like the game is worth continuing to pay for.

I am not even level 50 on my Imperial toons yet...but here is some things I have found so far that favor the Imperials. I have yet to find anything like this that favors Republic players.

Low level Imperials can get mod-able gear from social vendors at social-1 while Republic players have to be social-3 to purchase any. I am talking about gear you can by with like 1200 credits...not the pilot set that takes 60 to 90 fleet comms per piece to buy. For the record, none of my 50s (2 and 2 Imp 50s on the way) are past social-2

On Nar Shadaa, Imperials can ride on "requisitioned" bikes that spawn...getting them to/from quest objectives faster. Republics do not have anything like this available.

Civil War - Even if Republics cap the first node a few seconds (up to 5 seconds in WZs i have been in) before Imperials cap a node, the Republic ship ALWAYS takes the first tick of damage.

Imperial Mercenary AOE (Death From Above) provides instant damage to the target area while Republic Commando AOE (Mortar Volley) gives Imperials 2 seconds to move from the target area before damage begins.

Imperial Sorcerer "Shock" spell (instant cast) provides instant damage while Republic Sage "Project" spell (instant cast) provides damage about 1 second later due to having to wait for the spell graphic to happen.

Imperial Sorcerer has a blast away that also roots players....Sages do not.


Some other gripes I have but need to do more research on...or would love to hear from those that know for sure....

Population imbalance (which i consider to be a by-product of the items above) has caused irreparable damage to PVP fairness, ability to acquire items on the GM, and any kind of raid progression. On my main Republic toon I am in half Champion and half Centurion gear and Battlemasters 3 shot me all day long...even with my force bubble up. I average 400K heals in WZs and we still get run through as if I wasn't healing at all. ***A side issue for Sorcerers and Sages that are heal spec is that they can sit in a corner, use consumption/noble sacrifice and just heal themselves to pad their healing numbers, and get rewards, that is just broken imo.***
Taking away valor/comm gains in WZ past 4 medals now negatively affects Republic players more since most Imperials have had plenty of opportunity to exploit the pvp imbalance to the point where they are geared Battlemasters. Also the valor caps have me giving up on reaching valor level 60 when coupled with the above (I'm currently valor 56)
Imperials have an aoe CC (the one that has you floundering on the floor) and I have seen nothing on the Republic side work like this. This means 2 imperial players could effectively CC 5 or 6 out of the 8 Republic players in WZ between that and the blast away/root spell because we are only given one escape with a long CD.

Of course there are less important issues like Imperials getting new ships and ours look like old clunkers and the "Sheep herder in rags" pvp look, and the "Religious School Lunchlady" look of PVE gear for light armor wearers.
I see these items posted and discussed/argued/joked about/trolled in the forums on a daily basis. I have yet to see something from the devs in response. Admitting you screwed up would have actually gone a long way with me. To the contrary... ignoring the problems is an insult. As it stands, I am glad I cancelled my subscription.
Masses who? The masses are busy playing. It's not BW's fault more people play Empire over Republic. It's the community's responsibility to convince people to join their side. Fleet commendations are fairly easy to get, just need to run the daily space missions regularly however social points need to be lowered to make gear more accessible.

adronis's Avatar


adronis
03.06.2012 , 06:20 AM | #8
Quote: Originally Posted by DFLuyando View Post
Maybe I missed some key sentences during what I watched today...but that morning break after the introductions has me thinking this summit was "guided" to skate over the hot topics in an effort to keep things mostly positive so that the masses would get excited about the Legacy and new warzones and whatnot. I am a Republic player that has cancelled my membership...but since I prepaid for 6 months I decided to roll Imperial toons to play out my time. I did not see where anything was going to be directly done to correct the population imbalance. The numbers of imperials to republic players did not look that bad...but I wish they would have posted how many Imperial Battlemasters their are vs Republic Battlemasters. Since I have been playing Imperial...I find perks that they have that led to the problem that is now beyond repair. Again, I will state this is my opinion on things and I have heard all I care to hear from trolls. I was hoping to hear from the Dev team today. I was hoping to see light at the end of the tunnel that would have me thinking I would renew my subscription....I did not. The legacy stuff is really cool and I like it...but it was not something that was broken or a reason to leave the game. In the beginning I heard the head of gaming in Austin say that never before has any company rolled out a patch so large for free, but they are doing it because they want you to feel like the game is worth what you are paying for it. That tells me flat out that they currently know that the masses do NOT feel like the game is worth continuing to pay for.

I am not even level 50 on my Imperial toons yet...but here is some things I have found so far that favor the Imperials. I have yet to find anything like this that favors Republic players.

