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Force pull/Grapple = OP. Fix it before its too late.

STAR WARS: The Old Republic > English > PvP
Force pull/Grapple = OP. Fix it before its too late.

Rasheth's Avatar


Rasheth
03.05.2012 , 03:14 PM | #51
Quote: Originally Posted by ShadowOfVey View Post
I often find it more useful to force pull people assisting the ball carrier, people in position for passes etc. These people are more likely to actually be vulnerable. They are much less likely to be put back into position by friendly sorcs and depending on their class, may have no way to get back into a meaningful position.
^ I'm with this also
Warkat "Im not Known thats why im on a thread list labeled Best PvPers of each class on my server group Death Wind Corridor forums k." <-- Priceless

MartyrLXXVII's Avatar


MartyrLXXVII
03.05.2012 , 03:23 PM | #52
Ok, devil advocate... Let's say pulls are op in hutball. Need them so they are of no use to classes in any pvp?

You guys really need to think this **** through.

As for it being hard to aim a kb, yeah that's why I'm always in the acid or fire when I'm not watching for them. It more work to defend against a kb then aim it.

ExpLiciTSainT's Avatar


ExpLiciTSainT
03.05.2012 , 03:45 PM | #53
Being a Jug ball carrier, I feel it's balanced with that. I just unleash and force leap / intercede.

They kill me when it's on cooldown, which it never is because I save it for carrying the ball. If you play hutball to win, you actually stop using abilities until you have the ball or you are preventing a score.

Fidopro's Avatar


Fidopro
03.05.2012 , 03:48 PM | #54
getting so sick and tired of getting grappled into the firepit and then stunned for easy kill

I always remember which powertech does it to me and ill never heal them again

Caeliux's Avatar


Caeliux
03.05.2012 , 03:53 PM | #55
Caeliux/Xuileak = Kinetic/Seer/Defense/Combat/Medic/Shield Specialist/Sawbones/Saboteur
Kaeliux/Xuileac = Bodyguard/Shield Tech/Medicine/Engineer/Darkness/Corruption/Immortal/Carnage

Dharagada's Avatar


Dharagada
03.05.2012 , 03:54 PM | #56
Quote: Originally Posted by VindictiveFX View Post
No you misunderstand me. I think you should use it the when it matters. Why would you not pull someone back when they are about to score or yank someone into the fire for a free kill. I don't fault the players at all. I am saying that the current design is way too overpowered in the right hands. I currently play a merc, sorc and vanguard in the pre 50 pvp bracket and its almost embarrassing to admit i do it but if i have the power why would i not? In the right hands it has more impact on a game then any other single power hands down. Yes you may get knocked back more because there are a lot of BH/troopers and Inquis/councilors, and the CDs are only 20/30 seconds but they can not guarantee where you will go when they use a KB. You can change where you go by where you stand... not with grapple.

So pulls should be nerfed because when you PuG a warzone there's a chance your team will play poorly and therefore allowing pulls to become much more powerful.

However the ability to speed through fire, leap to opponents and/or team members, pull teammates, knock an entire team of a ledge, stay in stealth at the opposing team's goal line for easy set up and scores etc are all fine.

Got it.

GRINnBARRETT's Avatar


GRINnBARRETT
03.05.2012 , 03:58 PM | #57
Quote: Originally Posted by EternalFinality View Post
Knockbacks are far more difficult to use to prevent scores than a pull. There are no RANGED knockbacks.
Juggs & Knights say hello.

EternalFinality's Avatar


EternalFinality
03.05.2012 , 04:00 PM | #58
Quote: Originally Posted by GRINnBARRETT View Post
Juggs & Knights say hello.
You mean Guardians?

And it's only 10m. Not 30m. They leap to get in range anyways.

GRINnBARRETT's Avatar


GRINnBARRETT
03.05.2012 , 04:05 PM | #59
Quote: Originally Posted by EternalFinality View Post
You mean Guardians?

And it's only 10m. Not 30m. They leap to get in range anyways.
Yea Guardians, slip of the tongue.

Kalliadies's Avatar


Kalliadies
03.05.2012 , 04:06 PM | #60
really....LOL

once we get rid of pull because its Annoying in Hutball, can we get rid of Sorc and Mercenaries Knockback????? I hate getting knocked into the pit or off The bridge in Void star from a stealth AoE knockback

I wonder whats next on the list of "OP"