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Force pull/Grapple = OP. Fix it before its too late.

STAR WARS: The Old Republic > English > PvP
Force pull/Grapple = OP. Fix it before its too late.

Lasarith's Avatar


Lasarith
03.05.2012 , 07:06 PM | #71
The only time i use Force pull is to 1:1 Kill you, if you run - it's get Back here, i use knockback for the acid pits when you dont pay attention,

-its BH that grapple you into the acid.
10 Years and over 20 Mmo's and i still miss the first

Aetou's Avatar


Aetou
03.05.2012 , 07:16 PM | #72
Having an instant-kill ability with a 30m range and on a 45s Cooldown is pretty powerful.

Of course, the issue is not the ability itself so much as the way it interacts with Huttball firepits... so I'd rather focus the fix on the Huttball side of things rather than the Grapple side.

Draeb's Avatar


Draeb
03.05.2012 , 07:20 PM | #73
To the OP. Nerfing grapples or pulls will not, I repeat, WILL NOT save your inability to pvp.

exphryl's Avatar


exphryl
03.05.2012 , 07:42 PM | #74
Grapple > Stun

Blamo, 45 Second and 1 Minute Cooldown wasted.

Considering grapple works and it doesn't cause a full resolve so you actually can stun...
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
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|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

Kalliadies's Avatar


Kalliadies
03.05.2012 , 07:44 PM | #75
Quote: Originally Posted by exphryl View Post
Grapple > Stun

Blamo, 45 Second and 1 Minute Cooldown wasted.

Considering grapple works and it doesn't cause a full resolve so you actually can stun...
could be wrong. but i dont think you get the kill when they die do you

Talizzar's Avatar


Talizzar
03.05.2012 , 07:49 PM | #76
It is part of the game. Maybe the NFL should ban the bomb because Aaron Rogers can throw it farther than anyone else. Sorry only 20 yard pass and less allowed.

The OP obviously nearly scored and was hoping to get the in his codex and was pulled away.

He never said whether he won the match or not.....Why because that is not why he plays.

exphryl's Avatar


exphryl
03.05.2012 , 07:53 PM | #77
Quote: Originally Posted by Kalliadies View Post
could be wrong. but i dont think you get the kill when they die do you
No, you don't. Unless by some rare chance you have him/her dotted and that ends up being the last tick of health in the fire.
E x p h r y l | <Exiled Disciples> Daragon Trail
| ---------- Want to see Pyro Burst Potential in 1.2? Watch This! -----------|
| Valor 90+ Powertech | |Thinking of Rolling a Pyro or Assault VG? Read this Guide |
|
|Guild Website | Youtube| Cassie - 50 Operative | Krelia - 50 Sorcerer|

lokivoid's Avatar


lokivoid
03.05.2012 , 07:55 PM | #78
Quote: Originally Posted by EternalFinality View Post
Pulls are ridiculously powerfull in Huttball. I attribute it more to the poor design of Huttball than the inherent strength of the ability though.
Tank pulls are fine, Its the sorc/sage friendly pull chaining that gets broken fast.

Warrzzone's Avatar


Warrzzone
03.05.2012 , 07:57 PM | #79
Really? OP actually started a thread about this?

I guess if we get rid of pulls/grapples because they're annoying in Huttball, we'll have to get rid of Sorcs too...

...and pugs, I guess.
WARRZ, Vanguard <Black Sun>
Wound in the Force

Kalliadies's Avatar


Kalliadies
03.05.2012 , 08:05 PM | #80
Quote: Originally Posted by exphryl View Post
No, you don't. Unless by some rare chance you have him/her dotted and that ends up being the last tick of health in the fire.
Yeah thats what I thought. really not seeing an issue with pull..


The butt hurt sorcs might. Tthe ones that force run away only to be pulled all the way back to their death. There is nothing I love more than this....NOTHING.