Low level Imperials can get mod-able gear from social vendors at social-1 while Republic players have to be social-3 to purchase any. I am talking about gear you can by with like 1200 credits...not the pilot set that takes 60 to 90 fleet comms per piece to buy. For the record, none of my 50s (2 and 2 Imp 50s on the way) are past social-2

On Nar Shadaa, Imperials can ride on "requisitioned" bikes that spawn...getting them to/from quest objectives faster. Republics do not have anything like this available.

Civil War - Even if Republics cap the first node a few seconds (up to 5 seconds in WZs i have been in) before Imperials cap a node, the Republic ship ALWAYS takes the first tick of damage.

Imperial Mercenary AOE (Death From Above) provides instant damage to the target area while Republic Commando AOE (Mortar Volley) gives Imperials 2 seconds to move from the target area before damage begins.

Imperial Sorcerer "Shock" spell (instant cast) provides instant damage while Republic Sage "Project" spell (instant cast) provides damage about 1 second later due to having to wait for the spell graphic to happen.

Imperial Sorcerer has a blast away that also roots players....Sages do not.


Some other gripes I have but need to do more research on...or would love to hear from those that know for sure....

Population imbalance (which i consider to be a by-product of the items above) has caused irreparable damage to PVP fairness, ability to acquire items on the GM, and any kind of raid progression. On my main Republic toon I am in half Champion and half Centurion gear and Battlemasters 3 shot me all day long...even with my force bubble up. I average 400K heals in WZs and we still get run through as if I wasn't healing at all. ***A side issue for Sorcerers and Sages that are heal spec is that they can sit in a corner, use consumption/noble sacrifice and just heal themselves to pad their healing numbers, and get rewards, that is just broken imo.***
Taking away valor/comm gains in WZ past 4 medals now negatively affects Republic players more since most Imperials have had plenty of opportunity to exploit the pvp imbalance to the point where they are geared Battlemasters. Also the valor caps have me giving up on reaching valor level 60 when coupled with the above (I'm currently valor 56)
Imperials have an aoe CC (the one that has you floundering on the floor) and I have seen nothing on the Republic side work like this. This means 2 imperial players could effectively CC 5 or 6 out of the 8 Republic players in WZ between that and the blast away/root spell because we are only given one escape with a long CD.

Of course there are less important issues like Imperials getting new ships and ours look like old clunkers and the "Sheep herder in rags" pvp look, and the "Religious School Lunchlady" look of PVE gear for light armor wearers.
I see these items posted and discussed/argued/joked about/trolled in the forums on a daily basis. I have yet to see something from the devs in response. Admitting you screwed up would have actually gone a long way with me. To the contrary... ignoring the problems is an insult. As it stands, I am glad I cancelled my subscription.
The fact that you pre-paid for 6 months, cancelled your subscription and are still playing tells us that you have every intention of continuing to play. If you don't like the game, why continue playing? For a mere 40$ for the few months you have left? If I didn't enjoy myself, I wouldn't add insult to injury by playing a game I hated.

Your post is entirely biased. The social items are even. The Bounty Hunter AOE is definately not instant, I can tell you that and pvp, well imps get rolled more than not.

I'll see you 6 months

thomasgallant's Avatar


thomasgallant
03.06.2012 , 06:25 AM | #9
Quote: Originally Posted by adronis View Post
The fact that you pre-paid for 6 months, cancelled your subscription and are still playing tells us that you have every intention of continuing to play. If you don't like the game, why continue playing? For a mere 40$ for the few months you have left? If I didn't enjoy myself, I wouldn't add insult to injury by playing a game I hated.

Your post is entirely biased. The social items are even. The Bounty Hunter AOE is definately not instant, I can tell you that and pvp, well imps get rolled more than not.

I'll see you 6 months
I have never understood the dual logic of I hate this game and have unsubbed yet I troll the game and the forums while my money runs out complaining about how i would make a better game..
1) if you had the talent to make a better game, you either would have or will and then you will see how hard it really is
2) if you actually did hate this game you would walk away from it like an adult and just move on with your life
3) most of those complainers either have not unsubbed and are just trying to start ****.

either way the logic of forcing yourself to be around/use/talk about or even consider using something you are supposed to hate so much just doesnt make sense to me..


a logical humanbeing would when confronted with something they dont like.. they avoid it after that...
"Many of the truths we cling to depend greatly on our own point of view." Obi-Wan Kenobi

Shinavast's Avatar


Shinavast
03.06.2012 , 06:26 AM | #10
Death from above is not instant. There is a delay. It is also a channel. L2Interrupt.

The republic version is not instant either, but neither is there a two second delay as claimed. When either AOE pops, if you instantly begin moving, you will get out of it after a tick of damage with no speed bump (if its centered on you - if its unevenly placed, and you go towards the nearest edge, you can avoid damage altogether).
GM of <Falkenhayn> - Fun, friendly, adult, but serious PvE Progression Raiding guild on the Ebon Hawk. PM me or contact Vendettica, HHammer, Dynasti, Feon, Jux, or Nine-Echo in game.