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Force pull/Grapple = OP. Fix it before its too late.

STAR WARS: The Old Republic > English > PvP
Force pull/Grapple = OP. Fix it before its too late.

Fredcat's Avatar


Fredcat
03.05.2012 , 04:21 PM | #61
Quote: Originally Posted by Salary View Post
So easy to counter.
1) Have a Jugg ball carrier
a) he will be able to intercede
b) He will be able to charge enemies
c) all of a sudden, the PT/sin is out of position
d) mara ball carriers can charge too
2) have atleast 2 people running with the ball carrier
a) the person pulled can pass the ball, there are so many instances where Ive seen someone pulled, but because his team was good and had 2 others with him on the ledge, he just passed it for an easy score.
b) also, sorcs can pull allies, but ur not complaining about them? According to your argument, they can pull allies up to safety/ledges/from pit to endzone ledge. So why shouldnt they get a pull nerf?
3) the fire is just funny, but you have to understand that the puller pulls his target to a few inches infront of him, meaning, the puller has to be in the fire too. if hes not in the middle, and/or doesnt have stun, the pulled person can easily run out only taking one tick of dmg. Even if hes stunned, and has a trinket, then he can get out with ease.
If youre a ball carrier and constantly queue with pugs that dont help you, then I can see it being frustrated, but not as OP as you may think, especially if youre running with a decent team.

QFT, Definitely a L2P issue. Grapple doesn't affect a good team one bit.

Eyevan's Avatar


Eyevan
03.05.2012 , 04:53 PM | #62
If grapple affected more than one player then I'd be all for it getting nerfed but it does not. You can only pull one player and grapple has a long cool down.

What does need to be nerfed is KBs. KBs affect multiple players and not to mention some KBs can snare and/or root multiple players.

rzrknight's Avatar


rzrknight
03.05.2012 , 05:06 PM | #63
Dont come with that over to me. Every class got OP skills to the other classes , these are just another 2 YOU dont have and thus YOU are crying about.

Heck , i think all ranged are OP cause im Melee , nerf them all.

I dont like how jump works , nerf it also.

Ah yeah , pushing people is also OP , so now no more pushing , all the AoE tossing has to end.

Wait , why can the BH/Troppers spam 1 skill? Nerf it down.

Hell i could go on all day here.
The Lord said: "QQ enough and thou shall receive it."
The followers said: "I shall QQ my lord, i shall QQ."
And since then , not a single day passed without the QQs being heard.

Asclatorian's Avatar


Asclatorian
03.05.2012 , 05:53 PM | #64
We should just nerf good players. Problem solved.
Hirkin - 55 Commando
Asclatorian - 50 Vanguard
Hirkun - 50 Gunslinger
Hirkan - 50 Marauder

mSum's Avatar


mSum
03.05.2012 , 05:57 PM | #65
It's only OP for hutball...which we play a lot of right now.

But I agree with others....pass to the warrior and CC the troopers, etc when it counts. It's not OP if you have players on your team that can do the same.

Did the Patriots cry that Eli Manning was OP because he can pass the ball forward? No because they too have a guy that can pass the ball forward....get it?

Grubfist's Avatar


Grubfist
03.05.2012 , 06:04 PM | #66
Quote: Originally Posted by VindictiveFX View Post
Not since teleport foe to drones in City of Heroes/Villains have I seen such a ridiculous over powered ability in one game. No other power can so easily change the tide of a Huttball game then the pull abilities.

The only people who will defend it are the players who abuse it but anyone who has spent any time farming WZs will tell you how stupid it is that one player can yank another 30m away and keep him from scoring or drop him down from the top platform or what most do, just pull them into fire or acid for a one button unstoppable kill. Its is pretty ridiculous that a group of organized people escorting a ball carrier can be negated by one button from 30m away.


The range and instant activation time combined with only a 45 second cool down makes the Grapple/Force pull abilities the most over powered ability in pvp. I could sit here and explain all the many scenarios in which this power is insane but I dont really think i need to. I will say I doubt they will ever take the power out so I just suggest that they lower the range on it or just make it not work on players in Warzones.

I suggest 1 min CD with 10m range maybe 15 tops. As is the power is completely busted.
I forgot we do all our class balancing around Huttball.

Let's also make all charge abilities have 15m max range and minute-long cooldowns, since we're nerfing much-needed gap closers because of Huttball utility and all.

VindictiveFX's Avatar


VindictiveFX
03.05.2012 , 06:30 PM | #67
Quote: Originally Posted by easydry View Post
i play a pt alt, and after just getting knocked into the pit, by a group of maurading enemy players, if the ball carrier is clever enough and i was knocked of the right hand side, you know what he will do?

stand on the left hand side of the platform!!!!! completly negating my grapple

and if he isnt the cleverest and i pull him down, but he knows how to throw the ball, you know what he will do?

pass it back up, before i can burn him down


and if i pull him down, burn him down and take the ball off him, then he shouldnt be playing in the 1st place


ive seen all 3 mate, its called L2P


as for pulling into fire/acid, many times ive ran ahead of the ball carrier to get past the fire pit to make an option for a pass


and you know what a good player will do who sees the danger?


stun me as i pass over the fire

so there is not a lot of difference


its a definate L2P issue, be clever, learn the maps, adapt my friend
This is the typical wanna be elitist troll reply. You come up with a few generic instances that can defend against the power but in reality that crap doesnt work even half of the time. All of these blah blah blah L2P and lolumad replys are a joke.

I have been pvping for 10 years in multiple MMOS on the highest lvls of competition and this power is hands down one of the easiest powers to abuse hardest to defend against and can have the biggest affect on the game. I am not even calling for it to be removed, just adjusted making it harder to abuse.

Kalliadies's Avatar


Kalliadies
03.05.2012 , 06:44 PM | #68
Quote: Originally Posted by VindictiveFX View Post
This is the typical wanna be elitist troll reply. You come up with a few generic instances that can defend against the power but in reality that crap doesnt work even half of the time. All of these blah blah blah L2P and lolumad replys are a joke.

I have been pvping for 10 years in multiple MMOS on the highest lvls of competition and this power is hands down one of the easiest powers to abuse hardest to defend against and can have the biggest affect on the game. I am not even calling for it to be removed, just adjusted making it harder to abuse.
How do you abuse it?

Im curious. Its function is to relocate an enemy target. It does just that, Im not seeing the problem.

you talking about pulling into traps? really....I get knocked back into traps at a much larger rate than pull.

Sarkahorus's Avatar


Sarkahorus
03.05.2012 , 06:46 PM | #69
Quote: Originally Posted by VindictiveFX View Post
This is the typical wanna be elitist troll reply. You come up with a few generic instances that can defend against the power but in reality that crap doesnt work even half of the time. All of these blah blah blah L2P and lolumad replys are a joke.

I have been pvping for 10 years in multiple MMOS on the highest lvls of competition and this power is hands down one of the easiest powers to abuse hardest to defend against and can have the biggest affect on the game. I am not even calling for it to be removed, just adjusted making it harder to abuse.
Oh, teamplay....well, me never!

-Fal-'s Avatar


-Fal-
03.05.2012 , 06:49 PM | #70
It's annoying but I'll live.
It's just an object, doesn't mean what you think.